Let's not require people to press a button to edit primitives
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@@ -181,7 +181,7 @@ namespace Torch.Views
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{
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Content = "Edit Collection"
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};
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button.SetBinding(Button.DataContextProperty, $"{property.Name}");
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button.SetBinding(Button.DataContextProperty, property.Name);
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var gt = propertyType.GetGenericArguments()[0];
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@@ -197,11 +197,21 @@ namespace Torch.Views
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valueControl = button;
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}
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else
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else if (propertyType.IsPrimitive || propertyType == typeof(string))
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{
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valueControl = new TextBox();
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valueControl.SetBinding(TextBox.TextProperty, property.Name);
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}
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else
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{
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var button = new Button
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{
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Content = "Edit Object"
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};
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button.SetBinding(Button.DataContextProperty, property.Name);
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button.Click += (sender, args) => EditObject(((Button)sender).DataContext);
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valueControl = button;
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}
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valueControl.Margin = new Thickness(3);
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valueControl.VerticalAlignment = VerticalAlignment.Center;
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@@ -241,6 +251,11 @@ namespace Torch.Views
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new ObjectCollectionEditor().Edit(c, title);
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}
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private void EditObject(object o, string title = "Edit Object")
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{
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new ObjectEditor().Edit(o, title);
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}
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private void UpdateFilter(object sender, TextChangedEventArgs e)
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{
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var filterText = ((TextBox)sender).Text;
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