CurrentSession available directly from TorchBase
SteamService is now properly injected for clients, and reports errors Obsolete tags on the manager properties in TorchBase
This commit is contained in:
@@ -4,6 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Torch.API.Managers;
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using Torch.API.Managers;
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using Torch.API.Session;
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using VRage.Game.ModAPI;
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using VRage.Game.ModAPI;
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namespace Torch.API
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namespace Torch.API
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@@ -33,15 +34,22 @@ namespace Torch.API
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/// </summary>
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/// </summary>
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event Action SessionUnloaded;
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event Action SessionUnloaded;
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/// <summary>
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/// Gets the currently running session instance, or null if none exists.
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/// </summary>
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ITorchSession CurrentSession { get; }
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/// <summary>
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/// <summary>
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/// Configuration for the current instance.
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/// Configuration for the current instance.
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/// </summary>
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/// </summary>
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ITorchConfig Config { get; }
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ITorchConfig Config { get; }
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/// <inheritdoc cref="IMultiplayerManager"/>
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/// <inheritdoc cref="IMultiplayerManager"/>
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[Obsolete]
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IMultiplayerManager Multiplayer { get; }
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IMultiplayerManager Multiplayer { get; }
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/// <inheritdoc cref="IPluginManager"/>
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/// <inheritdoc cref="IPluginManager"/>
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[Obsolete]
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IPluginManager Plugins { get; }
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IPluginManager Plugins { get; }
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/// <inheritdoc cref="IDependencyManager"/>
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/// <inheritdoc cref="IDependencyManager"/>
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@@ -12,6 +12,7 @@ using VRage.Steam;
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using Torch.API;
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using Torch.API;
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using VRage;
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using VRage;
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using VRage.FileSystem;
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using VRage.FileSystem;
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using VRage.GameServices;
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using VRageRender;
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using VRageRender;
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using VRageRender.ExternalApp;
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using VRageRender.ExternalApp;
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@@ -53,7 +54,7 @@ namespace Torch.Client
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_startup.DetectSharpDxLeaksBeforeRun();
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_startup.DetectSharpDxLeaksBeforeRun();
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var steamService = new SteamService(Game.IsDedicated, APP_ID);
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var steamService = new SteamService(Game.IsDedicated, APP_ID);
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MyServiceManager.Instance.AddService(steamService);
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MyServiceManager.Instance.AddService<IMyGameService>(steamService);
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_renderer = null;
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_renderer = null;
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SpaceEngineersGame.SetupPerGameSettings();
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SpaceEngineersGame.SetupPerGameSettings();
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// I'm sorry, but it's what Keen does in SpaceEngineers.MyProgram
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// I'm sorry, but it's what Keen does in SpaceEngineers.MyProgram
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using NLog;
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using Sandbox.Game.World;
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using Sandbox.Game.World;
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using Torch.API;
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using Torch.API;
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using Torch.API.Managers;
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using Torch.API.Managers;
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@@ -17,6 +18,7 @@ namespace Torch.Session
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/// </summary>
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/// </summary>
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public class TorchSessionManager : Manager, ITorchSessionManager
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public class TorchSessionManager : Manager, ITorchSessionManager
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{
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{
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private static readonly Logger _log = LogManager.GetCurrentClassLogger();
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private TorchSession _currentSession;
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private TorchSession _currentSession;
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/// <inheritdoc/>
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/// <inheritdoc/>
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@@ -46,7 +48,13 @@ namespace Torch.Session
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private void SessionLoaded()
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private void SessionLoaded()
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{
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{
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_currentSession?.Detach();
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if (_currentSession != null)
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{
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_log.Warn($"Override old torch session {_currentSession.KeenSession.Name}");
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_currentSession.Detach();
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}
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_log.Info($"Starting new torch session for {MySession.Static.Name}");
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_currentSession = new TorchSession(Torch, MySession.Static);
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_currentSession = new TorchSession(Torch, MySession.Static);
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foreach (SessionManagerFactory factory in _factories)
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foreach (SessionManagerFactory factory in _factories)
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{
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{
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@@ -59,7 +67,10 @@ namespace Torch.Session
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private void SessionUnloaded()
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private void SessionUnloaded()
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{
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{
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_currentSession?.Detach();
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if (_currentSession == null)
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return;
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_log.Info($"Unloading torch session for {_currentSession.KeenSession.Name}");
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_currentSession.Detach();
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_currentSession = null;
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_currentSession = null;
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}
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}
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@@ -3,9 +3,11 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using NLog;
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using SteamSDK;
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using SteamSDK;
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using VRage.Steam;
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using VRage.Steam;
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using Sandbox;
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using Sandbox;
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using Sandbox.Engine.Networking;
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using Torch.Utils;
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using Torch.Utils;
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using VRage.GameServices;
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using VRage.GameServices;
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@@ -19,6 +21,9 @@ namespace Torch
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/// </summary>
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/// </summary>
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public class SteamService : MySteamService
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public class SteamService : MySteamService
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{
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{
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private static readonly Logger _log = LogManager.GetCurrentClassLogger();
