Tweaks to versioning scheme
Nuke staging
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@@ -103,7 +103,6 @@ namespace Torch.Server
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private ServerState _state;
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private TimeSpan _elapsedPlayTime;
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private float _simRatio;
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private readonly AutoResetEvent _stopHandle = new AutoResetEvent(false);
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private Timer _watchdog;
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private Stopwatch _uptime;
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@@ -169,8 +168,6 @@ namespace Torch.Server
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Log.Info("Stopping server.");
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base.Stop();
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Log.Info("Server stopped.");
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LogManager.Flush();
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_stopHandle.Set();
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State = ServerState.Stopped;
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IsRunning = false;
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