Fix world generator dialog

This commit is contained in:
John Gross
2020-06-25 14:48:46 -07:00
parent bcb921cd9d
commit b53194184c
2 changed files with 7 additions and 4 deletions

View File

@@ -47,9 +47,13 @@ namespace Torch.Server
var scenarios = MyLocalCache.GetAvailableWorldInfos(new List<string> {Path.Combine(MyFileSystem.ContentPath, "CustomWorlds")});
foreach (var tup in scenarios)
{
if (tup.Item2 == null)
continue;
string directory = tup.Item1;
MyWorldInfo info = tup.Item2;
string localizedName = MyTexts.GetString(MyStringId.GetOrCompute(info.SessionName));
var sessionNameId = MyStringId.GetOrCompute(info.SessionName);
string localizedName = MyTexts.GetString(sessionNameId);
var checkpoint = MyLocalCache.LoadCheckpoint(directory, out _);
checkpoint.OnlineMode = MyOnlineModeEnum.PUBLIC;
_checkpoints.Add(new PremadeCheckpointItem { Name = localizedName, Icon = Path.Combine(directory, "thumb.jpg"), Path = directory, Checkpoint = checkpoint});