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#pragma warning disable 649
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[ReflectedSetter(Name = nameof(SteamServerAPI))]
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[ReflectedSetter(Name = nameof(SteamServerAPI))]
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private static Action<MySteamService, SteamServerAPI> _steamServerAPISetter;
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private static Action<MySteamService, SteamServerAPI> _steamServerAPISetter;
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[ReflectedSetter(Name = "m_gameServer")]
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[ReflectedSetter(Name = "m_gameServer")]
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@@ -45,6 +50,7 @@ namespace Torch
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private static Action<MySteamService> RegisterCallbacks;
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private static Action<MySteamService> RegisterCallbacks;
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[ReflectedSetter(Name = nameof(Peer2Peer))]
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[ReflectedSetter(Name = nameof(Peer2Peer))]
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private static Action<MySteamService, IMyPeer2Peer> _steamPeer2PeerSetter;
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private static Action<MySteamService, IMyPeer2Peer> _steamPeer2PeerSetter;
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#pragma warning restore 649
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public SteamService(bool isDedicated, uint appId)
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public SteamService(bool isDedicated, uint appId)
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: base(true, appId)
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: base(true, appId)
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@@ -63,7 +69,10 @@ namespace Torch
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{
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{
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SteamAPI steamApi = SteamAPI.Instance;
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SteamAPI steamApi = SteamAPI.Instance;
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_steamApiSetter.Invoke(this, steamApi);
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_steamApiSetter.Invoke(this, steamApi);
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_steamIsActiveSetter.Invoke(this, steamApi.Init());
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bool initResult = steamApi.Init();
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if (!initResult)
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_log.Warn("Failed to initialize SteamService");
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_steamIsActiveSetter.Invoke(this, initResult);
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if (IsActive)
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if (IsActive)
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{
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{
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@@ -76,7 +85,8 @@ namespace Torch
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_steamInventoryAPISetter.Invoke(this, new MySteamInventory());
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_steamInventoryAPISetter.Invoke(this, new MySteamInventory());
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RegisterCallbacks(this);
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RegisterCallbacks(this);
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}
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} else
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_log.Warn("SteamService isn't initialized; Torch Client won't start");
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}
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}
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_steamPeer2PeerSetter.Invoke(this, new MySteamPeer2Peer());
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_steamPeer2PeerSetter.Invoke(this, new MySteamPeer2Peer());
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@@ -19,9 +19,11 @@ using SpaceEngineers.Game;
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using Torch.API;
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using Torch.API;
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using Torch.API.Managers;
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using Torch.API.Managers;
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using Torch.API.ModAPI;
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using Torch.API.ModAPI;
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using Torch.API.Session;
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using Torch.Commands;
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using Torch.Commands;
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using Torch.Managers;
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using Torch.Managers;
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using Torch.Utils;
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using Torch.Utils;
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using Torch.Session;
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using VRage.Collections;
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using VRage.Collections;
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using VRage.FileSystem;
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using VRage.FileSystem;
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using VRage.Game.ObjectBuilder;
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using VRage.Game.ObjectBuilder;
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@@ -57,15 +59,24 @@ namespace Torch
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/// <inheritdoc />
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/// <inheritdoc />
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public string[] RunArgs { get; set; }
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public string[] RunArgs { get; set; }
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/// <inheritdoc />
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/// <inheritdoc />
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[Obsolete]
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public IPluginManager Plugins { get; protected set; }
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public IPluginManager Plugins { get; protected set; }
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/// <inheritdoc />
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/// <inheritdoc />
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[Obsolete]
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public IMultiplayerManager Multiplayer { get; protected set; }
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public IMultiplayerManager Multiplayer { get; protected set; }
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/// <inheritdoc />
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/// <inheritdoc />
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[Obsolete]
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public EntityManager Entities { get; protected set; }
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public EntityManager Entities { get; protected set; }
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/// <inheritdoc />
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/// <inheritdoc />
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[Obsolete]
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public INetworkManager Network { get; protected set; }
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public INetworkManager Network { get; protected set; }
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/// <inheritdoc />
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/// <inheritdoc />
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[Obsolete]
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public CommandManager Commands { get; protected set; }
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public CommandManager Commands { get; protected set; }
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/// <inheritdoc />
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public ITorchSession CurrentSession => Managers?.GetManager<ITorchSessionManager>()?.CurrentSession;
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/// <inheritdoc />
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/// <inheritdoc />
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public event Action SessionLoading;
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public event Action SessionLoading;
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/// <inheritdoc />
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/// <inheritdoc />
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@@ -107,6 +118,7 @@ namespace Torch
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Network = new NetworkManager(this);
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Network = new NetworkManager(this);
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Commands = new CommandManager(this);
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Commands = new CommandManager(this);
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Managers.AddManager(new TorchSessionManager(this));
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Managers.AddManager(new FilesystemManager(this));
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Managers.AddManager(new FilesystemManager(this));
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Managers.AddManager(new UpdateManager(this));
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Managers.AddManager(new UpdateManager(this));
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Managers.AddManager(Network);
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Managers.AddManager(Network);
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@@ -116,7 +128,6 @@ namespace Torch
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Managers.AddManager(Entities);
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Managers.AddManager(Entities);
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Managers.AddManager(new ChatManager(this));
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Managers.AddManager(new ChatManager(this));
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TorchAPI.Instance = this;
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TorchAPI.Instance = this;
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}
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}
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