Fix post world generation behavior
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@@ -87,7 +87,15 @@ namespace Torch.Server.Managers
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public void SelectWorld(string worldPath, bool modsOnly = true)
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public void SelectWorld(string worldPath, bool modsOnly = true)
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{
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{
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DedicatedConfig.LoadWorld = worldPath;
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DedicatedConfig.LoadWorld = worldPath;
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DedicatedConfig.SelectedWorld = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == worldPath);
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var worldInfo = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == worldPath);
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if (worldInfo?.Checkpoint == null)
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{
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worldInfo = new WorldViewModel(worldPath);
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DedicatedConfig.Worlds.Add(worldInfo);
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}
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DedicatedConfig.SelectedWorld = worldInfo;
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if (DedicatedConfig.SelectedWorld?.Checkpoint != null)
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if (DedicatedConfig.SelectedWorld?.Checkpoint != null)
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{
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{
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DedicatedConfig.Mods.Clear();
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DedicatedConfig.Mods.Clear();
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@@ -93,7 +93,6 @@ namespace Torch.Server
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_instanceManager.SelectWorld(worldPath, false);
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_instanceManager.SelectWorld(worldPath, false);
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_instanceManager.LoadInstance(worldPath);
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_instanceManager.ImportSelectedWorldConfig();
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_instanceManager.ImportSelectedWorldConfig();
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Close();
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Close();
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}
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}
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