Add promote/demote buttons to player tab.
Add player promoted event to IMultiplayerManagerServer
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@@ -4,9 +4,11 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Game.World;
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using Torch.API;
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using Torch.API.Managers;
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using Torch.Managers;
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using VRage.Game.ModAPI;
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namespace Torch.Client.Manager
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{
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@@ -24,6 +26,34 @@ namespace Torch.Client.Manager
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/// <inheritdoc />
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public void BanPlayer(ulong steamId, bool banned = true) => Torch.Invoke(() => MyMultiplayer.Static.BanClient(steamId, banned));
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/// <inheritdoc />
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public void PromoteUser(ulong steamId)
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{
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Torch.Invoke(() =>
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{
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var p = MySession.Static.GetUserPromoteLevel(steamId);
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if (p < MyPromoteLevel.Admin) //cannot promote to owner by design
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MySession.Static.SetUserPromoteLevel(steamId, p + 1);
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});
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}
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/// <inheritdoc />
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public void DemoteUser(ulong steamId)
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{
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Torch.Invoke(() =>
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{
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var p = MySession.Static.GetUserPromoteLevel(steamId);
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if (p > MyPromoteLevel.None && p < MyPromoteLevel.Owner) //owner cannot be demoted by design
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MySession.Static.SetUserPromoteLevel(steamId, p - 1);
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});
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}
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/// <inheritdoc />
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public MyPromoteLevel GetUserPromoteLevel(ulong steamId)
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{
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return MySession.Static.GetUserPromoteLevel(steamId);
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}
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/// <inheritdoc />
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public bool IsBanned(ulong steamId) => false;
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@@ -41,6 +71,13 @@ namespace Torch.Client.Manager
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remove => throw new NotImplementedException();
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}
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/// <inheritdoc />
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public event Action<ulong, MyPromoteLevel> PlayerPromoted
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{
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add => throw new NotImplementedException();
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remove => throw new NotImplementedException();
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}
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/// <inheritdoc/>
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public override void Attach()
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{
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