update packages to new se version

keen has thrown a bunch of new static ctors so factory patch cannot be revied :(
This commit is contained in:
zznty
2023-02-17 12:43:45 +07:00
parent 73b95472bc
commit 73ce979b54
8 changed files with 13 additions and 159 deletions

View File

@@ -21,7 +21,7 @@
<PackageReference Include="NuGet.Commands" Version="6.4.0" /> <PackageReference Include="NuGet.Commands" Version="6.4.0" />
<PackageReference Include="NuGet.DependencyResolver.Core" Version="6.4.0" /> <PackageReference Include="NuGet.DependencyResolver.Core" Version="6.4.0" />
<PackageReference Include="SemanticVersioning" Version="2.0.2" /> <PackageReference Include="SemanticVersioning" Version="2.0.2" />
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13"> <PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.202.48">
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
<IncludeAssets>compile</IncludeAssets> <IncludeAssets>compile</IncludeAssets>
</PackageReference> </PackageReference>

View File

@@ -43,9 +43,9 @@
}, },
"SpaceEngineersDedicated.ReferenceAssemblies": { "SpaceEngineersDedicated.ReferenceAssemblies": {
"type": "Direct", "type": "Direct",
"requested": "[1.201.13, )", "requested": "[1.202.48, )",
"resolved": "1.201.13", "resolved": "1.202.48",
"contentHash": "FRXuNLENsz5jGQvL0QkogAGsxEJyUQlXhvWHBWfZiHCnCrAWMD60nEis6yt0xCQpazszfMtHonbxz72XMxnFoQ==", "contentHash": "iP34MZD14Z/4HTg8rcKQlzJ+azM8/9HVScMJqdYejYbSDAiZzaZS6wlbPkDOKGhbLV2+iW7N5Ix/hCUATBYGuw==",
"dependencies": { "dependencies": {
"protobuf-net": "1.0.0" "protobuf-net": "1.0.0"
} }

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@@ -51,7 +51,7 @@
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" /> <PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
<PackageReference Include="System.Management" Version="7.0.0" /> <PackageReference Include="System.Management" Version="7.0.0" />
<PackageReference Include="nulastudio.NetCoreBeauty" Version="1.2.9.3" /> <PackageReference Include="nulastudio.NetCoreBeauty" Version="1.2.9.3" />
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13"> <PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.202.48">
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
<IncludeAssets>compile</IncludeAssets> <IncludeAssets>compile</IncludeAssets>
</PackageReference> </PackageReference>

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@@ -122,9 +122,9 @@
}, },
"SpaceEngineersDedicated.ReferenceAssemblies": { "SpaceEngineersDedicated.ReferenceAssemblies": {
"type": "Direct", "type": "Direct",
"requested": "[1.201.13, )", "requested": "[1.202.48, )",
"resolved": "1.201.13", "resolved": "1.202.48",
"contentHash": "FRXuNLENsz5jGQvL0QkogAGsxEJyUQlXhvWHBWfZiHCnCrAWMD60nEis6yt0xCQpazszfMtHonbxz72XMxnFoQ==", "contentHash": "iP34MZD14Z/4HTg8rcKQlzJ+azM8/9HVScMJqdYejYbSDAiZzaZS6wlbPkDOKGhbLV2+iW7N5Ix/hCUATBYGuw==",
"dependencies": { "dependencies": {
"protobuf-net": "1.0.0" "protobuf-net": "1.0.0"
} }

