Add block limit editor, various UI tweaks

This commit is contained in:
John Gross
2018-01-24 12:48:01 -08:00
parent 0328876d50
commit 6fbc06081e
12 changed files with 346 additions and 190 deletions

View File

@@ -10,6 +10,9 @@ using NLog.Targets;
namespace Torch.Server
{
/// <summary>
/// NLog target that writes to a <see cref="FlowDocument"/>.
/// </summary>
[Target("flowDocument")]
public sealed class FlowDocumentTarget : TargetWithLayout
{

View File

@@ -86,8 +86,6 @@ quit";
public void Run()
{
_server = new TorchServer(_config);
try
{
var init = Task.Run(() => _server.Init());
if (!_config.NoGui)
{
@@ -105,13 +103,6 @@ quit";
_server.Start();
}
}
catch
{
if (_server.IsRunning)
_server.Stop();
_server.Destroy();
}
}
private TorchConfig InitConfig()
{

View File

@@ -1,20 +1,31 @@
using NLog;
using Sandbox;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
#region
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using NLog;
using Sandbox;
using Sandbox.Engine.Networking;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Server.Managers;
using Torch.Utils;
using VRage.Game;
using VRage;
using VRage.Dedicated;
using VRage.GameServices;
using VRage.Steam;
using Timer = System.Threading.Timer;
#endregion
#pragma warning disable 618
@@ -22,76 +33,14 @@ namespace Torch.Server
{
public class TorchServer : TorchBase, ITorchServer
{
//public MyConfigDedicated<MyObjectBuilder_SessionSettings> DedicatedConfig { get; set; }
/// <inheritdoc />
public float SimulationRatio
{
get => _simRatio;
set
{
_simRatio = value;
OnPropertyChanged();
}
}
/// <inheritdoc />
public TimeSpan ElapsedPlayTime
{
get => _elapsedPlayTime;
set
{
_elapsedPlayTime = value;
OnPropertyChanged();
}
}
/// <inheritdoc />
public Thread GameThread { get; private set; }
/// <inheritdoc />
public ServerState State
{
get => _state;
private set
{
_state = value;
OnPropertyChanged();
}
}
/// <inheritdoc />
public bool IsRunning
{
get => _isRunning;
set
{
_isRunning = value;
OnPropertyChanged();
}
}
private bool _canRun;
public bool CanRun { get => _canRun; set => SetValue(ref _canRun, value); }
private bool _hasRun;
public event Action<ITorchServer> Initialized;
/// <inheritdoc />
public InstanceManager DedicatedInstance { get; }
/// <inheritdoc />
public string InstanceName => Config?.InstanceName;
/// <inheritdoc />
public string InstancePath => Config?.InstancePath;
private bool _isRunning;
private ServerState _state;
private TimeSpan _elapsedPlayTime;
private bool _hasRun;
private bool _isRunning;
private float _simRatio;
private Timer _watchdog;
private ServerState _state;
private Stopwatch _uptime;
private Timer _watchdog;
/// <inheritdoc />
public TorchServer(TorchConfig config = null)
@@ -102,22 +51,50 @@ namespace Torch.Server
Config = config ?? new TorchConfig();
var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory((x) => new MultiplayerManagerDedicated(this));
sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
}
//public MyConfigDedicated<MyObjectBuilder_SessionSettings> DedicatedConfig { get; set; }
/// <inheritdoc />
public float SimulationRatio { get => _simRatio; set => SetValue(ref _simRatio, value); }
/// <inheritdoc />
