Update Torch.csproj

This commit is contained in:
Bishbash777
2022-01-16 02:52:29 +00:00
committed by GitHub
parent 770d18859b
commit 55a552af60

View File

@@ -1,76 +1,380 @@
def packageAndArchive(buildMode, packageName) { <?xml version="1.0" encoding="utf-8"?>
zipFile = "bin\\${packageName}.zip" <Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
packageDir = "bin\\${packageName}\\" <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
bat "IF EXIST ${zipFile} DEL ${zipFile}" <ProjectGuid>{7E01635C-3B67-472E-BCD6-C5539564F214}</ProjectGuid>
bat "IF EXIST ${packageDir} RMDIR /S /Q ${packageDir}" <OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
bat "xcopy bin\\x64\\${buildMode} ${packageDir}" <RootNamespace>Torch</RootNamespace>
<AssemblyName>Torch</AssemblyName>
bat "del ${packageDir}VRage.*" <TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
bat "del ${packageDir}Sandbox.*" <FileAlignment>512</FileAlignment>
bat "del ${packageDir}SpaceEngineers.*" <TargetFrameworkProfile />
<NuGetPackageImportStamp>
powershell "Add-Type -Assembly System.IO.Compression.FileSystem; [System.IO.Compression.ZipFile]::CreateFromDirectory(\"\$PWD\\${packageDir}\", \"\$PWD\\${zipFile}\")" </NuGetPackageImportStamp>
archiveArtifacts artifacts: zipFile, caseSensitive: false, onlyIfSuccessful: true <LangVersion>7.3</LangVersion>
} </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
node('windows') { <DebugSymbols>true</DebugSymbols>
stage('Checkout') { <OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
checkout scm <DefineConstants>DEBUG;TRACE</DefineConstants>
bat 'git pull --tags' <DebugType>full</DebugType>
} <PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
stage('Acquire SE') { <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
bat 'powershell -File Jenkins/jenkins-grab-se.ps1' <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
bat 'IF EXIST GameBinaries RMDIR GameBinaries' </PropertyGroup>
bat 'mklink /J GameBinaries "C:/Steam/Data/DedicatedServer64/"' <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
bat 'dir GameBinaries' <OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
} <DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
stage('Acquire NuGet Packages') { <DebugType>pdbonly</DebugType>
bat 'nuget restore Torch.sln' <PlatformTarget>x64</PlatformTarget>
} <ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
stage('Build') { <DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.xml</DocumentationFile>
currentBuild.description = bat(returnStdout: true, script: '@powershell -File Versioning/version.ps1').trim() <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
if (env.BRANCH_NAME == "master" || env.BRANCH_NAME == "Patron" || env.BRANCH_NAME == "publictest") { <NoWarn>1591</NoWarn>
buildMode = "Release" </PropertyGroup>
} else { <!-- I don't know why this needs to exist -->
buildMode = "Debug" <ItemGroup>
} <Reference Include="mscorlib" />
bat "IF EXIST \"bin\" rmdir /Q /S \"bin\"" <Reference Include="netstandard" />
bat "IF EXIST \"bin-test\" rmdir /Q /S \"bin-test\"" </ItemGroup>
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=${buildMode} /p:Platform=x64 /t:Clean" <ItemGroup>
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=${buildMode} /p:Platform=x64" <Reference Include="ControlzEx, Version=3.0.2.4, Culture=neutral, processorArchitecture=MSIL">
} <HintPath>..\packages\ControlzEx.3.0.2.4\lib\net45\ControlzEx.dll</HintPath>
<Private>True</Private>
stage('Archive') { </Reference>
archiveArtifacts artifacts: "bin/x64/${buildMode}/Torch*", caseSensitive: false, fingerprint: true, onlyIfSuccessful: true <Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
packageAndArchive(buildMode, "torch-server") <HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
<Private>False</Private>
/*packageAndArchive(buildMode, "torch-client", "Torch.Server*")*/ </Reference>
} <Reference Include="MahApps.Metro, Version=1.6.1.4, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\MahApps.Metro.1.6.1\lib\net45\MahApps.Metro.dll</HintPath>
/* Disabled because they fail builds more often than they detect actual problems </Reference>
stage('Test') { <Reference Include="Microsoft.Win32.Registry, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
