Add promote/demote buttons to player tab.

Add player promoted event to IMultiplayerManagerServer
This commit is contained in:
Brant Martin
2019-01-03 15:41:41 -05:00
parent 34e5f4df49
commit a059d18195
9 changed files with 196 additions and 3 deletions

View File

@@ -10,6 +10,7 @@ using NLog.Fluent;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
using Sandbox.Game.Gui;
using Sandbox.Game.World;
using Steamworks;
using Torch.API;
@@ -62,6 +63,36 @@ namespace Torch.Server.Managers
});
}
/// <inheritdoc />
public void PromoteUser(ulong steamId)
{
Torch.Invoke(() =>
{
var p = MySession.Static.GetUserPromoteLevel(steamId);
if (p < MyPromoteLevel.Admin) //cannot promote to owner by design
//MySession.Static.SetUserPromoteLevel(steamId, p + 1);
MyGuiScreenPlayers.PromoteImplementation(steamId, true);
});
}
/// <inheritdoc />
public void DemoteUser(ulong steamId)
{
Torch.Invoke(() =>
{
var p = MySession.Static.GetUserPromoteLevel(steamId);
if (p > MyPromoteLevel.None && p < MyPromoteLevel.Owner) //owner cannot be demoted by design
//MySession.Static.SetUserPromoteLevel(steamId, p - 1);
MyGuiScreenPlayers.PromoteImplementation(steamId, false);
});
}
/// <inheritdoc />
public MyPromoteLevel GetUserPromoteLevel(ulong steamId)
{
return MySession.Static.GetUserPromoteLevel(steamId);
}
internal void RaiseClientBanned(ulong user, bool banned)
{
PlayerBanned?.Invoke(user, banned);
@@ -87,6 +118,14 @@ namespace Torch.Server.Managers
/// <inheritdoc />
public event Action<ulong, bool> PlayerBanned;
/// <inheritdoc />
public event Action<ulong, MyPromoteLevel> PlayerPromoted;
internal void RaisePromoteChanged(ulong steamId, MyPromoteLevel level)
{
PlayerPromoted?.Invoke(steamId, level);
}
/// <inheritdoc/>
public override void Attach()
{