First test build
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335
Torch.Server/ViewModels/SessionSettingsViewModel.cs
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335
Torch.Server/ViewModels/SessionSettingsViewModel.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using VRage.Game;
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using VRage.Library.Utils;
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namespace Torch.Server.ViewModels
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{
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public class SessionSettingsViewModel : ViewModel
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{
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private MyObjectBuilder_SessionSettings _settings;
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public SessionSettingsViewModel()
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{
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_settings = new MyObjectBuilder_SessionSettings();
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}
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public SessionSettingsViewModel(MyObjectBuilder_SessionSettings settings)
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{
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_settings = settings;
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}
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#region Multipliers
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public float InventorySizeMultiplier
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{
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get { return _settings.InventorySizeMultiplier; }
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set { _settings.InventorySizeMultiplier = value; OnPropertyChanged(); }
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}
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public float RefinerySpeedMultiplier
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{
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get { return _settings.RefinerySpeedMultiplier; }
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set { _settings.RefinerySpeedMultiplier = value; OnPropertyChanged(); }
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}
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public float AssemblerEfficiencyMultiplier
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{
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get { return _settings.AssemblerEfficiencyMultiplier; }
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set { _settings.AssemblerEfficiencyMultiplier = value; OnPropertyChanged(); }
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}
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public float AssemblerSpeedMultiplier
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{
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get { return _settings.AssemblerSpeedMultiplier; }
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set { _settings.AssemblerSpeedMultiplier = value; OnPropertyChanged(); }
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}
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public float GrinderSpeedMultiplier
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{
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get { return _settings.GrinderSpeedMultiplier; }
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set { _settings.GrinderSpeedMultiplier = value; OnPropertyChanged(); }
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}
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public float HackSpeedMultiplier
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{
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get { return _settings.HackSpeedMultiplier; }
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set { _settings.HackSpeedMultiplier = value; OnPropertyChanged(); }
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}
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#endregion
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#region NPCs
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public bool EnableDrones
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{
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get { return _settings.EnableDrones; }
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set { _settings.EnableDrones = value; OnPropertyChanged(); }
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}
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public bool EnableEncounters
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{
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get { return _settings.EnableEncounters; }
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set { _settings.EnableEncounters = value; OnPropertyChanged(); }
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}
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public bool EnableSpiders
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{
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get { return _settings.EnableSpiders; }
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set { _settings.EnableSpiders = value; OnPropertyChanged(); }
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}
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public bool EnableWolves
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{
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get { return _settings.EnableWolfs; }
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set { _settings.EnableWolfs = value; OnPropertyChanged(); }
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}
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public bool EnableCargoShips
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{
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get { return _settings.CargoShipsEnabled; }
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set { _settings.CargoShipsEnabled = value; OnPropertyChanged(); }
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}
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#endregion
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#region Environment
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public bool EnableSunRotation
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{
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get { return _settings.EnableSunRotation; }
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set { _settings.EnableSunRotation = value; OnPropertyChanged(); }
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}
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public bool EnableAirtightness
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{
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get { return _settings.EnableOxygenPressurization; }
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set { _settings.EnableOxygenPressurization = value; OnPropertyChanged(); }
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}
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public bool EnableOxygen
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{
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get { return _settings.EnableOxygen; }
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set { _settings.EnableOxygen = value; OnPropertyChanged(); }
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}
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public bool EnableDestructibleBlocks
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{
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get { return _settings.DestructibleBlocks; }
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set { _settings.DestructibleBlocks = value; OnPropertyChanged(); }
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}
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public bool EnableToolShake
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{
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get { return _settings.EnableToolShake; }
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set { _settings.EnableToolShake = value; OnPropertyChanged(); }
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}
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public bool EnableVoxelDestruction
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{
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get { return _settings.EnableVoxelDestruction; }
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set { _settings.EnableVoxelDestruction = value; OnPropertyChanged(); }
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}
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public List<string> EnvironmentHostilityValues => Enum.GetNames(typeof(MyEnvironmentHostilityEnum)).ToList();
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public string EnvironmentHostility
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{
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get { return _settings.EnvironmentHostility.ToString(); }
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set { Enum.TryParse(value, true, out _settings.EnvironmentHostility); OnPropertyChanged(); }
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}
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public bool EnableFlora
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{
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get { return _settings.EnableFlora; }
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set { _settings.EnableFlora = value; OnPropertyChanged(); }
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}
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#endregion
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public List<string> GameModeValues => Enum.GetNames(typeof(MyGameModeEnum)).ToList();
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public string GameMode
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{
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get { return _settings.GameMode.ToString(); }
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set { Enum.TryParse(value, true, out _settings.GameMode); OnPropertyChanged(); }
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}
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public bool EnableAutoHealing
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{
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get { return _settings.AutoHealing; }
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set { _settings.AutoHealing = value; OnPropertyChanged(); }
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}
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public bool EnableCopyPaste
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{
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get { return _settings.EnableCopyPaste; }
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set { _settings.EnableCopyPaste = value; OnPropertyChanged(); }
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}
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public bool ShowPlayerNamesOnHud
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{
