Add error handling to world view loading

This commit is contained in:
Brant Martin
2019-06-10 21:04:40 -04:00
parent db283fad15
commit 8015f8486c

View File

@@ -71,8 +71,16 @@ namespace Torch.Server.Managers
foreach (var f in worldFolders) foreach (var f in worldFolders)
{ {
if (!string.IsNullOrEmpty(f) && File.Exists(Path.Combine(f, "Sandbox.sbc"))) try
DedicatedConfig.Worlds.Add(new WorldViewModel(f)); {
if (!string.IsNullOrEmpty(f) && File.Exists(Path.Combine(f, "Sandbox.sbc")))
DedicatedConfig.Worlds.Add(new WorldViewModel(f));
}
catch (Exception ex)
{
Log.Error("Failed to load world at path: " + f);
continue;
}
} }
if (DedicatedConfig.Worlds.Count == 0) if (DedicatedConfig.Worlds.Count == 0)
@@ -91,10 +99,19 @@ namespace Torch.Server.Managers
DedicatedConfig.LoadWorld = worldPath; DedicatedConfig.LoadWorld = worldPath;
var worldInfo = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == worldPath); var worldInfo = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == worldPath);
if (worldInfo?.Checkpoint == null) try
{ {
worldInfo = new WorldViewModel(worldPath); if (worldInfo?.Checkpoint == null)
DedicatedConfig.Worlds.Add(worldInfo); {
worldInfo = new WorldViewModel(worldPath);
DedicatedConfig.Worlds.Add(worldInfo);
}
}
catch (Exception ex)
{
Log.Error("Failed to load world at path: " + worldPath);
DedicatedConfig.LoadWorld = null;
return;
} }
DedicatedConfig.SelectedWorld = worldInfo; DedicatedConfig.SelectedWorld = worldInfo;
@@ -256,11 +273,19 @@ namespace Torch.Server.Managers
public WorldViewModel(string worldPath) public WorldViewModel(string worldPath)
{ {
WorldPath = worldPath; try
WorldSizeKB = new DirectoryInfo(worldPath).GetFiles().Sum(x => x.Length) / 1024; {
_checkpointPath = Path.Combine(WorldPath, "Sandbox.sbc"); WorldPath = worldPath;
FolderName = Path.GetFileName(worldPath); WorldSizeKB = new DirectoryInfo(worldPath).GetFiles().Sum(x => x.Length) / 1024;
BeginLoadCheckpoint(); _checkpointPath = Path.Combine(WorldPath, "Sandbox.sbc");
FolderName = Path.GetFileName(worldPath);
BeginLoadCheckpoint();
}
catch (ArgumentException ex)
{
Log.Error($"World view model failed to load the path: {worldPath} Please ensure this is a valid path.");
throw; //rethrow to be handled further up the stack
}
} }
public async Task SaveCheckpointAsync() public async Task SaveCheckpointAsync()