Implement Torch API in client
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33
Torch.Client/TorchMainMenuScreen.cs
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33
Torch.Client/TorchMainMenuScreen.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox.Graphics;
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using Sandbox.Graphics.GUI;
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using Sandbox.Gui;
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using SpaceEngineers.Game.GUI;
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using VRage.Game;
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using VRage.Utils;
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using VRageMath;
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namespace Torch.Client
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{
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public class TorchMainMenuScreen : MyGuiScreenMainMenu
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{
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/// <inheritdoc />
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public override void RecreateControls(bool constructor)
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{
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base.RecreateControls(constructor);
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var buttonSize = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
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Vector2 leftButtonPositionOrigin = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM) + new Vector2(buttonSize.X / 2f, 0f);
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var btn = MakeButton(leftButtonPositionOrigin - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyStringId.GetOrCompute("Torch"), TorchButtonClicked);
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Controls.Add(btn);
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}
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private void TorchButtonClicked(MyGuiControlButton obj)
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{
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MyGuiSandbox.AddScreen(new TorchSettingsScreen());
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}
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}
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}
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