Null protection in multiplayer manager detach
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@@ -69,6 +69,7 @@ namespace Torch.Managers
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/// <inheritdoc />
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/// <inheritdoc />
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public override void Detach()
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public override void Detach()
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{
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{
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if (MyMultiplayer.Static != null)
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MyMultiplayer.Static.ClientLeft -= OnClientLeft;
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MyMultiplayer.Static.ClientLeft -= OnClientLeft;
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}
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}
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