Fix mods not showing up in UI
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@@ -87,12 +87,24 @@ namespace Torch.Server.Managers
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{
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{
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DedicatedConfig.LoadWorld = worldPath;
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DedicatedConfig.LoadWorld = worldPath;
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DedicatedConfig.SelectedWorld = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == worldPath);
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DedicatedConfig.SelectedWorld = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == worldPath);
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if (DedicatedConfig.SelectedWorld?.Checkpoint != null)
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{
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DedicatedConfig.Mods.Clear();
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foreach (var m in DedicatedConfig.SelectedWorld.Checkpoint.Mods)
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DedicatedConfig.Mods.Add(m.PublishedFileId);
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}
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}
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}
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public void SelectWorld(WorldViewModel world, bool modsOnly = true)
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public void SelectWorld(WorldViewModel world, bool modsOnly = true)
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{
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{
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DedicatedConfig.LoadWorld = world.WorldPath;
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DedicatedConfig.LoadWorld = world.WorldPath;
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DedicatedConfig.SelectedWorld = world;
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DedicatedConfig.SelectedWorld = world;
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if (DedicatedConfig.SelectedWorld?.Checkpoint != null)
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{
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DedicatedConfig.Mods.Clear();
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foreach (var m in DedicatedConfig.SelectedWorld.Checkpoint.Mods)
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DedicatedConfig.Mods.Add(m.PublishedFileId);
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}
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}
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}
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public void ImportSelectedWorldConfig()
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public void ImportSelectedWorldConfig()
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@@ -228,13 +240,13 @@ namespace Torch.Server.Managers
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private void BeginLoadCheckpoint()
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private void BeginLoadCheckpoint()
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{
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{
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Task.Run(() =>
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//Task.Run(() =>
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{
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{
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Log.Info($"Preloading checkpoint {_checkpointPath}");
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Log.Info($"Preloading checkpoint {_checkpointPath}");
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MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint);
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MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint);
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Checkpoint = new CheckpointViewModel(checkpoint);
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Checkpoint = new CheckpointViewModel(checkpoint);
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OnPropertyChanged(nameof(Checkpoint));
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OnPropertyChanged(nameof(Checkpoint));
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});
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}//);
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}
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}
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}
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}
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}
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}
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