public TimeSpan ElapsedPlayTime { get => _elapsedPlayTime; set => SetValue(ref _elapsedPlayTime, value); }
/// <inheritdoc />
public Thread GameThread { get; private set; }
/// <inheritdoc />
public bool IsRunning { get => _isRunning; set => SetValue(ref _isRunning, value); }
public bool CanRun { get => _canRun; set => SetValue(ref _canRun, value); }
/// <inheritdoc />
public InstanceManager DedicatedInstance { get; }
/// <inheritdoc />
public string InstanceName => Config?.InstanceName;
/// <inheritdoc />
protected override uint SteamAppId => 244850;
/// <inheritdoc />
protected override string SteamAppName => "SpaceEngineersDedicated";
/// <inheritdoc />
public ServerState State { get => _state; private set => SetValue(ref _state, value); }
public event Action<ITorchServer> Initialized;
/// <inheritdoc />
public string InstancePath => Config?.InstancePath;
/// <inheritdoc />
public override void Init()
{
Log.Info("Initializing server");
Sandbox.Engine.Platform.Game.IsDedicated = true;
MySandboxGame.IsDedicated = true;
base.Init();
Managers.GetManager<ITorchSessionManager>().SessionStateChanged += OnSessionStateChanged;
GetManager<InstanceManager>().LoadInstance(Config.InstancePath);
CanRun = true;
@@ -125,15 +102,6 @@ namespace Torch.Server
Log.Info($"Initialized server '{Config.InstanceName}' at '{Config.InstancePath}'");
}
private void OnSessionStateChanged(ITorchSession session, TorchSessionState newState)
{
if (newState == TorchSessionState.Unloading || newState == TorchSessionState.Unloaded)
{
_watchdog?.Dispose();
_watchdog = null;
}
}
/// <inheritdoc />
public override void Start()
{
@@ -200,21 +168,25 @@ namespace Torch.Server
}
}
private void OnSessionStateChanged(ITorchSession session, TorchSessionState newState)
{
if (newState == TorchSessionState.Unloading || newState == TorchSessionState.Unloaded)
{
_watchdog?.Dispose();
_watchdog = null;
}
}
/// <inheritdoc />
public override void Init(object gameInstance)
{
base.Init(gameInstance);
var game = gameInstance as MySandboxGame;
if (game != null && MySession.Static != null)
{
State = ServerState.Running;
// SteamServerAPI.Instance.GameServer.SetKeyValue("SM", "Torch");
}
else
{
State = ServerState.Stopped;
}
}
/// <inheritdoc />
public override void Update()
@@ -250,11 +222,9 @@ namespace Torch.Server
throw new TimeoutException($"Server watchdog detected that the server was frozen for at least {((TorchServer)state).Config.TickTimeout} seconds.");
#endif
}
else
{
Log.Debug("Server watchdog responded");
}
}
private static string DumpFrozenThread(Thread thread, int traces = 3, int pause = 5000)
{
@@ -267,6 +237,7 @@ namespace Torch.Server
stacks.Add(dump);
Thread.Sleep(pause);
}
string commonPrefix = StringUtils.CommonSuffix(stacks);
// Advance prefix to include the line terminator.
commonPrefix = commonPrefix.Substring(commonPrefix.IndexOf('\n') + 1);
@@ -280,6 +251,7 @@ namespace Torch.Server
result.AppendLine($"Suffix {i}");
result.AppendLine(stacks[i].Substring(0, stacks[i].Length - commonPrefix.Length));
}
return result.ToString();
}
@@ -293,6 +265,7 @@ namespace Torch.Server
{
// ignored
}
var stack = new StackTrace(thread, true);
try
{
@@ -302,6 +275,7 @@ namespace Torch.Server
{
// ignored
}
return stack;
}

