MT observable collections
(UI sync fix)
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@@ -11,16 +11,17 @@ using VRage.Game.ModAPI;
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using VRage.ModAPI;
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using System.Windows.Threading;
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using NLog;
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using Torch.Collections;
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namespace Torch.Server.ViewModels
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{
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public class EntityTreeViewModel : ViewModel
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{
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//TODO: these should be sorted sets for speed
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public ObservableList<GridViewModel> Grids { get; set; } = new ObservableList<GridViewModel>();
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public ObservableList<CharacterViewModel> Characters { get; set; } = new ObservableList<CharacterViewModel>();
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public ObservableList<EntityViewModel> FloatingObjects { get; set; } = new ObservableList<EntityViewModel>();
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public ObservableList<VoxelMapViewModel> VoxelMaps { get; set; } = new ObservableList<VoxelMapViewModel>();
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public MtObservableList<GridViewModel> Grids { get; set; } = new MtObservableList<GridViewModel>();
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public MtObservableList<CharacterViewModel> Characters { get; set; } = new MtObservableList<CharacterViewModel>();
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public MtObservableList<EntityViewModel> FloatingObjects { get; set; } = new MtObservableList<EntityViewModel>();
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public MtObservableList<VoxelMapViewModel> VoxelMaps { get; set; } = new MtObservableList<VoxelMapViewModel>();
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public Dispatcher ControlDispatcher => _control.Dispatcher;
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private EntityViewModel _currentEntity;
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@@ -29,7 +30,7 @@ namespace Torch.Server.ViewModels
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public EntityViewModel CurrentEntity
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{
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get => _currentEntity;
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set { _currentEntity = value; OnPropertyChanged(); }
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set { _currentEntity = value; OnPropertyChanged(nameof(CurrentEntity)); }
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}
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public EntityTreeViewModel(UserControl control)
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@@ -67,16 +68,16 @@ namespace Torch.Server.ViewModels
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switch (obj)
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{
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case MyCubeGrid grid:
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Grids.Insert(new GridViewModel(grid, this), g => g.Name);
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Grids.Add(new GridViewModel(grid, this));
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break;
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case MyCharacter character:
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Characters.Insert(new CharacterViewModel(character, this), c => c.Name);
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Characters.Add(new CharacterViewModel(character, this));
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break;
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case MyFloatingObject floating:
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FloatingObjects.Insert(new FloatingObjectViewModel(floating, this), f => f.Name);
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FloatingObjects.Add(new FloatingObjectViewModel(floating, this));
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break;
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case MyVoxelBase voxel:
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VoxelMaps.Insert(new VoxelMapViewModel(voxel, this), v => v.Name);
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VoxelMaps.Add(new VoxelMapViewModel(voxel, this));
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break;
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}
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}
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