Refactor stuff, clean up managers
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22
Torch.API/Managers/IMultiplayerManager.cs
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22
Torch.API/Managers/IMultiplayerManager.cs
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using VRage.Game;
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using VRage.Game.ModAPI;
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namespace Torch.API.Managers
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{
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public delegate void MessageReceivedDel(IChatMessage message, ref bool sendToOthers);
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public interface IMultiplayerManager : IManager
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{
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event Action<IPlayer> PlayerJoined;
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event Action<IPlayer> PlayerLeft;
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event MessageReceivedDel MessageReceived;
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void SendMessage(string message, string author = "Server", long playerId = 0, string font = MyFontEnum.Blue);
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void KickPlayer(ulong steamId);
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void BanPlayer(ulong steamId, bool banned = true);
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IMyPlayer GetPlayerBySteamId(ulong id);
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IMyPlayer GetPlayerByName(string name);
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}
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}
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