Call new action if action is being added to initialized event when already initialized

This commit is contained in:
2023-07-02 13:37:51 -04:00
parent 343420f1d8
commit 6ec355f931

View File

@@ -121,7 +121,38 @@ namespace Torch.Server
/// <inheritdoc />
public ServerState State { get; private set; }
public event Action<ITorchServer> Initialized;
private Action<ITorchServer> _initializedEvent;
public event Action<ITorchServer> Initialized
{
add
{
var action = _initializedEvent;
Action<ITorchServer> action2;
do
{
action2 = action;
var action3 = (Action<ITorchServer>)Delegate.Combine(action2, value);
action = Interlocked.CompareExchange(ref _initializedEvent, action3, action2);
}
while (action != action2);
if (GetManager<InstanceManager>().DedicatedConfig != null)
value(this); //if already initialized
}
remove
{
var action = _initializedEvent;
Action<ITorchServer> action2;
do
{
action2 = action;
var action3 = (Action<ITorchServer>)Delegate.Remove(action2, value);
action = Interlocked.CompareExchange(ref _initializedEvent, action3, action2);
}
while (action != action2);
}
}
public int OnlinePlayers { get; private set; }
@@ -132,7 +163,7 @@ namespace Torch.Server
base.Init();
GetManager<InstanceManager>().LoadInstance(InstancePath);
CanRun = true;
Initialized?.Invoke(this);
_initializedEvent?.Invoke(this);
Log.Info($"Initialized server '{InstanceName}' at '{InstancePath}'");
}