feature: Add console command listener for nogui scenarios
This commit is contained in:
54
Torch.Server/Managers/ConsoleCommandManager.cs
Normal file
54
Torch.Server/Managers/ConsoleCommandManager.cs
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@@ -0,0 +1,54 @@
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using NLog;
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using System;
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using System.Threading;
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using Torch.API;
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using Torch.API.Managers;
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using Torch.Commands;
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using Torch.Managers;
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namespace Torch.Server.Managers
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{
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internal class ConsoleCommandManager(ITorchBase torchInstance) : Manager(torchInstance)
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{
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private static readonly Logger Log = LogManager.GetCurrentClassLogger();
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[Dependency]
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private CommandManager _commandManager;
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public override void Attach()
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{
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if (!Torch.Config.NoGui)
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return;
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Log.Info("Starting console command listener");
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new Thread(CommandListener)
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{
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Name = "Console Command Listener",
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IsBackground = true,
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}.Start();
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}
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private void CommandListener()
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{
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while (Torch.GameState < TorchGameState.Unloading)
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{
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var line = Console.ReadLine();
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if (line == null)
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break;
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Torch.Invoke(() =>
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{
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if (!_commandManager.HandleCommandFromServer(line, LogResponse))
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Log.Error("Invalid input '{0}'", line);
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});
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}
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}
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private void LogResponse(TorchChatMessage message)
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{
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Log.Info(message.Message);
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}
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}
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}
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@@ -59,6 +59,7 @@ namespace Torch.Server
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var sessionManager = Managers.GetManager<ITorchSessionManager>();
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var sessionManager = Managers.GetManager<ITorchSessionManager>();
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sessionManager.AddFactory(_ => new MultiplayerManagerDedicated(this));
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sessionManager.AddFactory(_ => new MultiplayerManagerDedicated(this));
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sessionManager.AddFactory(_ => new ConsoleCommandManager(this));
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sessionManager.SessionStateChanged += OnSessionStateChanged;
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sessionManager.SessionStateChanged += OnSessionStateChanged;
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// Needs to be done at some point after MyVRageWindows.Init
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// Needs to be done at some point after MyVRageWindows.Init
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@@ -1,4 +1,5 @@
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using System;
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using System;
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using JetBrains.Annotations;
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using Torch.API;
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using Torch.API;
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using Torch.API.Managers;
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using Torch.API.Managers;
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@@ -25,6 +26,7 @@ namespace Torch.Managers
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/// </code>
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/// </code>
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/// </example>
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/// </example>
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[AttributeUsage(AttributeTargets.Field)]
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[AttributeUsage(AttributeTargets.Field)]
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[MeansImplicitUse(ImplicitUseKindFlags.Assign)]
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public class DependencyAttribute : Attribute
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public class DependencyAttribute : Attribute
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{
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{
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/// <summary>
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/// <summary>
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