Moved SaveGameStatus to seperate file, guarded against null callbacks and added documentation
This commit is contained in:
@@ -25,6 +25,10 @@ namespace Torch.API
|
||||
bool IsOnGameThread();
|
||||
void Start();
|
||||
void Stop();
|
||||
/// <summary>
|
||||
/// Initializes a save of the game.
|
||||
/// </summary>
|
||||
/// <param name="callerId">Id of the player who initiated the save.</param>
|
||||
void Save(long callerId);
|
||||
void Init();
|
||||
T GetManager<T>() where T : class, IManager;
|
||||
|
Reference in New Issue
Block a user