Rewrite plugin system to update plugins in parallel after each game tick.
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@@ -7,6 +7,7 @@ namespace Torch.API
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{
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public interface IPluginManager : IEnumerable<ITorchPlugin>
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{
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void UpdatePlugins();
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void LoadPlugins();
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}
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}
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@@ -12,7 +12,6 @@ namespace Torch.API
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Guid Id { get; }
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Version Version { get; }
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string Name { get; }
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bool Enabled { get; set; }
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void Init(ITorchBase torchBase);
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void Update();
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