View File

@@ -50,15 +50,14 @@
</DockPanel>
<Grid Grid.Row="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
<ColumnDefinition Width="3*" />
<ColumnDefinition Width="2*" />
</Grid.ColumnDefinitions>
<Grid Grid.Column="0">
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<ScrollViewer Grid.Row="0" Margin="3">
<StackPanel Orientation="Horizontal">
<StackPanel Margin="3" DockPanel.Dock="Left">
<Label Content="Server Name" />
@@ -86,7 +85,8 @@
</StackPanel>
<StackPanel Margin="3">
<Label Content="Mods" />
<TextBox Margin="3" Height="100" AcceptsReturn="true" VerticalScrollBarVisibility="Auto" Style="{StaticResource ValidatedTextBox}">
<TextBox Margin="3" Height="100" AcceptsReturn="true" VerticalScrollBarVisibility="Auto"
Style="{StaticResource ValidatedTextBox}">
<TextBox.Text>
<Binding Path="Mods" UpdateSourceTrigger="PropertyChanged"
ValidatesOnDataErrors="True" NotifyOnValidationError="True"
@@ -98,10 +98,12 @@
</TextBox.Text>
</TextBox>
<Label Content="Administrators" />
<TextBox Text="{Binding Administrators, Converter={StaticResource ListConverterString}}" Margin="3"
<TextBox Text="{Binding Administrators, Converter={StaticResource ListConverterString}}"
Margin="3"
Height="100" AcceptsReturn="true" VerticalScrollBarVisibility="Auto" />
<Label Content="Banned Players" />
<TextBox Margin="3" Height="100" AcceptsReturn="true" VerticalScrollBarVisibility="Auto" Style="{StaticResource ValidatedTextBox}">
<TextBox Margin="3" Height="100" AcceptsReturn="true" VerticalScrollBarVisibility="Auto"
Style="{StaticResource ValidatedTextBox}">
<TextBox.Text>
<Binding Path="Banned" UpdateSourceTrigger="PropertyChanged"
ValidatesOnDataErrors="True" NotifyOnValidationError="True"
@@ -114,10 +116,11 @@
</TextBox>
</StackPanel>
</StackPanel>
</ScrollViewer>
<Button Grid.Row="1" Content="Save Config" Margin="3" Click="Save_OnClick" />
</Grid>
<views:PropertyGrid Grid.Column="1" Margin="3" DataContext="{Binding SessionSettings}" />
<GridSplitter Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Stretch" ShowsPreview="True"
Width="2" Background="Gray" />
</Grid>
</Grid>
</UserControl>

View File

@@ -14,8 +14,8 @@
<Grid Margin="3">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*" />
<RowDefinition/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<StackPanel Grid.Row="0">
<Label Content="{Binding FullName}" FontSize="16" />
@@ -25,7 +25,7 @@
</StackPanel>
<Label Content="Properties"/>
</StackPanel>
<Expander Grid.Row="1" Header="Block Properties">
<Expander Grid.Row="1" Header="Block Properties" IsExpanded="true">
<ListView ItemsSource="{Binding Properties}" Margin="3" IsEnabled="True">
<ListView.ItemTemplate>
<DataTemplate>

View File

@@ -16,8 +16,8 @@
</UserControl.Resources>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition MinWidth="300" Width="Auto" />
<ColumnDefinition Width="5*"/>
<ColumnDefinition Width="5*" />
</Grid.ColumnDefinitions>
<Grid Grid.Column="0">
<Grid.RowDefinitions>
@@ -92,5 +92,6 @@
</StackPanel>
</Grid>
<Frame Grid.Column="1" x:Name="EditorFrame" Margin="3" NavigationUIVisibility="Hidden" />
<GridSplitter Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Stretch" ShowsPreview="True" Width="2" Background="Gray"/>
</Grid>
</UserControl>

View File

@@ -55,13 +55,18 @@
<TextBlock Text="{Binding ElapsedPlayTime, StringFormat=Uptime: {0:g}}"/>
</Label.Content>
</Label>
<Label x:Name="LabelPlayers">
<Label.Content>
<TextBlock ></TextBlock>
</Label.Content>
</Label>
</StackPanel>
<TabControl Grid.Row="2" Height="Auto" x:Name="TabControl" Margin="5,10,5,5">
<TabItem Header="Log">
<RichTextBox x:Name="ConsoleText" VerticalScrollBarVisibility="Visible" FontFamily="Consolas"/>
</TabItem>
<TabItem Header="Configuration">
<Grid IsEnabled="{Binding IsRunning, Converter={StaticResource InverseBool}}">
<Grid IsEnabled="{Binding CanRun}">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition/>
@@ -72,7 +77,7 @@
<ColumnDefinition/>
</Grid.ColumnDefinitions>
</Grid>
<views:ConfigControl Grid.Row="1" x:Name="ConfigControl" Margin="3" DockPanel.Dock="Bottom" IsEnabled="{Binding IsRunning, Converter={StaticResource InverseBool}}"/>
<views:ConfigControl Grid.Row="1" x:Name="ConfigControl" Margin="3" DockPanel.Dock="Bottom" IsEnabled="{Binding CanRun}"/>
</Grid>
</TabItem>
<TabItem Header="Chat/Players">

