Session management system
- Managers bound to the session instead of to Torch - TorchSession automatic creation and destruction - Automatic manager creation for sessions
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46
Torch.API/Session/ITorchSessionManager.cs
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46
Torch.API/Session/ITorchSessionManager.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Torch.API.Managers;
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namespace Torch.API.Session
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{
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/// <summary>
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/// Creates a manager for the given session if applicable.
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/// </summary>
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/// <remarks>
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/// This is for creating managers that will live inside the session, not the manager that controls sesssions.
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/// </remarks>
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/// <param name="session">The session to construct a bound manager for</param>
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/// <returns>The manager that will live in the session, or null if none.</returns>
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public delegate IManager SessionManagerFactory(ITorchSession session);
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/// <summary>
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/// Manages the creation and destruction of <see cref="ITorchSession"/> instances for each <see cref="Sandbox.Game.World.MySession"/> created by Space Engineers.
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/// </summary>
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public interface ITorchSessionManager : IManager
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{
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/// <summary>
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/// The currently running session
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/// </summary>
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ITorchSession CurrentSession { get; }
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/// <summary>
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/// Adds the given factory as a supplier for session based managers
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/// </summary>
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/// <param name="factory">Session based manager supplier</param>
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/// <returns>true if added, false if already present</returns>
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/// <exception cref="ArgumentNullException">If the factory is null</exception>
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bool AddFactory(SessionManagerFactory factory);
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/// <summary>
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/// Remove the given factory from the suppliers for session based managers
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/// </summary>
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/// <param name="factory">Session based manager supplier</param>
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/// <returns>true if removed, false if not present</returns>
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/// <exception cref="ArgumentNullException">If the factory is null</exception>
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bool RemoveFactory(SessionManagerFactory factory);
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}
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}
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