Provide some semblance of compile time checking.
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@@ -203,7 +203,7 @@ namespace Torch.Managers
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/// </summary>
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private static void RemoveHandlers()
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{
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var eventField = typeof(GameServer).GetField("<backing_store>ValidateAuthTicketResponse", BindingFlags.NonPublic | BindingFlags.Instance);
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var eventField = typeof(GameServer).GetField("<backing_store>" + nameof(SteamServerAPI.Instance.GameServer.ValidateAuthTicketResponse), BindingFlags.NonPublic | BindingFlags.Instance);
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if (eventField?.GetValue(SteamServerAPI.Instance.GameServer) is MulticastDelegate eventDel)
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{
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foreach (var handle in eventDel.GetInvocationList())
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@@ -217,9 +217,9 @@ namespace Torch.Managers
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}
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}
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else
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Log.Warn("Unable to unhook the ValidateAuthTicketResponse event");
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Log.Warn("Unable to unhook GameServer_ValidateAuthTicketResponse from the ValidateAuthTicketResponse event");
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eventField = typeof(GameServer).GetField("<backing_store>UserGroupStatusResponse", BindingFlags.NonPublic | BindingFlags.Instance);
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eventField = typeof(GameServer).GetField("<backing_store>" + nameof(SteamServerAPI.Instance.GameServer.UserGroupStatus), BindingFlags.NonPublic | BindingFlags.Instance);
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eventDel = eventField?.GetValue(SteamServerAPI.Instance.GameServer) as MulticastDelegate;
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if (eventDel != null)
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{
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@@ -232,7 +232,7 @@ namespace Torch.Managers
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}
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}
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} else
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Log.Warn("Unable to unhook the UserGroupStatusResponse event");
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Log.Warn("Unable to unhook GameServer_UserGroupStatus from the UserGroupStatusResponse event");
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}
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//Largely copied from SE
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