View File

@@ -16,9 +16,9 @@ using System.Windows.Shapes;
using NLog;
using Sandbox;
using Torch.API;
using Torch.API.Managers;
using Torch.Server.Managers;
using MessageBoxResult = System.Windows.MessageBoxResult;
using Timer = System.Timers.Timer;
namespace Torch.Server
{
@@ -93,7 +93,7 @@ namespace Torch.Server
if (_server?.State == ServerState.Running)
_server.Stop();
Environment.Exit(0);
Process.GetCurrentProcess().Kill();
}
private void BtnRestart_Click(object sender, RoutedEventArgs e)
@@ -109,7 +109,7 @@ namespace Torch.Server
return;
_config.InstancePath = name;
_server.GetManager<InstanceManager>().LoadInstance(_config.InstancePath);
_server.Managers.GetManager<InstanceManager>().LoadInstance(_config.InstancePath);
}
}
}

View File

@@ -257,6 +257,9 @@
<Compile Include="Views\CollectionEditor.xaml.cs">
<DependentUpon>CollectionEditor.xaml</DependentUpon>
</Compile>
<Compile Include="Views\DictionaryEditor.xaml.cs">
<DependentUpon>DictionaryEditor.xaml</DependentUpon>
</Compile>
<Compile Include="Views\PropertyGrid.xaml.cs">
<DependentUpon>PropertyGrid.xaml</DependentUpon>
</Compile>
@@ -277,6 +280,10 @@
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Views\DictionaryEditor.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Views\PropertyGrid.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>

View File

@@ -0,0 +1,32 @@
<Window x:Class="Torch.Views.DictionaryEditorDialog"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:views="clr-namespace:Torch.Views"
xmlns:objectModel="clr-namespace:System.Collections.ObjectModel;assembly=System"
mc:Ignorable="d"
Title="DictionaryEditorDialog" Height="300" Width="300">
<Grid>
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<DataGrid x:Name="ItemGrid" AutoGenerateColumns="false" CanUserAddRows="true" Grid.Row="0">
<DataGrid.Columns>
<DataGridTextColumn Width="5*" Header="Key" Binding="{Binding Key}"/>
<DataGridTextColumn Width="5*" Header="Value" Binding="{Binding Value}"/>
</DataGrid.Columns>
</DataGrid>
<Button Grid.Row="1" Content="Add New" Margin="5" Click="AddNew_OnClick"></Button>
<Grid Grid.Row="2">
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Button Grid.Column="0" Content="Cancel" Margin="5" Click="Cancel_OnClick" />
<Button Grid.Column="1" Content="OK" Margin="5" Click="Ok_OnClick" />
</Grid>
</Grid>
</Window>

