Update NLog, change init order, fix block delete in UI, change config to JSON
This commit is contained in:
@@ -30,5 +30,10 @@ namespace Torch.API.Managers
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/// Disposes all loaded plugins.
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/// </summary>
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void DisposePlugins();
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/// <summary>
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/// Load plugins.
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/// </summary>
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void LoadPlugins();
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}
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}
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@@ -56,6 +56,8 @@ namespace Torch.Server.Managers
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Directory.CreateDirectory(savesPath);
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var modsPath = Path.Combine(path, "Mods");
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Directory.CreateDirectory(modsPath);
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var configPath = Path.Combine(path, "SpaceEngineers-Dedicated.cfg");
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new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath).Save();
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LoadInstance(path);
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}
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}
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@@ -23,6 +23,7 @@ using Torch.Server.Views;
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using VRage.Game.ModAPI;
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using System.IO.Compression;
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using System.Net;
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using System.Security.Policy;
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using Torch.Server.Managers;
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using VRage.FileSystem;
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using VRageRender;
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@@ -61,37 +62,22 @@ namespace Torch.Server
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return;
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}
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var configName = "TorchConfig.xml";
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var configPath = Path.Combine(Directory.GetCurrentDirectory(), configName);
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if (File.Exists(configName))
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//CommandLine reflection triggers assembly loading, so DS update must be completely separated.
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if (!args.Contains("-noupdate"))
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{
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_log.Info($"Loading config {configPath}");
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_config = TorchConfig.LoadFrom(configPath);
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if (!Directory.Exists("DedicatedServer64"))
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{
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_log.Error("Game libraries not found. Press the Enter key to install the dedicated server.");
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Console.ReadLine();
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}
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else
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{
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_log.Info($"Generating default config at {configPath}");
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_config = new TorchConfig {InstancePath = Path.GetFullPath("Instance")};
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_log.Warn("Would you like to enable automatic updates? (Y/n):");
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var input = Console.ReadLine() ?? "";
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var autoUpdate = string.IsNullOrEmpty(input) || input.Equals("y", StringComparison.InvariantCultureIgnoreCase);
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_config.GetTorchUpdates = _config.GetPluginUpdates = autoUpdate;
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if (autoUpdate)
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{
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_log.Info("Automatic updates enabled.");
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RunSteamCmd();
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}
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_config.Save(configPath);
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}
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InitConfig();
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if (!_config.Parse(args))
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return;
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_log.Debug(_config.ToString());
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if (!string.IsNullOrEmpty(_config.WaitForPID))
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{
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try
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@@ -110,14 +96,26 @@ namespace Torch.Server
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}
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_restartOnCrash = _config.RestartOnCrash;
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if (_config.GetTorchUpdates || _config.Update)
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{
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RunSteamCmd();
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}
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RunServer(_config);
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}
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public static void InitConfig()
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{
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var configName = "Torch.cfg";
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var configPath = Path.Combine(Directory.GetCurrentDirectory(), configName);
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if (File.Exists(configName))
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{
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_log.Info($"Loading config {configPath}");
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_config = TorchConfig.LoadFrom(configPath);
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}
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else
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{
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_log.Info($"Generating default config at {configPath}");
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_config = new TorchConfig { InstancePath = Path.GetFullPath("Instance") };
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_config.Save(configPath);
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}
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}
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private const string STEAMCMD_DIR = "steamcmd";
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private const string STEAMCMD_ZIP = "temp.zip";
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private static readonly string STEAMCMD_PATH = $"{STEAMCMD_DIR}\\steamcmd.exe";
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@@ -59,9 +59,11 @@
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<HintPath>..\GameBinaries\Microsoft.CodeAnalysis.CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<HintPath>..\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
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<HintPath>..\packages\NLog.4.4.1\lib\net45\NLog.dll</HintPath>
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<Private>True</Private>
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<HintPath>..\packages\NLog.4.4.11\lib\net45\NLog.dll</HintPath>
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</Reference>
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<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Windows;
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using System.Xml.Serialization;
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using Newtonsoft.Json;
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using NLog;
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namespace Torch.Server
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@@ -16,11 +17,11 @@ namespace Torch.Server
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public string InstancePath { get; set; }
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/// <inheritdoc />
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[XmlIgnore, Arg("noupdate", "Disable automatically downloading game and plugin updates.")]