bat 'IF NOT EXIST reports MKDIR reports' <HintPath>..\packages\Microsoft.Win32.Registry.4.4.0\lib\net461\Microsoft.Win32.Registry.dll</HintPath>
bat "\"packages/xunit.runner.console.2.2.0/tools/xunit.console.exe\" \"bin-test/x64/${buildMode}/Torch.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Server.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Client.Tests.dll\" -parallel none -xml \"reports/Torch.Tests.xml\"" </Reference>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
step([ <SpecificVersion>False</SpecificVersion>
$class: 'XUnitBuilder', <HintPath>..\GameBinaries\Newtonsoft.Json.dll</HintPath>
thresholdMode: 1, </Reference>
thresholds: [[$class: 'FailedThreshold', failureThreshold: '1']], <Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
tools: [[ <HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
$class: 'XUnitDotNetTestType', <Private>True</Private>
deleteOutputFiles: true, </Reference>
failIfNotNew: true, <Reference Include="PresentationCore" />
pattern: 'reports/*.xml', <Reference Include="PresentationFramework" />
skipNoTestFiles: false, <Reference Include="protobuf-net, Version=2.4.0.0, Culture=neutral, PublicKeyToken=257b51d87d2e4d67, processorArchitecture=MSIL">
stopProcessingIfError: true <HintPath>..\packages\protobuf-net.2.4.0\lib\net40\protobuf-net.dll</HintPath>
]] </Reference>
]) <Reference Include="Sandbox.Common">
} <HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
*/ <Private>False</Private>
} </Reference>
<Reference Include="Sandbox.Game">
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Graphics">
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SpaceEngineers.Game">
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SpaceEngineers.ObjectBuilders">
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SpaceEngineers.ObjectBuilders.XmlSerializers">
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SteamKit2, Version=2.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SteamKit2.2.1.0\lib\netstandard2.0\SteamKit2.dll</HintPath>
</Reference>
<Reference Include="Steamworks.NET">
<HintPath>..\GameBinaries\Steamworks.NET.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.ComponentModel.Annotations, Version=4.2.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<HintPath>..\packages\System.ComponentModel.Annotations.4.5.0\lib\net461\System.ComponentModel.Annotations.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System.ComponentModel.DataAnnotations" />
<Reference Include="System.Configuration" />
<Reference Include="System.Core" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Security.AccessControl, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Security.AccessControl.4.4.0\lib\net461\System.Security.AccessControl.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal.Windows, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Security.Principal.Windows.4.4.0\lib\net461\System.Security.Principal.Windows.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel" />
<Reference Include="System.Windows.Interactivity, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>..\packages\ControlzEx.3.0.2.4\lib\net45\System.Windows.Interactivity.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System.Xaml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="VRage">
<HintPath>..\GameBinaries\VRage.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Audio">
<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Dedicated">
<HintPath>..\GameBinaries\VRage.Dedicated.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.EOS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\GameBinaries\VRage.EOS.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game">
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game.XmlSerializers">
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Input">
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Library">
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Math">
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Mod.Io, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\GameBinaries\VRage.Mod.Io.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Platform.Windows, Culture=neutral, PublicKeyToken=null">
