Remove text template broken by VRage.Game arch change

This commit is contained in:
John Gross
2018-02-09 09:18:09 -08:00
parent c1961dee5f
commit a2b9c4724d
3 changed files with 6 additions and 117 deletions

View File

@@ -236,12 +236,8 @@
<Compile Include="ViewModels\Entities\CharacterViewModel.cs" />
<Compile Include="ViewModels\ConfigDedicatedViewModel.cs" />
<Compile Include="ViewModels\Entities\EntityControlViewModel.cs" />
<Compile Include="ViewModels\SessionSettingsViewModel.cs" />
<Compile Include="Views\Converters\DefinitionToIdConverter.cs" />
<Compile Include="ViewModels\SessionSettingsViewModel.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>SessionSettingsViewModel.tt</DependentUpon>
</Compile>
<Compile Include="Views\Converters\BooleanAndConverter.cs" />
<Compile Include="Views\Converters\ListConverter.cs" />
<Compile Include="MultiTextWriter.cs" />
@@ -429,12 +425,6 @@
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<ItemGroup>
<Content Include="ViewModels\SessionSettingsViewModel.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>SessionSettingsViewModel.cs</LastGenOutput>
</Content>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.6.1">
<Visible>False</Visible>

View File

@@ -1,6 +1,4 @@
// This file is generated automatically! Any changes will be overwritten.
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using Torch;
@@ -283,6 +281,10 @@ namespace Torch.Server.ViewModels
[Display(Name = "Enable Sub-Grid damage")]
public System.Boolean EnableSubgridDamage { get => _settings.EnableSubgridDamage; set => SetValue(ref _settings.EnableSubgridDamage, value); }
/// <see cref="VRage.Game.MyObjectBuilder_SessionSettings.SyncDistance" />
[Display(Name = "Replication distance")]
public int SyncDistance { get => _settings.SyncDistance; set => SetValue(ref _settings.SyncDistance, value); }
public SessionSettingsViewModel(MyObjectBuilder_SessionSettings settings)
{

View File

@@ -1,103 +0,0 @@
<#@ template debug="false" hostspecific="false" language="C#" #>
<#@ assembly name="System.Core" #>
<#@ assembly name="System.ComponentModel.DataAnnotations" #>
<#@ assembly name="$(SolutionDir)\GameBinaries\VRage.Game.dll" #>
<#@ assembly name="$(SolutionDir)\GameBinaries\VRage.Library.dll" #>
<#@ import namespace="System.Collections" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ import namespace="System.Reflection" #>
<#@ import namespace="VRage.Game" #>
<#@ import namespace="VRage.Serialization" #>
<#@ import namespace="System.ComponentModel.DataAnnotations" #>
<#@ output extension=".cs" #>
// This file is generated automatically! Any changes will be overwritten.
using System;
using System.Collections.Generic;
using System.Linq;
using Torch;
using Torch.Collections;
using VRage.Game;
using VRage.Library.Utils;
using VRage.Serialization;
using System.ComponentModel.DataAnnotations;
namespace Torch.Server.ViewModels
{
public class SessionSettingsViewModel : ViewModel
{
private MyObjectBuilder_SessionSettings _settings;
<#
var typeFields = typeof(MyObjectBuilder_SessionSettings).GetFields(BindingFlags.Instance | BindingFlags.Public);
PushIndent(" ");
foreach (var field in typeFields)
{
if (field.GetCustomAttribute<GameRelationAttribute>()?.RelatedTo == Game.MedievalEngineers)
continue;
var displayName = field.GetCustomAttribute<DisplayAttribute>()?.Name ?? field.Name;
if (string.IsNullOrEmpty(displayName))
continue;
var getSet = "";
WriteLine(GetPropertySummary(field));
WriteLine($"[Display(Name = \"{displayName}\")]");
if (false)//field.FieldType.IsEnum)
{
Write($"public string {field.Name} ");
WriteLine($"{{ get => _settings.{field.Name}.ToString(); set {{ Enum.TryParse(value, true, out {field.FieldType} parsedVal); SetValue(ref _settings.{field.Name}, parsedVal); }} }}");
WriteLine($"public List<string> {field.Name}Values {{ get; }} = new List<string> {{{string.Join(", ", Enum.GetNames(field.FieldType).Select(x => $"\"{x}\""))}}};");
}
else
WriteLine($"public {GetSyntaxName(field.FieldType)} {field.Name} {{ get => _settings.{field.Name}; set => SetValue(ref _settings.{field.Name}, value); }}");
WriteLine("");
}
ClearIndent();
string GetSyntaxName(Type t)
{
if (!t.IsGenericType)
return t.FullName;
var endIndex = t.FullName.IndexOf("`");
var baseName = t.FullName.Substring(0, endIndex);
return $"{baseName}{GetGenericSuffix(t)}";
}
string GetGenericSuffix(Type t)
{
return $"<{string.Join(", ", t.GenericTypeArguments.Select(GetSyntaxName))}>";
}
string GetPropertySummary(FieldInfo info)
{
return $"/// <see cref=\"VRage.Game.MyObjectBuilder_SessionSettings.{info.Name}\" />";
}
string GetPropertyName(FieldInfo info)
{
return $"public {GetSyntaxName(info.FieldType)} {info.Name}";
}
string GetSimplePropertyBody(FieldInfo info)
{
return $"{{ get => _settings.{info.Name}; set => SetValue(ref _settings.{info.Name}, value); }}";
}
#>
public SessionSettingsViewModel(MyObjectBuilder_SessionSettings settings)
{
_settings = settings;
}
public static implicit operator MyObjectBuilder_SessionSettings(SessionSettingsViewModel viewModel)
{
return viewModel._settings;
}
}
}