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@@ -1,139 +0,0 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.CompilerServices;
using Sandbox;
using Sandbox.Game.Entities;
using Torch.Utils;
using VRage.Game.Common;
using VRage.Game.Components;
using VRage.Game.Entity;
using VRage.ObjectBuilders;
using VRage.Plugins;
using VRage.Utils;
namespace Torch.Patches
{
/// <summary>
/// There are places in static ctors where the registered assembly depends on the <see cref="Assembly.GetCallingAssembly"/>
/// or <see cref="MyPlugins"/>. Here we force those registrations with the proper assemblies to ensure they work correctly.
/// </summary>
internal static class ObjectFactoryInitPatch
{
#pragma warning disable 649
[ReflectedGetter(Name = "m_objectFactory", TypeName = "Sandbox.Game.Entities.MyEntityFactory, Sandbox.Game")]
private static Func<MyObjectFactory<MyEntityTypeAttribute, MyEntity>> EntityFactoryObjectFactory;
#pragma warning restore 649
internal static void ForceRegisterAssemblies()
{
var userAssemblies = MyPlugins.UserAssemblies;
// static MyEntities() called by MySandboxGame.ForceStaticCtor
RuntimeHelpers.RunClassConstructor(typeof(MyEntities).TypeHandle);
{
MyObjectFactory<MyEntityTypeAttribute, MyEntity> factory = EntityFactoryObjectFactory();
ObjectFactory_RegisterFromAssemblySafe(factory, typeof(MySandboxGame).Assembly); // calling assembly
ObjectFactory_RegisterFromAssemblySafe(factory, MyPlugins.GameAssembly);
ObjectFactory_RegisterFromAssemblySafe(factory, MyPlugins.SandboxAssembly);
//ObjectFactory_RegisterFromAssemblySafe(factory, MyPlugins.UserAssembly);
if (userAssemblies != null)
{
foreach (var assembly in userAssemblies)
{
ObjectFactory_RegisterFromAssemblySafe(factory, assembly);
}
}
}
// static MyGuiManager():
// MyGuiControlsFactory.RegisterDescriptorsFromAssembly();
// static MyComponentTypeFactory() called by MyComponentContainer.Add
RuntimeHelpers.RunClassConstructor(typeof(MyComponentTypeFactory).TypeHandle);
{
ComponentTypeFactory_RegisterFromAssemblySafe(typeof(MyComponentContainer).Assembly); // calling assembly
ComponentTypeFactory_RegisterFromAssemblySafe(MyPlugins.SandboxAssembly);
ComponentTypeFactory_RegisterFromAssemblySafe(MyPlugins.GameAssembly);
ComponentTypeFactory_RegisterFromAssemblySafe(MyPlugins.SandboxGameAssembly);
//ComponentTypeFactory_RegisterFromAssemblySafe(MyPlugins.UserAssembly);
if (userAssemblies != null)
{
foreach (var assembly in userAssemblies)
{
ComponentTypeFactory_RegisterFromAssemblySafe(assembly);
}
}
}
MyEntities.Orchestrator = new MyParallelEntityUpdateOrchestrator();
// static MyObjectPoolManager()
// Render, so should be fine.
}
#region MyObjectFactory Adders
private static void ObjectFactory_RegisterDescriptorSafe<TAttribute, TCreatedObjectBase>(
MyObjectFactory<TAttribute, TCreatedObjectBase> factory, TAttribute descriptor, Type type) where TAttribute : MyFactoryTagAttribute where TCreatedObjectBase : class
{
if (factory.Attributes.TryGetValue(type, out _))
return;
if (descriptor.ObjectBuilderType != null && factory.TryGetProducedType(descriptor.ObjectBuilderType) != null)
return;
if (typeof(MyObjectBuilder_Base).IsAssignableFrom(descriptor.ProducedType) &&
factory.TryGetProducedType(descriptor.ProducedType) != null)
return;
factory.RegisterDescriptor(descriptor, type);
}
private static void ObjectFactory_RegisterFromAssemblySafe<TAttribute, TCreatedObjectBase>(MyObjectFactory<TAttribute, TCreatedObjectBase> factory, Assembly assembly) where TAttribute : MyFactoryTagAttribute where TCreatedObjectBase : class
{
if (assembly == null)
{
return;
}
foreach (Type type in assembly.GetTypes())
{
foreach (TAttribute descriptor in type.GetCustomAttributes<TAttribute>())
{
ObjectFactory_RegisterDescriptorSafe(factory, descriptor, type);
}
}
}
#endregion
#region MyComponentTypeFactory Adders
[ReflectedGetter(Name = "m_idToType", Type = typeof(MyComponentTypeFactory))]
private static Func<Dictionary<MyStringId, Type>> ComponentTypeFactoryIdToType = null!;
[ReflectedGetter(Name = "m_typeToId", Type = typeof(MyComponentTypeFactory))]
private static Func<Dictionary<Type, MyStringId>> ComponentTypeFactoryTypeToId = null!;
[ReflectedGetter(Name = "m_typeToContainerComponentType", Type = typeof(MyComponentTypeFactory))]
private static Func<Dictionary<Type, Type>> ComponentTypeFactoryContainerComponentType = null!;
private static void ComponentTypeFactory_RegisterFromAssemblySafe(Assembly assembly)
{
if (assembly == null)
return;
foreach (Type type in assembly.GetTypes())
if (typeof(MyComponentBase).IsAssignableFrom(type))
{
ComponentTypeFactory_AddIdSafe(type, MyStringId.GetOrCompute(type.Name));
ComponentTypeFactory_RegisterComponentTypeAttributeSafe(type);
}
}
private static void ComponentTypeFactory_RegisterComponentTypeAttributeSafe(Type type)
{
Type componentType = type.GetCustomAttribute<MyComponentTypeAttribute>(true)?.ComponentType;
if (componentType != null)
ComponentTypeFactoryContainerComponentType()[type] = componentType;
}
private static void ComponentTypeFactory_AddIdSafe(Type type, MyStringId id)
{
ComponentTypeFactoryIdToType()[id] = type;
ComponentTypeFactoryTypeToId()[type] = id;
}
#endregion
}
}