<HintPath>..\GameBinaries\VRage.Platform.Windows.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Platform.Windows, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\GameBinaries\VRage.Platform.Windows.dll</HintPath>
</Reference>
<Reference Include="VRage.Render">
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Render11">
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Scripting">
<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Steam">
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\Versioning\AssemblyVersion.cs">
<Link>Properties\AssemblyVersion.cs</Link>
</Compile>
<Compile Include="Collections\BinaryMinHeap.cs" />
<Compile Include="Collections\MtObservableCollection.cs" />
<Compile Include="Collections\MtObservableCollectionBase.cs" />
<Compile Include="Collections\MtObservableSortedDictionary.cs" />
<Compile Include="Collections\MtObservableEvent.cs" />
<Compile Include="Collections\MtObservableList.cs" />
<Compile Include="Collections\SortedView.cs" />
<Compile Include="Collections\SystemSortedView.cs" />
<Compile Include="Collections\TransformComparer.cs" />
<Compile Include="Collections\TransformEnumerator.cs" />
<Compile Include="Commands\ConsoleCommandContext.cs" />
<Compile Include="Event\EventShimAttribute.cs" />
<Compile Include="Extensions\LinqExtensions.cs" />
<Compile Include="Managers\ChatManager\ChatManagerClient.cs" />
<Compile Include="Managers\ChatManager\ChatManagerServer.cs" />
<Compile Include="Extensions\DispatcherExtensions.cs" />
<Compile Include="Extensions\ICollectionExtensions.cs" />
<Compile Include="Managers\DependencyManager.cs" />
<Compile Include="Event\EventList.cs" />
<Compile Include="Event\EventManager.cs" />
<Compile Include="Event\IEventList.cs" />
<Compile Include="Managers\PatchManager\AssemblyMemory.cs" />
<Compile Include="Managers\PatchManager\DecoratedMethod.cs" />
<Compile Include="Managers\PatchManager\EmitExtensions.cs" />
<Compile Include="Managers\PatchManager\MSIL\ITokenResolver.cs" />
<Compile Include="Managers\PatchManager\MSIL\MsilInstruction.cs" />
<Compile Include="Managers\PatchManager\MSIL\MsilInstructionExtensions.cs" />
<Compile Include="Managers\PatchManager\MSIL\MsilLabel.cs" />
<Compile Include="Managers\PatchManager\MSIL\MsilArgument.cs" />
<Compile Include="Managers\PatchManager\MSIL\MsilLocal.cs" />
<Compile Include="Managers\PatchManager\MSIL\MsilOperand.cs" />
<Compile Include="Managers\PatchManager\MSIL\MsilOperandBrTarget.cs" />
<Compile Include="Managers\PatchManager\MSIL\MsilOperandInline.cs" />
<Compile Include="Managers\PatchManager\MSIL\MsilOperandSwitch.cs" />
<Compile Include="Managers\PatchManager\MethodRewritePattern.cs" />
<Compile Include="Managers\PatchManager\MSIL\MsilTryCatchOperation.cs" />
<Compile Include="Managers\PatchManager\PatchShimAttribute.cs" />
<Compile Include="Managers\PatchManager\PatchContext.cs" />
<Compile Include="Managers\PatchManager\PatchManager.cs" />
<Compile Include="Managers\PatchManager\PatchPriorityAttribute.cs" />
<Compile Include="Managers\PatchManager\PatchUtilities.cs" />
<Compile Include="Managers\PatchManager\Transpile\LoggingILGenerator.cs" />
<Compile Include="Managers\PatchManager\Transpile\MethodContext.cs" />
<Compile Include="Managers\PatchManager\Transpile\MethodTranspiler.cs" />
<Compile Include="MySteamServiceWrapper.cs" />
<Compile Include="Patches\GameAnalyticsPatch.cs" />
<Compile Include="Patches\GameStatePatchShim.cs" />
<Compile Include="Patches\KeenLogPatch.cs" />
<Compile Include="Patches\ModsDownloadingPatch.cs" />
<Compile Include="Patches\ObjectFactoryInitPatch.cs" />
<Compile Include="Patches\PhysicsMemoryPatch.cs" />
<Compile Include="Patches\SessionDownloadPatch.cs" />
<Compile Include="Patches\TorchAsyncSaving.cs" />
<Compile Include="Plugins\PluginDependency.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Collections\KeyTree.cs" />
<Compile Include="Collections\RollingAverage.cs" />
<Compile Include="CommandLine.cs" />
<Compile Include="Commands\CategoryAttribute.cs" />
<Compile Include="Commands\Command.cs" />
<Compile Include="Commands\CommandAttribute.cs" />
<Compile Include="Commands\CommandModule.cs" />
