Remove timeouts when waiting for game state changes

This commit is contained in:
John Gross
2018-01-24 16:32:11 -08:00
parent 6764d80534
commit b652181dda
2 changed files with 5 additions and 5 deletions

View File

@@ -334,7 +334,7 @@ namespace Torch
Managers.GetManager<PluginManager>().LoadPlugins();
Game = new VRageGame(this, TweakGameSettings, SteamAppName, SteamAppId, Config.InstancePath, RunArgs);
if (!Game.WaitFor(VRageGame.GameState.Stopped, TimeSpan.FromMinutes(5)))
if (!Game.WaitFor(VRageGame.GameState.Stopped))
Log.Warn("Failed to wait for game to be initialized");
Managers.Attach();
_init = true;
@@ -357,7 +357,7 @@ namespace Torch
{
Managers.Detach();
Game.SignalDestroy();
if (!Game.WaitFor(VRageGame.GameState.Destroyed, _gameStateChangeTimeout))
if (!Game.WaitFor(VRageGame.GameState.Destroyed))
Log.Warn("Failed to wait for the game to be destroyed");
Game = null;
}
@@ -407,7 +407,7 @@ namespace Torch
public virtual void Start()
{
Game.SignalStart();
if (!Game.WaitFor(VRageGame.GameState.Running, _gameStateChangeTimeout))
if (!Game.WaitFor(VRageGame.GameState.Running))
Log.Warn("Failed to wait for the game to be started");
}
@@ -416,7 +416,7 @@ namespace Torch
{
LogManager.Flush();
Game.SignalStop();
if (!Game.WaitFor(VRageGame.GameState.Stopped, _gameStateChangeTimeout))
if (!Game.WaitFor(VRageGame.GameState.Stopped))
Log.Warn("Failed to wait for the game to be stopped");
}