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get { return _settings.ShowPlayerNamesOnHud; }
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set { _settings.ShowPlayerNamesOnHud = value; OnPropertyChanged(); }
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}
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public bool EnableThirdPerson
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{
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get { return _settings.Enable3rdPersonView; }
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set { _settings.Enable3rdPersonView = value; OnPropertyChanged(); }
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}
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public bool EnableSpectator
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{
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get { return _settings.EnableSpectator; }
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set { _settings.EnableSpectator = value; OnPropertyChanged(); }
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}
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public bool SpawnWithTools
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{
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get { return _settings.SpawnWithTools; }
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set { _settings.SpawnWithTools = value; OnPropertyChanged(); }
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}
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public bool EnableConvertToStation
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{
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get { return _settings.EnableConvertToStation; }
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set { _settings.EnableConvertToStation = value; OnPropertyChanged(); }
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}
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public bool EnableJetpack
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{
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get { return _settings.EnableJetpack; }
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set { _settings.EnableJetpack = value; OnPropertyChanged(); }
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}
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public bool EnableRemoteOwnerRemoval
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{
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get { return _settings.EnableRemoteBlockRemoval; }
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set { _settings.EnableRemoteBlockRemoval = value; OnPropertyChanged(); }
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}
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public bool EnableRespawnShips
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{
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get { return _settings.EnableRespawnShips; }
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set { _settings.EnableRespawnShips = value; OnPropertyChanged(); }
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}
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public bool EnableScripterRole
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{
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get { return _settings.EnableScripterRole; }
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set { _settings.EnableScripterRole = value; OnPropertyChanged(); }
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}
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public bool EnableRealisticSound
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{
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get { return _settings.RealisticSound; }
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set { _settings.RealisticSound = value; OnPropertyChanged(); }
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}
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public bool ResetOwnership
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{
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get { return _settings.ResetOwnership; }
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set { _settings.ResetOwnership = value; OnPropertyChanged(); }
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}
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public bool DeleteRespawnShips
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{
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get { return _settings.RespawnShipDelete; }
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set { _settings.RespawnShipDelete = value; OnPropertyChanged(); }
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}
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public bool EnableThrusterDamage
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{
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get { return _settings.ThrusterDamage; }
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set { _settings.ThrusterDamage = value; OnPropertyChanged(); }
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}
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public bool EnableWeapons
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{
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get { return _settings.WeaponsEnabled; }
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set { _settings.WeaponsEnabled = value; OnPropertyChanged(); }
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}
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public bool EnableIngameScripts
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{
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get { return _settings.EnableIngameScripts; }
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set { _settings.EnableIngameScripts = value; OnPropertyChanged(); }
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}
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public uint AutosaveInterval
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{
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get { return _settings.AutoSaveInMinutes; }
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set { _settings.AutoSaveInMinutes = value; OnPropertyChanged(); }
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}
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public int FloraDensity
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{
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get { return _settings.FloraDensity; }
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set { _settings.FloraDensity = value; OnPropertyChanged(); }
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}
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public float FloraDensityMultiplier
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{
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get { return _settings.FloraDensityMultiplier; }
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set { _settings.FloraDensityMultiplier = value; OnPropertyChanged(); }
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}
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public short MaxBackupSaves
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{
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get { return _settings.MaxBackupSaves; }
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set { _settings.MaxBackupSaves = value; OnPropertyChanged(); }
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}
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public int MaxBlocksPerPlayer
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{
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get { return _settings.MaxBlocksPerPlayer; }
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set { _settings.MaxBlocksPerPlayer = value; OnPropertyChanged(); }
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}
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public short MaxFloatingObjects
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{
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get { return _settings.MaxFloatingObjects; }
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set { _settings.MaxFloatingObjects = value; OnPropertyChanged(); }
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}
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public int MaxGridSize
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{
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get { return _settings.MaxGridSize; }
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set { _settings.MaxGridSize = value; OnPropertyChanged(); }
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}
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public short MaxPlayers
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{
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get { return _settings.MaxPlayers; }
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set { _settings.MaxPlayers = value; OnPropertyChanged(); }
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}
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public int PhysicsIterations
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{
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get { return _settings.PhysicsIterations; }
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set { _settings.PhysicsIterations = value; OnPropertyChanged(); }
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}
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public float SpawnTimeMultiplier
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{
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get { return _settings.SpawnShipTimeMultiplier; }
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set { _settings.SpawnShipTimeMultiplier = value; OnPropertyChanged(); }
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}
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public float SunRotationInterval
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{
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get { return _settings.SunRotationIntervalMinutes; }
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set { _settings.SunRotationIntervalMinutes = value; OnPropertyChanged(); }
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}
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public int ViewDistance
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{
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get { return _settings.ViewDistance; }
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set { _settings.ViewDistance = value; OnPropertyChanged(); }
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}
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public int WorldSize
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{
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get { return _settings.ViewDistance; }
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set { _settings.WorldSizeKm = value; OnPropertyChanged(); }
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}
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}
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}
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