# Torch 1.1.229.265

* Features
    - Added more lenient version parsing for plugins (v#.# should work)
    - Added countdown option to restart command (!restart [seconds])
* Fixes
    - General fixes to work with the latest SE version
    - Fixed config changes not saving
    - Fixed crash on servers using the Windows Classic theme
This commit is contained in:
John Gross
2017-08-17 09:09:51 -07:00
parent 97da740e7e
commit 82815f66e5
20 changed files with 180 additions and 64 deletions

View File

@@ -11,6 +11,7 @@ using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.ModAPI;
using SpaceEngineers.Game;
using VRage.Steam;
using Torch.API;
using VRage.FileSystem;
using VRageRender;
@@ -22,7 +23,6 @@ namespace Torch.Client
private MyCommonProgramStartup _startup;
private IMyRender _renderer;
private const uint APP_ID = 244850;
private VRageGameServices _services;
public override void Init()
{
@@ -59,7 +59,6 @@ namespace Torch.Client
InitializeRender();
_services = new VRageGameServices(mySteamService);
if (!Game.IsDedicated)
MyFileSystem.InitUserSpecific(mySteamService.UserId.ToString());
}
@@ -85,7 +84,7 @@ namespace Torch.Client
public override void Start()
{
using (var spaceEngineersGame = new SpaceEngineersGame(_services, RunArgs))
using (var spaceEngineersGame = new SpaceEngineersGame(RunArgs))
{
Log.Info("Starting client");
spaceEngineersGame.OnGameLoaded += SpaceEngineersGame_OnGameLoaded;