Refactor, fix chat scroll, rework automatic update system, remove manual install method, add documentation
This commit is contained in:
@@ -34,8 +34,8 @@ namespace Torch.Server
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private static ITorchServer _server;
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private static Logger _log = LogManager.GetLogger("Torch");
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private static bool _restartOnCrash;
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public static bool IsManualInstall;
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private static TorchCli _cli;
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private static TorchConfig _config;
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private static bool _steamCmdDone;
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/// <summary>
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/// This method must *NOT* load any types/assemblies from the vanilla game, otherwise automatic updates will fail.
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@@ -46,10 +46,10 @@ namespace Torch.Server
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//Ensures that all the files are downloaded in the Torch directory.
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Directory.SetCurrentDirectory(new FileInfo(typeof(Program).Assembly.Location).Directory.ToString());
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IsManualInstall = File.Exists("SpaceEngineersDedicated.exe");
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if (!IsManualInstall)
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AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;
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foreach (var file in Directory.GetFiles(Directory.GetCurrentDirectory(), "*.old"))
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File.Delete(file);
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AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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if (!Environment.UserInteractive)
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@@ -63,50 +63,40 @@ namespace Torch.Server
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var configName = "TorchConfig.xml";
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var configPath = Path.Combine(Directory.GetCurrentDirectory(), configName);
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TorchConfig options;
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if (File.Exists(configName))
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{
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_log.Info($"Loading config {configPath}");
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options = TorchConfig.LoadFrom(configPath);
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_config = TorchConfig.LoadFrom(configPath);
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}
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else
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{
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_log.Info($"Generating default config at {configPath}");
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options = new TorchConfig();
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_config = new TorchConfig {InstancePath = Path.GetFullPath("Instance")};
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if (!IsManualInstall)
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_log.Warn("Would you like to enable automatic updates? (Y/n):");
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var input = Console.ReadLine() ?? "";
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var autoUpdate = string.IsNullOrEmpty(input) || input.Equals("y", StringComparison.InvariantCultureIgnoreCase);
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_config.GetTorchUpdates = _config.GetPluginUpdates = autoUpdate;
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if (autoUpdate)
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{
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//new ConfigManager().CreateInstance("Instance");
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options.InstancePath = Path.GetFullPath("Instance");
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_log.Warn("Would you like to enable automatic updates? (Y/n):");
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var input = Console.ReadLine() ?? "";
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var autoUpdate = !input.Equals("n", StringComparison.InvariantCultureIgnoreCase);
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options.AutomaticUpdates = autoUpdate;
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if (autoUpdate)
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{
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_log.Info("Automatic updates enabled, updating server.");
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RunSteamCmd();
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}
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_log.Info("Automatic updates enabled.");
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RunSteamCmd();
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}
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//var setupDialog = new FirstTimeSetup { DataContext = options };
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//setupDialog.ShowDialog();
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options.Save(configPath);
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_config.Save(configPath);
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}
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_cli = new TorchCli { Config = options };
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if (!_cli.Parse(args))
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if (!_config.Parse(args))
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return;
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_log.Debug(_cli.ToString());
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_log.Debug(_config.ToString());
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if (!string.IsNullOrEmpty(_cli.WaitForPID))
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if (!string.IsNullOrEmpty(_config.WaitForPID))
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{
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try
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{
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var pid = int.Parse(_cli.WaitForPID);
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var pid = int.Parse(_config.WaitForPID);
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var waitProc = Process.GetProcessById(pid);
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_log.Warn($"Waiting for process {pid} to exit.");
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waitProc.WaitForExit();
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@@ -117,18 +107,13 @@ namespace Torch.Server
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}
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}
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_restartOnCrash = _cli.RestartOnCrash;
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_restartOnCrash = _config.RestartOnCrash;
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if (options.AutomaticUpdates || _cli.Update)
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if (_config.GetTorchUpdates || _config.Update)
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{
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if (IsManualInstall)
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_log.Warn("Detected manual install, won't attempt to update DS");
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else
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{
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RunSteamCmd();
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}
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RunSteamCmd();