<Compile Include="Commands\CommandContext.cs" />
<Compile Include="Commands\CommandManager.cs" />
<Compile Include="Commands\CommandTree.cs" />
<Compile Include="Commands\Permissions\PermissionAttribute.cs" />
<Compile Include="Commands\Permissions\PermissonsSystem.cs" />
<Compile Include="Commands\TorchCommands.cs" />
<Compile Include="Managers\EntityManager.cs" />
<Compile Include="Managers\FilesystemManager.cs" />
<Compile Include="Managers\Manager.cs" />
<Compile Include="Managers\NetworkManager\NetworkManager.cs" />
<Compile Include="Managers\MultiplayerManagerBase.cs" />
<Compile Include="Managers\UpdateManager.cs" />
<Compile Include="Persistent.cs" />
<Compile Include="Plugins\PluginManifest.cs" />
<Compile Include="Utils\ModItemUtils.cs" />
<Compile Include="Utils\SteamWorkshopTools\KeyValueExtensions.cs" />
<Compile Include="Utils\MiscExtensions.cs" />
<Compile Include="Utils\Reflected\ReflectedEventReplaceAttribute.cs" />
<Compile Include="Utils\Reflected\ReflectedEventReplacer.cs" />
<Compile Include="Utils\Reflected\ReflectedFieldInfoAttribute.cs" />
<Compile Include="Utils\Reflected\ReflectedGetterAttribute.cs" />
<Compile Include="Utils\Reflected\ReflectedLazyAttribute.cs" />
<Compile Include="Utils\Reflected\ReflectedMemberAttribute.cs" />
<Compile Include="Utils\Reflected\ReflectedMethodAttribute.cs" />
<Compile Include="Utils\Reflected\ReflectedMethodInfoAttribute.cs" />
<Compile Include="Utils\Reflected\ReflectedPropertyInfoAttribute.cs" />
<Compile Include="Utils\Reflected\ReflectedSetterAttribute.cs" />
<Compile Include="Utils\Reflected\ReflectedStaticMethodAttribute.cs" />
<Compile Include="Utils\Reflection.cs" />
<Compile Include="Utils\SteamWorkshopTools\WebAPI.cs" />
<Compile Include="Utils\SynchronizationExtensions.cs" />
<Compile Include="Utils\TorchAssemblyResolver.cs" />
<Compile Include="Utils\Reflected\ReflectedManager.cs" />
<Compile Include="Session\TorchSessionManager.cs" />
<Compile Include="TorchBase.cs" />
<Compile Include="TorchPluginBase.cs" />
<Compile Include="Session\TorchSession.cs" />
<Compile Include="Utils\TorchLauncher.cs" />
<Compile Include="Utils\SteamWorkshopTools\PublishedItemDetails.cs" />
<Compile Include="ViewModels\ModViewModel.cs" />
<Compile Include="Extensions\MyPlayerCollectionExtensions.cs" />
<Compile Include="Extensions\StringExtensions.cs" />
<Compile Include="ViewModels\PlayerViewModel.cs" />
<Compile Include="ViewModels\ViewModel.cs" />
<Compile Include="Plugins\PluginManager.cs" />
<Compile Include="ViewModels\PluginViewModel.cs" />
<Compile Include="Views\CollectionEditor.xaml.cs">
<DependentUpon>CollectionEditor.xaml</DependentUpon>
</Compile>
<Compile Include="Views\DictionaryEditor.xaml.cs">
<DependentUpon>DictionaryEditor.xaml</DependentUpon>
</Compile>
<Compile Include="Views\DisplayAttribute.cs" />
<Compile Include="Views\EmbeddedCollectionEditor.xaml.cs">
<DependentUpon>EmbeddedCollectionEditor.xaml</DependentUpon>
</Compile>
<Compile Include="Views\FlagsEditor.xaml.cs">
<DependentUpon>FlagsEditor.xaml</DependentUpon>
</Compile>
<Compile Include="Views\ObjectCollectionEditor.xaml.cs">
<DependentUpon>ObjectCollectionEditor.xaml</DependentUpon>
</Compile>
<Compile Include="Views\ObjectEditor.xaml.cs">
<DependentUpon>ObjectEditor.xaml</DependentUpon>
</Compile>
<Compile Include="Views\PropertyGrid.xaml.cs">
<DependentUpon>PropertyGrid.xaml</DependentUpon>
</Compile>
<Compile Include="VRageGame.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
<Name>Torch.API</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Page Include="Views\CollectionEditor.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Views\DictionaryEditor.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Views\EmbeddedCollectionEditor.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\FlagsEditor.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Views\ObjectCollectionEditor.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\ObjectEditor.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\PropertyGrid.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<Import Project="..\Torch.Mod\Torch.Mod.projitems" Label="Shared" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
</Project>