Client, launcher, and too much stuff to document.

This commit is contained in:
John Michael Gross
2016-09-24 13:08:36 -07:00
parent e153870182
commit 7488384fb8
59 changed files with 1908 additions and 219 deletions

View File

@@ -10,7 +10,12 @@ using System.Windows;
using Piston;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game;
using Sandbox.Game.World;
using SpaceEngineers.Game;
using VRage.Dedicated;
using VRage.Game;
using VRage.Game.SessionComponents;
using VRage.Profiler;
namespace Piston.Server
@@ -24,22 +29,39 @@ namespace Piston.Server
public event Action SessionLoading;
public event Action SessionLoaded;
private readonly Assembly _dsAssembly;
private readonly ManualResetEvent _stopHandle = new ManualResetEvent(false);
internal ServerManager()
{
using (var f = File.OpenRead("SpaceEngineersDedicated.exe"))
{
var bin = new byte[f.Length];
f.Read(bin, 0, (int)f.Length);
_dsAssembly = Assembly.Load(bin);
}
ServerThread = new Thread(StartServer);
MySession.OnLoading += OnSessionLoading;
}
public void InitSandbox()
{
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
MyPerGameSettings.SendLogToKeen = false;
MyPerServerSettings.GameName = MyPerGameSettings.GameName;
MyPerServerSettings.GameNameSafe = MyPerGameSettings.GameNameSafe;
MyPerServerSettings.GameDSName = MyPerServerSettings.GameNameSafe + "Dedicated";
MyPerServerSettings.GameDSDescription = "Your place for space engineering, destruction and exploring.";
MySessionComponentExtDebug.ForceDisable = true;
MyPerServerSettings.AppId = 244850u;
ConfigForm<MyObjectBuilder_SessionSettings>.GameAttributes = Game.SpaceEngineers;
ConfigForm<MyObjectBuilder_SessionSettings>.OnReset = delegate
{
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
};
int? gameVersion = MyPerGameSettings.BasicGameInfo.GameVersion;
MyFinalBuildConstants.APP_VERSION = gameVersion ?? 0;
}
public void Invoke(Action action)
{
MySandboxGame.Static.Invoke(action);
}
private void OnSessionLoading()
{
SessionLoading?.Invoke();
@@ -56,9 +78,10 @@ namespace Piston.Server
/// </summary>
public void StartServerThread()
{
if (ServerThread.IsAlive)
if (ServerThread?.IsAlive ?? false)
{
throw new InvalidOperationException("The server thread is already running.");
Logger.Write("Cannot start the server because it's already running.");
return;
}
ServerThread = new Thread(StartServer);
@@ -76,16 +99,7 @@ namespace Piston.Server
if (MySandboxGame.Log.LogEnabled)
MySandboxGame.Log.Close();
foreach (var type in _dsAssembly.GetTypes())
{
if (type.FullName.Contains("MyProgram"))
{
var method = type.GetMethod("Main", BindingFlags.Static | BindingFlags.NonPublic);
method.Invoke(null, new object[] {RunArgs});
break;
}
}
DedicatedServer.Run<MyObjectBuilder_SessionSettings>(RunArgs);
}
/// <summary>
@@ -93,7 +107,7 @@ namespace Piston.Server
/// </summary>
public void StopServer()
{
if (Thread.CurrentThread.ManagedThreadId != ServerThread.ManagedThreadId)
if (Thread.CurrentThread.ManagedThreadId != ServerThread?.ManagedThreadId)
{
Logger.Write("Requesting server stop.");
MySandboxGame.Static.Invoke(StopServer);