Merge branch 'master' into PreRelease
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@@ -230,8 +230,9 @@ quit";
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{
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string path = Path.Combine(MyFileSystem.UserDataPath, "Minidump.dmp");
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Log.Info($"Generating minidump at {path}");
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MyMiniDump.Options options = MyMiniDump.Options.WithProcessThreadData | MyMiniDump.Options.WithThreadInfo;
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MyMiniDump.Write(path, options, MyMiniDump.ExceptionInfo.Present);
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Log.Error("Keen broke the minidump, sorry.");
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//MyMiniDump.Options options = MyMiniDump.Options.WithProcessThreadData | MyMiniDump.Options.WithThreadInfo;
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//MyMiniDump.Write(path, options, MyMiniDump.ExceptionInfo.Present);
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}
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LogManager.Flush();
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if (_config.RestartOnCrash)
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@@ -65,6 +65,10 @@
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</Reference>
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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<Reference Include="protobuf-net, Version=2.1.0.0, Culture=neutral, PublicKeyToken=257b51d87d2e4d67, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\GameBinaries\protobuf-net.dll</HintPath>
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</Reference>
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<Reference Include="Sandbox.Common">
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<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
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<Private>False</Private>
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