Implement Torch API in client
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133
Torch.Client/TorchClient.cs
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133
Torch.Client/TorchClient.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using Sandbox;
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using Sandbox.Engine.Platform;
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using Sandbox.Game;
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using SpaceEngineers.Game;
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using Torch.API;
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using VRage.FileSystem;
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using VRageRender;
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namespace Torch.Client
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{
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class TorchClient : TorchBase, ITorchClient
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{
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private MyCommonProgramStartup _startup;
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private IMyRender _renderer;
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private const uint APP_ID = 244850;
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private VRageGameServices _services;
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public override void Init()
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{
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if (!File.Exists("steam_appid.txt"))
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{
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Directory.SetCurrentDirectory(Path.GetDirectoryName(typeof(VRage.FastResourceLock).Assembly.Location) + "\\..");
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}
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SpaceEngineersGame.SetupBasicGameInfo();
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_startup = new MyCommonProgramStartup(RunArgs);
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if (_startup.PerformReporting())
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return;
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_startup.PerformAutoconnect();
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if (!_startup.CheckSingleInstance())
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return;
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var appDataPath = _startup.GetAppDataPath();
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MyInitializer.InvokeBeforeRun(APP_ID, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath, false);
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MyInitializer.InitCheckSum();
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if (!_startup.Check64Bit())
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return;
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_startup.DetectSharpDxLeaksBeforeRun();
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using (var mySteamService = new SteamService(Game.IsDedicated, APP_ID))
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{
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_renderer = null;
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SpaceEngineersGame.SetupPerGameSettings();
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OverrideMenus();
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InitializeRender();
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_services = new VRageGameServices(mySteamService);
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if (!Game.IsDedicated)
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MyFileSystem.InitUserSpecific(mySteamService.UserId.ToString());
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}
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_startup.DetectSharpDxLeaksAfterRun();
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MyInitializer.InvokeAfterRun();
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}
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private void OverrideMenus()
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{
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var credits = new MyCreditsDepartment("Torch Developed By")
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{
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Persons = new List<MyCreditsPerson>
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{
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new MyCreditsPerson("JIMMACLE"),
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new MyCreditsPerson("REXXAR"),
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new MyCreditsPerson("PHOENIXTHESAGE")
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}
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};
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MyPerGameSettings.Credits.Departments.Insert(0, credits);
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MyPerGameSettings.GUI.MainMenu = typeof(TorchMainMenuScreen);
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}
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public override void Start()
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{
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using (var spaceEngineersGame = new SpaceEngineersGame(_services, RunArgs))
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{
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Logger.Write("Starting client...");
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spaceEngineersGame.Run();
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}
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}
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public override void Stop()
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{
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MySandboxGame.ExitThreadSafe();
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}
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private void InitializeRender()
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{
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try
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{
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if (Game.IsDedicated)
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{
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_renderer = new MyNullRender();
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}
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else
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{
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var graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
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if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
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{
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_renderer = new MyDX11Render();
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if (!_renderer.IsSupported)
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{
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MySandboxGame.Log.WriteLine("DirectX 11 renderer not supported. No renderer to revert back to.");
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_renderer = null;
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}
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}
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if (_renderer == null)
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throw new MyRenderException("The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html", MyRenderExceptionEnum.GpuNotSupported);
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MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
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}
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MyRenderProxy.Initialize(_renderer);
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MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
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MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
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}
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catch (Exception ex)
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{
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MessageBox.Show(ex.Message, "Render Initialization Failed");
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Environment.Exit(-1);
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}
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}
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}
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}
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