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[JsonIgnore, Arg("noupdate", "Disable automatically downloading game and plugin updates.")]
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public bool NoUpdate { get => false; set => GetTorchUpdates = GetPluginUpdates = !value; }
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/// <inheritdoc />
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[XmlIgnore, Arg("update", "Manually check for and install updates.")]
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[JsonIgnore, Arg("update", "Manually check for and install updates.")]
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public bool Update { get; set; }
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/// <inheritdoc />
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@@ -36,7 +37,7 @@ namespace Torch.Server
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public bool NoGui { get; set; }
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/// <inheritdoc />
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[XmlIgnore, Arg("waitforpid", "Makes Torch wait for another process to exit.")]
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[JsonIgnore, Arg("waitforpid", "Makes Torch wait for another process to exit.")]
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public string WaitForPID { get; set; }
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/// <inheritdoc />
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@@ -53,33 +54,26 @@ namespace Torch.Server
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public int TickTimeout { get; set; } = 60;
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/// <inheritdoc />
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public List<string> Plugins { get; set; } = new List<string>();
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public List<string> Plugins { get; set; } = new List<string> {"TorchAPI/Concealment", "TorchAPI/Essentials"};
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internal Point WindowSize { get; set; } = new Point(800, 600);
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internal Point WindowPosition { get; set; } = new Point();
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[NonSerialized]
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[JsonIgnore]
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private string _path;
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public TorchConfig() : this("Torch") { }
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public TorchConfig(string instanceName = "Torch", string instancePath = null, int autosaveInterval = 5, bool autoRestart = false)
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public TorchConfig(string instanceName = "Torch", string instancePath = null)
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{
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InstanceName = instanceName;
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InstancePath = instancePath ?? Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "SpaceEngineersDedicated");
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//Autosave = autosaveInterval;
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//AutoRestart = autoRestart;
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}
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public static TorchConfig LoadFrom(string path)
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{
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try
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{
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var serializer = new XmlSerializer(typeof(TorchConfig));
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TorchConfig config;
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using (var f = File.OpenRead(path))
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{
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config = (TorchConfig)serializer.Deserialize(f);
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}
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var config = JsonConvert.DeserializeObject<TorchConfig>(File.ReadAllText(path));
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config._path = path;
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return config;
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}
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@@ -99,11 +93,8 @@ namespace Torch.Server
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try
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{
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var serializer = new XmlSerializer(typeof(TorchConfig));
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using (var f = File.Create(path))
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{
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serializer.Serialize(f, this);
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}
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var str = JsonConvert.SerializeObject(this);
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File.WriteAllText(path, str);
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return true;
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}
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catch (Exception e)
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@@ -18,6 +18,7 @@ using Sandbox.ModAPI;
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using SteamSDK;
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using Torch.API;
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using Torch.Managers;
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using Torch.Server.Managers;
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using VRage.Dedicated;
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using VRage.FileSystem;
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using VRage.Game;
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@@ -55,6 +56,7 @@ namespace Torch.Server
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public TorchServer(TorchConfig config = null)
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{
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AddManager(new ConfigManager(this));
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Config = config ?? new TorchConfig();
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MyFakes.ENABLE_INFINARIO = false;
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}
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@@ -85,7 +87,11 @@ namespace Torch.Server
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MyPlugins.RegisterSandboxGameAssemblyFile(MyPerGameSettings.SandboxGameAssembly);