View File

@@ -0,0 +1,109 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using NLog;
using Torch.Collections;
namespace Torch.Views
{
/// <summary>
/// Interaction logic for DictionaryEditorDialog.xaml
/// </summary>
public partial class DictionaryEditorDialog : Window
{
public DictionaryEditorDialog()
{
InitializeComponent();
DataContext = Items;
}
public ObservableCollection<IDictionaryItem> Items { get; } = new ObservableCollection<IDictionaryItem>();
private Type _itemType;
private Action _commitChanges;
public void Edit(IDictionary dict)
{
Items.Clear();
var dictType = dict.GetType();
_itemType = typeof(DictionaryItem<,>).MakeGenericType(dictType.GenericTypeArguments[0], dictType.GenericTypeArguments[1]);
foreach (var key in dict.Keys)
{
Items.Add((IDictionaryItem)Activator.CreateInstance(_itemType, key, dict[key]));
}
ItemGrid.ItemsSource = Items;
_commitChanges = () =>
{
dict.Clear();
foreach (var item in Items)
{
dict[item.Key] = item.Value;
}
};
Show();
}
private void Cancel_OnClick(object sender, RoutedEventArgs e)
{
Close();
}
private void Ok_OnClick(object sender, RoutedEventArgs e)
{
_commitChanges?.Invoke();
Close();
}
public interface IDictionaryItem
{
object Key { get; set; }
object Value { get; set; }
}
public class DictionaryItem<TKey, TValue> : ViewModel, IDictionaryItem
{
private TKey _key;
private TValue _value;
object IDictionaryItem.Key { get => _key; set => SetValue(ref _key, (TKey)value); }
object IDictionaryItem.Value { get => _value; set => SetValue(ref _value, (TValue)value); }
public TKey Key { get => _key; set => SetValue(ref _key, value); }
public TValue Value { get => _value; set => SetValue(ref _value, value); }
public DictionaryItem()
{
_key = default(TKey);
_value = default(TValue);
}
public DictionaryItem(TKey key, TValue value)
{
_key = key;
_value = value;
}
}
private void AddNew_OnClick(object sender, RoutedEventArgs e)
{
Items.Add((IDictionaryItem)Activator.CreateInstance(_itemType));
}
}
}

View File

@@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
@@ -15,6 +16,7 @@ using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using VRage.Game;
using VRage.Serialization;
namespace Torch.Views
{
@@ -52,8 +54,8 @@ namespace Torch.Views
var properties = t.GetProperties(BindingFlags.Instance | BindingFlags.Public);
var grid = new Grid();
grid.ColumnDefinitions.Add(new ColumnDefinition());
grid.ColumnDefinitions.Add(new ColumnDefinition());
grid.ColumnDefinitions.Add(new ColumnDefinition { Width = new GridLength(2, GridUnitType.Star) });
grid.ColumnDefinitions.Add(new ColumnDefinition { Width = new GridLength(1, GridUnitType.Star) });
var curRow = 0;
foreach (var property in properties.OrderBy(x => x.Name))
@@ -64,6 +66,7 @@ namespace Torch.Views
grid.RowDefinitions.Add(new RowDefinition());
var displayName = property.GetCustomAttribute<DisplayAttribute>()?.Name;
var propertyType = property.PropertyType;
var text = new TextBlock
{
@@ -86,12 +89,12 @@ namespace Torch.Views
};
valueControl.SetBinding(TextBlock.TextProperty, binding);
}
else if (property.PropertyType == typeof(bool) || property.PropertyType == typeof(bool?))
else if (propertyType == typeof(bool) || propertyType == typeof(bool?))
{
valueControl = new CheckBox();
valueControl.SetBinding(CheckBox.IsCheckedProperty, property.Name);
}
else if (property.PropertyType.IsEnum)
else if (propertyType.IsEnum)
{
valueControl = new ComboBox
{
@@ -99,6 +102,28 @@ namespace Torch.Views
};
valueControl.SetBinding(ComboBox.SelectedItemProperty, property.Name);
}
else if (propertyType.IsGenericType && propertyType.GetGenericTypeDefinition() == typeof(Dictionary<,>))
{
var button = new Button
{
Content = "Edit Collection"
};
button.SetBinding(Button.DataContextProperty, property.Name);
button.Click += (sender, args) => EditDictionary(((Button)sender).DataContext);
valueControl = button;
}
else if (propertyType.IsGenericType && propertyType.GetGenericTypeDefinition() == typeof(SerializableDictionary<,>))
{
var button = new Button
{
Content = "Edit Collection"
};
button.SetBinding(Button.DataContextProperty, $"{property.Name}.Dictionary");
button.Click += (sender, args) => EditDictionary(((Button)sender).DataContext);
valueControl = button;
}
else
{
valueControl = new TextBox();
@@ -118,6 +143,12 @@ namespace Torch.Views
return grid;
}
private void EditDictionary(object dict)
{
var dic = (IDictionary)dict;
new DictionaryEditorDialog().Edit(dic);
}
private void UpdateFilter(object sender, TextChangedEventArgs e)
{
var filterText = ((TextBox)sender).Text;