Merge remote-tracking branch 'pve/master'
This commit is contained in:
2
.github/workflows/release.yaml
vendored
2
.github/workflows/release.yaml
vendored
@@ -45,6 +45,8 @@ jobs:
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uses: mikepenz/release-changelog-builder-action@v3
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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commitMode: true
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- name: Create release
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id: create_release
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uses: actions/create-release@v1
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12
README.md
12
README.md
@@ -12,7 +12,10 @@ Torch is the successor to SE Server Extender and gives server admins the tools t
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### Fork Difference
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* .NET 6.0 runtime
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* Additional options & features
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* Optimized in-game scripts (also newer compiler & language versions)
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* Better configuration via cli arguments, environment variables or xml config
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* Designed to run multiple instance from same install directory without having you to waste disk space
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* Mostly compatible with original torch's plugins
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### Discord
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@@ -21,10 +24,13 @@ If you have any questions or issues please join our [discord](https://discord.gg
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### Installation
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* Unzip the Torch release into its own directory and run the executable. It will automatically download the SE DS and generate the other necessary files.
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- If you already have a DS installed you can unzip the Torch files into the folder that contains the DedicatedServer64 folder.
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- If you already have a DS installed you can:
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* Unzip the Torch files into the folder that contains the DedicatedServer64 folder.
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* Pass path to game files using config parameter `gamePath`
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# Building
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To build Torch you must first have a complete SE Dedicated installation somewhere. Before you open the solution, run the Setup batch file and enter the path of that installation's DedicatedServer64 folder. The script will make a symlink to that folder so the Torch solution can find the DLL references it needs.
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As a regular dotnet project with cli by running `dotnet build Torch.Server/Torch.Server.csproj`, with VS 2022 or higher, with JB Rider or Fleet.
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If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon. (https://www.patreon.com/TorchSE)
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@@ -12,7 +12,7 @@ public static class SteamLoginPatch
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private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
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[ReflectedMethodInfo(null, "LogOnAnonymous", TypeName = "VRage.Steam.MySteamGameServer, VRage.Steam")]
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private static readonly MethodInfo LoginMethod;
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private static MethodInfo LoginMethod = null!;
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public static void Patch(PatchContext context)
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{
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@@ -45,6 +45,10 @@
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<PackageReference Include="Microsoft.Extensions.Configuration.Xml" Version="6.0.0" />
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<PackageReference Include="NLog" Version="5.0.4" />
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<PackageReference Include="PropertyChanged.Fody" Version="4.0.3" PrivateAssets="all" />
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<PackageReference Include="Steamworks.NET" Version="20.1.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>compile</IncludeAssets>
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</PackageReference>
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<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
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<PackageReference Include="System.Management" Version="6.0.0" />
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<PackageReference Include="nulastudio.NetCoreBeauty" Version="1.2.9.3" />
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