diff --git a/appveyor.yml b/appveyor.yml new file mode 100644 index 0000000..3828f5d --- /dev/null +++ b/appveyor.yml @@ -0,0 +1,66 @@ +version: 1.0.{build}-{branch} +pull_requests: + do_not_increment_build_number: true +branches: + only: + - master +skip_tags: true +image: Visual Studio 2022 +configuration: Release +platform: x64 +shallow_clone: true +assembly_info: + patch: true + file: '**\AssemblyInfo.*' + assembly_version: '{version}' + assembly_file_version: '{version}' + assembly_informational_version: v{version} +install: +- pwsh: >- + $steamData = "c:/steam/dedi/" + + $steamCMDPath = "c:/steam/cmd/" + + $steamCMDZip = "steamcmd.zip" + + if (!(Test-Path $steamData)) { + mkdir "$steamData" + } + + if (!(Test-Path $steamCMDPath)) { + if (!(Test-Path $steamCMDZip)) { + Invoke-WebRequest -OutFile $steamCMDZip https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip + } + Expand-Archive $steamCMDZip -DestinationPath $steamCMDPath + } + + + & "$steamCMDPath/steamcmd.exe" "+login anonymous" "+force_install_dir $steamData" "+app_update 298740" "+quit" + + $dataPath = $steamData.Replace("/", "\") + + cmd /S /C mklink /J .\GameBinaries $dataPath\DedicatedServer64 +cache: +- c:\steam\dedi\ +- c:\steam\cmd\ +before_build: +- pwsh: dotnet restore .\Torch.Server\Torch.Server.csproj +build: + project: Torch.Server/Torch.Server.csproj + verbosity: minimal +after_build: +- pwsh: >- + dotnet publish .\Torch.Server\Torch.Server.csproj --self-contained -r win-x64 -c Release -o .\publish\ --no-build + + Compress-Archive -Path .\publish\ -DestinationPath torch-server.zip +artifacts: +- path: torch-server.zip +deploy: +- provider: GitHub + tag: v$(appveyor_build_version) + release: Torch - v$(appveyor_build_version) + auth_token: + secure: IOhwzgIpj85iHitQBiH4chKPL9fXAinEnqUcbZk0ANhfTmdUFh74ko7Bt7LoSJFy + artifact: torch-server.zip + on: + branch: master \ No newline at end of file