Add block limit editor, various UI tweaks

This commit is contained in:
John Gross
2018-01-24 12:48:01 -08:00
parent 0328876d50
commit 6fbc06081e
12 changed files with 346 additions and 190 deletions

View File

@@ -1,20 +1,31 @@
using NLog;
using Sandbox;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
#region
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using NLog;
using Sandbox;
using Sandbox.Engine.Networking;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Server.Managers;
using Torch.Utils;
using VRage.Game;
using VRage;
using VRage.Dedicated;
using VRage.GameServices;
using VRage.Steam;
using Timer = System.Threading.Timer;
#endregion
#pragma warning disable 618
@@ -22,76 +33,14 @@ namespace Torch.Server
{
public class TorchServer : TorchBase, ITorchServer
{
//public MyConfigDedicated<MyObjectBuilder_SessionSettings> DedicatedConfig { get; set; }
/// <inheritdoc />
public float SimulationRatio
{
get => _simRatio;
set
{
_simRatio = value;
OnPropertyChanged();
}
}
/// <inheritdoc />
public TimeSpan ElapsedPlayTime
{
get => _elapsedPlayTime;
set
{
_elapsedPlayTime = value;
OnPropertyChanged();
}
}
/// <inheritdoc />
public Thread GameThread { get; private set; }
/// <inheritdoc />
public ServerState State
{
get => _state;
private set
{
_state = value;
OnPropertyChanged();
}
}
/// <inheritdoc />
public bool IsRunning
{
get => _isRunning;
set
{
_isRunning = value;
OnPropertyChanged();
}
}
private bool _canRun;
public bool CanRun { get => _canRun; set => SetValue(ref _canRun, value); }
private bool _hasRun;
public event Action<ITorchServer> Initialized;
/// <inheritdoc />
public InstanceManager DedicatedInstance { get; }
/// <inheritdoc />
public string InstanceName => Config?.InstanceName;
/// <inheritdoc />
public string InstancePath => Config?.InstancePath;
private bool _isRunning;
private ServerState _state;
private TimeSpan _elapsedPlayTime;
private bool _hasRun;
private bool _isRunning;
private float _simRatio;
private Timer _watchdog;
private ServerState _state;
private Stopwatch _uptime;
private Timer _watchdog;
/// <inheritdoc />
public TorchServer(TorchConfig config = null)
@@ -102,22 +51,50 @@ namespace Torch.Server
Config = config ?? new TorchConfig();
var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory((x) => new MultiplayerManagerDedicated(this));
sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
}
/// <inheritdoc/>
//public MyConfigDedicated<MyObjectBuilder_SessionSettings> DedicatedConfig { get; set; }
/// <inheritdoc />
public float SimulationRatio { get => _simRatio; set => SetValue(ref _simRatio, value); }
/// <inheritdoc />
public TimeSpan ElapsedPlayTime { get => _elapsedPlayTime; set => SetValue(ref _elapsedPlayTime, value); }
/// <inheritdoc />
public Thread GameThread { get; private set; }
/// <inheritdoc />
public bool IsRunning { get => _isRunning; set => SetValue(ref _isRunning, value); }
public bool CanRun { get => _canRun; set => SetValue(ref _canRun, value); }
/// <inheritdoc />
public InstanceManager DedicatedInstance { get; }
/// <inheritdoc />
public string InstanceName => Config?.InstanceName;
/// <inheritdoc />
protected override uint SteamAppId => 244850;
/// <inheritdoc/>
/// <inheritdoc />
protected override string SteamAppName => "SpaceEngineersDedicated";
/// <inheritdoc />
public ServerState State { get => _state; private set => SetValue(ref _state, value); }
public event Action<ITorchServer> Initialized;
/// <inheritdoc />
public string InstancePath => Config?.InstancePath;
/// <inheritdoc />
public override void Init()
{
Log.Info("Initializing server");
Sandbox.Engine.Platform.Game.IsDedicated = true;
MySandboxGame.IsDedicated = true;
base.Init();
Managers.GetManager<ITorchSessionManager>().SessionStateChanged += OnSessionStateChanged;
GetManager<InstanceManager>().LoadInstance(Config.InstancePath);
CanRun = true;
@@ -125,15 +102,6 @@ namespace Torch.Server
Log.Info($"Initialized server '{Config.InstanceName}' at '{Config.InstancePath}'");
}
private void OnSessionStateChanged(ITorchSession session, TorchSessionState newState)
{
if (newState == TorchSessionState.Unloading || newState == TorchSessionState.Unloaded)
{
_watchdog?.Dispose();
_watchdog = null;
}
}
/// <inheritdoc />
public override void Start()
{
@@ -173,7 +141,7 @@ namespace Torch.Server
}
/// <summary>
/// Restart the program.
/// Restart the program.
/// </summary>
public override void Restart()
{
@@ -200,20 +168,24 @@ namespace Torch.Server
}
}
private void OnSessionStateChanged(ITorchSession session, TorchSessionState newState)
{
if (newState == TorchSessionState.Unloading || newState == TorchSessionState.Unloaded)
{
_watchdog?.Dispose();
_watchdog = null;
}
}
/// <inheritdoc />
public override void Init(object gameInstance)
{
base.Init(gameInstance);
var game = gameInstance as MySandboxGame;
if (game != null && MySession.Static != null)
{
State = ServerState.Running;
// SteamServerAPI.Instance.GameServer.SetKeyValue("SM", "Torch");
}
else
{
State = ServerState.Stopped;
}
}
/// <inheritdoc />
@@ -238,7 +210,7 @@ namespace Torch.Server
private static void CheckServerResponding(object state)
{
var mre = new ManualResetEvent(false);
((TorchServer) state).Invoke(() => mre.Set());
((TorchServer)state).Invoke(() => mre.Set());
if (!mre.WaitOne(TimeSpan.FromSeconds(Instance.Config.TickTimeout)))
{
#if DEBUG
@@ -250,10 +222,8 @@ namespace Torch.Server
throw new TimeoutException($"Server watchdog detected that the server was frozen for at least {((TorchServer)state).Config.TickTimeout} seconds.");
#endif
}
else
{
Log.Debug("Server watchdog responded");
}
Log.Debug("Server watchdog responded");
}
private static string DumpFrozenThread(Thread thread, int traces = 3, int pause = 5000)
@@ -267,6 +237,7 @@ namespace Torch.Server
stacks.Add(dump);
Thread.Sleep(pause);
}
string commonPrefix = StringUtils.CommonSuffix(stacks);
// Advance prefix to include the line terminator.
commonPrefix = commonPrefix.Substring(commonPrefix.IndexOf('\n') + 1);
@@ -280,6 +251,7 @@ namespace Torch.Server
result.AppendLine($"Suffix {i}");
result.AppendLine(stacks[i].Substring(0, stacks[i].Length - commonPrefix.Length));
}
return result.ToString();
}
@@ -293,6 +265,7 @@ namespace Torch.Server
{
// ignored
}
var stack = new StackTrace(thread, true);
try
{
@@ -302,6 +275,7 @@ namespace Torch.Server
{
// ignored
}
return stack;
}