Fix mod injection
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@@ -68,7 +68,7 @@ namespace Torch.Session
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{
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{
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if (_overrideMods.ContainsKey(modId))
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if (_overrideMods.ContainsKey(modId))
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return false;
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return false;
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var item = new MyObjectBuilder_Checkpoint.ModItem();
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var item = new MyObjectBuilder_Checkpoint.ModItem(modId);
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_overrideMods.Add(modId, item);
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_overrideMods.Add(modId, item);
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OverrideModsChanged?.Invoke(new CollectionChangeEventArgs(CollectionChangeAction.Add, item));
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OverrideModsChanged?.Invoke(new CollectionChangeEventArgs(CollectionChangeAction.Add, item));
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