Call new action if action is being added to initialized event when already initialized
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@@ -121,7 +121,38 @@ namespace Torch.Server
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/// <inheritdoc />
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public ServerState State { get; private set; }
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public event Action<ITorchServer> Initialized;
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private Action<ITorchServer> _initializedEvent;
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public event Action<ITorchServer> Initialized
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{
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add
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{
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var action = _initializedEvent;
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Action<ITorchServer> action2;
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do
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{
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action2 = action;
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var action3 = (Action<ITorchServer>)Delegate.Combine(action2, value);
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action = Interlocked.CompareExchange(ref _initializedEvent, action3, action2);
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}
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while (action != action2);
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if (GetManager<InstanceManager>().DedicatedConfig != null)
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value(this); //if already initialized
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}
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remove
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{
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var action = _initializedEvent;
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Action<ITorchServer> action2;
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do
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{
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action2 = action;
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var action3 = (Action<ITorchServer>)Delegate.Remove(action2, value);
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action = Interlocked.CompareExchange(ref _initializedEvent, action3, action2);
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}
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while (action != action2);
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}
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}
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public int OnlinePlayers { get; private set; }
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@@ -132,7 +163,7 @@ namespace Torch.Server
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base.Init();
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GetManager<InstanceManager>().LoadInstance(InstancePath);
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CanRun = true;
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Initialized?.Invoke(this);
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_initializedEvent?.Invoke(this);
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Log.Info($"Initialized server '{InstanceName}' at '{InstancePath}'");
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}
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