View File

@@ -35,7 +35,7 @@
<PackageReference Include="protobuf-net" Version="3.1.26" /> <PackageReference Include="protobuf-net" Version="3.1.26" />
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" /> <PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
<PackageReference Include="Torch.SixLabors.ImageSharp" Version="1.0.0-beta6" /> <PackageReference Include="Torch.SixLabors.ImageSharp" Version="1.0.0-beta6" />
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13"> <PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.202.48">
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
<IncludeAssets>compile</IncludeAssets> <IncludeAssets>compile</IncludeAssets>
</PackageReference> </PackageReference>

View File

@@ -132,14 +132,8 @@ namespace Torch
GameStateChanged += (game, state) => GameStateChanged += (game, state) =>
{ {
if (state == TorchGameState.Created) if (state == TorchGameState.Created)
{
// If the attached assemblies change (MySandboxGame.ctor => MySandboxGame.ParseArgs => MyPlugins.RegisterFromArgs)
// attach assemblies to object factories again.
ObjectFactoryInitPatch.ForceRegisterAssemblies();
// safe to commit here; all important static ctors have run
PatchManager.CommitInternal(); PatchManager.CommitInternal();
}
}; };
var harmonyLog = LogManager.GetLogger("HarmonyX"); var harmonyLog = LogManager.GetLogger("HarmonyX");
@@ -259,7 +253,6 @@ namespace Torch
public virtual void Init() public virtual void Init()
{ {
Debug.Assert(!_init, "Torch instance is already initialized."); Debug.Assert(!_init, "Torch instance is already initialized.");
ObjectFactoryInitPatch.ForceRegisterAssemblies();
VRageGame.SetupVersionInfo(); VRageGame.SetupVersionInfo();
Debug.Assert(MyPerGameSettings.BasicGameInfo.GameVersion != null, "MyPerGameSettings.BasicGameInfo.GameVersion != null"); Debug.Assert(MyPerGameSettings.BasicGameInfo.GameVersion != null, "MyPerGameSettings.BasicGameInfo.GameVersion != null");

View File

@@ -102,9 +102,9 @@
}, },
"SpaceEngineersDedicated.ReferenceAssemblies": { "SpaceEngineersDedicated.ReferenceAssemblies": {
"type": "Direct", "type": "Direct",
"requested": "[1.201.13, )", "requested": "[1.202.48, )",
"resolved": "1.201.13", "resolved": "1.202.48",
"contentHash": "FRXuNLENsz5jGQvL0QkogAGsxEJyUQlXhvWHBWfZiHCnCrAWMD60nEis6yt0xCQpazszfMtHonbxz72XMxnFoQ==", "contentHash": "iP34MZD14Z/4HTg8rcKQlzJ+azM8/9HVScMJqdYejYbSDAiZzaZS6wlbPkDOKGhbLV2+iW7N5Ix/hCUATBYGuw==",
"dependencies": { "dependencies": {
"protobuf-net": "1.0.0" "protobuf-net": "1.0.0"
} }