fix compiler paths on publish
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@@ -45,6 +45,12 @@ namespace Torch.Patches
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private static void WhitelistCtorPrefix(MyScriptCompiler scriptCompiler)
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private static void WhitelistCtorPrefix(MyScriptCompiler scriptCompiler)
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{
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{
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var baseDir = new FileInfo(typeof(Type).Assembly.Location).DirectoryName!;
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var baseDir = new FileInfo(typeof(Type).Assembly.Location).DirectoryName!;
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var binDir =
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#if DEBUG
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baseDir;
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#else
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Path.Join(AppContext.BaseDirectory, "torch64");
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#endif
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scriptCompiler.AddReferencedAssemblies(
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scriptCompiler.AddReferencedAssemblies(
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typeof(Type).Assembly.Location,
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typeof(Type).Assembly.Location,
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@@ -57,22 +63,22 @@ namespace Torch.Patches
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typeof(TypeConverter).Assembly.Location,
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typeof(TypeConverter).Assembly.Location,
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typeof(System.Diagnostics.TraceSource).Assembly.Location,
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typeof(System.Diagnostics.TraceSource).Assembly.Location,
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typeof(System.Security.Policy.Evidence).Assembly.Location,
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typeof(System.Security.Policy.Evidence).Assembly.Location,
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Path.Combine(baseDir, "System.Xml.ReaderWriter.dll"),
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Path.Join(binDir, "System.Xml.ReaderWriter.dll"),
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Path.Combine(MyFileSystem.ExePath, "ProtoBuf.Net.dll"),
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Path.Join(MyFileSystem.ExePath, "ProtoBuf.Net.dll"),
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Path.Combine(MyFileSystem.ExePath, "ProtoBuf.Net.Core.dll"),
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Path.Join(MyFileSystem.ExePath, "ProtoBuf.Net.Core.dll"),
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Path.Combine(baseDir, "netstandard.dll"),
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Path.Join(binDir, "netstandard.dll"),
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Path.Combine(baseDir, "System.Runtime.dll"),
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Path.Join(baseDir, "System.Runtime.dll"),
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Path.Combine(MyFileSystem.ExePath, "Sandbox.Game.dll"),
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Path.Join(MyFileSystem.ExePath, "Sandbox.Game.dll"),
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Path.Combine(MyFileSystem.ExePath, "Sandbox.Common.dll"),
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Path.Join(MyFileSystem.ExePath, "Sandbox.Common.dll"),
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Path.Combine(MyFileSystem.ExePath, "Sandbox.Graphics.dll"),
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Path.Join(MyFileSystem.ExePath, "Sandbox.Graphics.dll"),
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Path.Combine(MyFileSystem.ExePath, "VRage.dll"),
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Path.Join(MyFileSystem.ExePath, "VRage.dll"),
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Path.Combine(MyFileSystem.ExePath, "VRage.Library.dll"),
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Path.Join(MyFileSystem.ExePath, "VRage.Library.dll"),
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Path.Combine(MyFileSystem.ExePath, "VRage.Math.dll"),
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Path.Join(MyFileSystem.ExePath, "VRage.Math.dll"),
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Path.Combine(MyFileSystem.ExePath, "VRage.Game.dll"),
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Path.Join(MyFileSystem.ExePath, "VRage.Game.dll"),
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Path.Combine(MyFileSystem.ExePath, "VRage.Render.dll"),
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Path.Join(MyFileSystem.ExePath, "VRage.Render.dll"),
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Path.Combine(MyFileSystem.ExePath, "VRage.Input.dll"),
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Path.Join(MyFileSystem.ExePath, "VRage.Input.dll"),
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Path.Combine(MyFileSystem.ExePath, "SpaceEngineers.ObjectBuilders.dll"),
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Path.Join(MyFileSystem.ExePath, "SpaceEngineers.ObjectBuilders.dll"),
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Path.Combine(MyFileSystem.ExePath, "SpaceEngineers.Game.dll"));
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Path.Join(MyFileSystem.ExePath, "SpaceEngineers.Game.dll"));
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}
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}
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private static bool InitializePrefix(Thread updateThread, Type[] referencedTypes, string[] symbols)
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private static bool InitializePrefix(Thread updateThread, Type[] referencedTypes, string[] symbols)
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