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}
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RunServer(options, _cli);
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RunServer(_config);
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}
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private const string STEAMCMD_DIR = "steamcmd";
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@@ -142,6 +127,9 @@ quit";
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public static void RunSteamCmd()
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{
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if (_steamCmdDone)
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return;
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var log = LogManager.GetLogger("SteamCMD");
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if (!Directory.Exists(STEAMCMD_DIR))
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@@ -187,38 +175,40 @@ quit";
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log.Info(cmd.StandardOutput.ReadLine());
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Thread.Sleep(100);
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}
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_steamCmdDone = true;
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}
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public static void RunServer(TorchConfig options, TorchCli cli)
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public static void RunServer(TorchConfig config)
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{
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/*
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if (!parser.ParseArguments(args, options))
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if (!parser.ParseArguments(args, config))
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{
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_log.Error($"Parsing arguments failed: {string.Join(" ", args)}");
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return;
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}
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if (!string.IsNullOrEmpty(options.Config) && File.Exists(options.Config))
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if (!string.IsNullOrEmpty(config.Config) && File.Exists(config.Config))
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{
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options = ServerConfig.LoadFrom(options.Config);
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parser.ParseArguments(args, options);
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config = ServerConfig.LoadFrom(config.Config);
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parser.ParseArguments(args, config);
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}*/
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//RestartOnCrash autostart autosave=15
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//gamepath ="C:\Program Files\Space Engineers DS" instance="Hydro Survival" instancepath="C:\ProgramData\SpaceEngineersDedicated\Hydro Survival"
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/*
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if (options.InstallService)
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if (config.InstallService)
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{
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var serviceName = $"\"Torch - {options.InstanceName}\"";
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var serviceName = $"\"Torch - {config.InstanceName}\"";
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// Working on installing the service properly instead of with sc.exe
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_log.Info($"Installing service '{serviceName}");
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var exePath = $"\"{Assembly.GetExecutingAssembly().Location}\"";
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var createInfo = new ServiceCreateInfo
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{
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Name = options.InstanceName,
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Name = config.InstanceName,
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BinaryPath = exePath,
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};
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_log.Info("Service Installed");
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@@ -238,7 +228,7 @@ quit";
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return;
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}
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if (options.UninstallService)
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if (config.UninstallService)
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{
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_log.Info("Uninstalling Torch service");
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var startInfo = new ProcessStartInfo
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@@ -254,18 +244,18 @@ quit";
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return;
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}*/
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_server = new TorchServer(options);
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_server = new TorchServer(config);
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_server.Init();
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if (cli.NoGui || cli.Autostart)
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if (config.NoGui || config.Autostart)
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{
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new Thread(() => _server.Start()).Start();
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}
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if (!cli.NoGui)
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if (!config.NoGui)
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{
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var ui = new TorchUI((TorchServer)_server);
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ui.LoadConfig(options);
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ui.LoadConfig(config);
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ui.ShowDialog();
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}
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}
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@@ -295,17 +285,9 @@ quit";
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Thread.Sleep(5000);
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if (_restartOnCrash)
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{
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/* Throws an exception somehow and I'm too lazy to debug it.
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try
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{
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if (MySession.Static != null && MySession.Static.AutoSaveInMinutes > 0)
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MySession.Static.Save();
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}
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catch { }*/
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var exe = typeof(Program).Assembly.Location;
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_cli.WaitForPID = Process.GetCurrentProcess().Id.ToString();
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Process.Start(exe, _cli.ToString());
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_config.WaitForPID = Process.GetCurrentProcess().Id.ToString();
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Process.Start(exe, _config.ToString());
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}
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//1627 = Function failed during execution.
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Environment.Exit(1627);
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