Check for config existance before loading

This commit is contained in:
John Gross
2017-03-30 18:01:05 -07:00
parent 9a9daec656
commit 8bf7cd2c1a
4 changed files with 23 additions and 21 deletions

View File

@@ -12,5 +12,5 @@ using System.Runtime.InteropServices;
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: AssemblyVersion("1.0.89.507")]
[assembly: AssemblyFileVersion("1.0.89.507")]
[assembly: AssemblyVersion("1.0.89.540")]
[assembly: AssemblyFileVersion("1.0.89.540")]

View File

@@ -117,9 +117,17 @@
</Expander>
<Expander Header="Players">
<StackPanel Margin="10,0,0,0">
<DockPanel>
<TextBox Text="{Binding MaxPlayers}" Margin="3" Width="70"/>
<Label Content="Max Players"/>
</DockPanel>
<CheckBox IsChecked="{Binding EnableAutoHealing}" Content="Auto Healing" Margin="3"/>
<CheckBox IsChecked="{Binding EnableCopyPaste}" Content="Enable Copy/Paste" Margin="3"/>
<CheckBox IsChecked="{Binding ShowPlayerNamesOnHud}" Content="Show Player Names on HUD" Margin="3"/>
<DockPanel>
<TextBox Text="{Binding SpawnTimeMultiplier}" Margin="3" Width="70"/>
<Label Content="Respawn Time Multiplier"/>
</DockPanel>
</StackPanel>
</Expander>
<Expander Header="Miscellaneous">
@@ -161,18 +169,12 @@
<TextBox Text="{Binding MaxGridSize}" Margin="3" Width="70"/>
<Label Content="Max Grid Size"/>
</DockPanel>
<DockPanel>
<TextBox Text="{Binding MaxPlayers}" Margin="3" Width="70"/>
<Label Content="Max Players"/>
</DockPanel>
<DockPanel ToolTip="Increases physics precision at the cost of performance.">
<TextBox Text="{Binding PhysicsIterations}" Margin="3" Width="70"/>
<Label Content="Physics Iterations"/>
</DockPanel>
<DockPanel>
<TextBox Text="{Binding SpawnTimeMultiplier}" Margin="3" Width="70"/>
<Label Content="Respawn Time Multiplier"/>
</DockPanel>
</StackPanel>
</Expander>
</StackPanel>

View File

@@ -33,7 +33,6 @@ namespace Torch.Server.Views
public ConfigControl()
{
InitializeComponent();
LoadDedicatedConfig(@"C:\ProgramData\Torch\Torch\SpaceEngineers-Dedicated.cfg");
}
public void SaveConfig()
@@ -41,18 +40,16 @@ namespace Torch.Server.Views
Config.Save(_configPath);
}
public void LoadDedicatedConfig(string path)
{
Config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(path);
Config.Load(path);
_viewModel = new ConfigDedicatedViewModel(Config);
DataContext = _viewModel;
}
public void LoadDedicatedConfig(TorchConfig torchConfig)
{
var path = Path.Combine(torchConfig.InstancePath, "SpaceEngineers-Dedicated.cfg");
if (!File.Exists(path))
{
DataContext = null;
return;
}
Config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(path);
Config.Load(path);
_configPath = path;

View File

@@ -18,7 +18,10 @@
<TabControl x:Name="TabControl" DockPanel.Dock="Bottom" Margin="5,0,5,5">
<TabItem Header="Configuration">
<StackPanel>
<DockPanel>
<Label Content="Instance Path: " Margin="3"/>
<TextBox x:Name="InstancePathBox" Margin="3" Height="20" TextChanged="InstancePathBox_OnTextChanged"/>
</DockPanel>
<views:ConfigControl x:Name="ConfigControl" Margin="3"/>
</StackPanel>
</TabItem>