Refactor stuff, clean up managers
This commit is contained in:
@@ -17,8 +17,10 @@ using Sandbox;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Game.Multiplayer;
|
||||
using Sandbox.Game.World;
|
||||
using Sandbox.ModAPI;
|
||||
using SteamSDK;
|
||||
using Torch.API;
|
||||
using Torch.Managers;
|
||||
using VRage.Game.ModAPI;
|
||||
|
||||
namespace Torch.Server
|
||||
@@ -38,18 +40,7 @@ namespace Torch.Server
|
||||
public void BindServer(ITorchServer server)
|
||||
{
|
||||
_server = server;
|
||||
//server.Multiplayer.PlayerJoined += Refresh;
|
||||
//server.Multiplayer.PlayerLeft += Refresh;
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private void Refresh(IMyPlayer player = null)
|
||||
{
|
||||
Dispatcher.Invoke(() =>
|
||||
{
|
||||
PlayerList.ItemsSource = null;
|
||||
//PlayerList.ItemsSource = _server.Multiplayer.Players;
|
||||
});
|
||||
DataContext = (MultiplayerManager)_server.Multiplayer;
|
||||
}
|
||||
|
||||
private void KickButton_Click(object sender, RoutedEventArgs e)
|
||||
|
Reference in New Issue
Block a user