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MyPlugins.Load();
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MyGlobalTypeMetadata.Static.Init();
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RuntimeHelpers.RunClassConstructor(typeof(MyObjectBuilder_Base).TypeHandle);
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if (!Directory.Exists(Config.InstancePath))
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GetManager<ConfigManager>().CreateInstance(Config.InstancePath);
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Plugins.LoadPlugins();
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}
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private void InvokeBeforeRun()
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@@ -50,6 +50,12 @@ namespace Torch.Server.ViewModels.Blocks
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public override bool CanStop => false;
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/// <inheritdoc />
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public override void Delete()
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{
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Block.CubeGrid.RazeBlock(Block.Position);
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}
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public BlockViewModel(IMyTerminalBlock block, EntityTreeViewModel tree) : base(block, tree)
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{
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Block = block;
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@@ -37,6 +37,11 @@ namespace Torch.Server.ViewModels.Entities
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public virtual bool CanDelete => !(Entity is IMyCharacter);
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public virtual void Delete()
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{
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Entity.Close();
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}
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public EntityViewModel(IMyEntity entity, EntityTreeViewModel tree)
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{
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Entity = entity;
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@@ -60,7 +60,7 @@ namespace Torch.Server.Views
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{
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if (Entities.CurrentEntity?.Entity is IMyCharacter)
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return;
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TorchBase.Instance.Invoke(() => Entities.CurrentEntity?.Entity.Close());
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TorchBase.Instance.Invoke(() => Entities.CurrentEntity?.Delete());
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}
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private void Stop_OnClick(object sender, RoutedEventArgs e)
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Extended.Wpf.Toolkit" version="2.9" targetFramework="net461" />
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<package id="NLog" version="4.4.1" targetFramework="net461" />
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<package id="Newtonsoft.Json" version="10.0.3" targetFramework="net461" />
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<package id="NLog" version="4.4.11" targetFramework="net461" />
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</packages>
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@@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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@@ -14,7 +13,7 @@ namespace Torch
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private readonly string _argPrefix;
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private readonly Dictionary<ArgAttribute, PropertyInfo> _args = new Dictionary<ArgAttribute, PropertyInfo>();
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public CommandLine(string argPrefix = "-")
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protected CommandLine(string argPrefix = "-")
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{
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_argPrefix = argPrefix;
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foreach (var prop in GetType().GetProperties())
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@@ -85,7 +85,7 @@ namespace Torch.Managers
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}
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/// <inheritdoc />
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public override void Init()
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public void LoadPlugins()
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{
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_updateManager = Torch.GetManager<UpdateManager>();
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var commands = Torch.GetManager<CommandManager>();
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@@ -226,16 +226,6 @@ namespace Torch
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SpaceEngineersGame.SetupBasicGameInfo();
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SpaceEngineersGame.SetupPerGameSettings();
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/*
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if (Directory.Exists("DedicatedServer64"))
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{
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Log.Debug("Inserting DedicatedServer64 before MyPerGameSettings assembly paths");
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MyPerGameSettings.GameModAssembly = $"DedicatedServer64\\{MyPerGameSettings.GameModAssembly}";
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MyPerGameSettings.GameModObjBuildersAssembly = $"DedicatedServer64\\{MyPerGameSettings.GameModObjBuildersAssembly}";
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MyPerGameSettings.SandboxAssembly = $"DedicatedServer64\\{MyPerGameSettings.SandboxAssembly}";
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MyPerGameSettings.SandboxGameAssembly = $"DedicatedServer64\\{MyPerGameSettings.SandboxGameAssembly}";
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}*/
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TorchVersion = Assembly.GetEntryAssembly().GetName().Version;
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GameVersion = new Version(new MyVersion(MyPerGameSettings.BasicGameInfo.GameVersion.Value).FormattedText.ToString().Replace("_", "."));
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var verInfo = $"Torch {TorchVersion}, SE {GameVersion}";
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