diff --git a/Torch.API/Torch.API.csproj b/Torch.API/Torch.API.csproj
index 83783d4..c7137e0 100644
--- a/Torch.API/Torch.API.csproj
+++ b/Torch.API/Torch.API.csproj
@@ -74,11 +74,6 @@
..\GameBinaries\SpaceEngineers.ObjectBuilders.XmlSerializers.dll
False
-
- False
- ..\GameBinaries\SteamSDK.dll
- False
-
diff --git a/Torch.Server/Managers/InstanceManager.cs b/Torch.Server/Managers/InstanceManager.cs
index c6b1d3b..82ecd95 100644
--- a/Torch.Server/Managers/InstanceManager.cs
+++ b/Torch.Server/Managers/InstanceManager.cs
@@ -105,9 +105,10 @@ namespace Torch.Server.Managers
var sb = new StringBuilder();
foreach (var mod in world.Checkpoint.Mods)
sb.AppendLine(mod.PublishedFileId.ToString());
-
+
DedicatedConfig.Mods = world.Checkpoint.Mods.Select(x => x.PublishedFileId).ToList();
+
Log.Debug("Loaded mod list from world");
if (!modsOnly)
@@ -165,7 +166,8 @@ namespace Torch.Server.Managers
checkpoint.SessionName = DedicatedConfig.WorldName;
checkpoint.Settings = DedicatedConfig.SessionSettings;
checkpoint.Mods.Clear();
- foreach (var modId in DedicatedConfig.Model.Mods)
+
+ foreach (var modId in DedicatedConfig.Mods)
checkpoint.Mods.Add(new MyObjectBuilder_Checkpoint.ModItem(modId));
MyObjectBuilderSerializer.SerializeXML(sandboxPath, false, checkpoint);
diff --git a/Torch.Server/Managers/MultiplayerManagerDedicated.cs b/Torch.Server/Managers/MultiplayerManagerDedicated.cs
index 6420e85..60e1b67 100644
--- a/Torch.Server/Managers/MultiplayerManagerDedicated.cs
+++ b/Torch.Server/Managers/MultiplayerManagerDedicated.cs
@@ -11,7 +11,7 @@ using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
using Sandbox.Game.World;
-using SteamSDK;
+using Steamworks;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
@@ -150,9 +150,8 @@ namespace Torch.Server.Managers
//Largely copied from SE
private void ValidateAuthTicketResponse(ulong steamId, JoinResult response, ulong steamOwner)
{
- var state = new P2PSessionState();
- Peer2Peer.GetSessionState(steamId, ref state);
- var ip = state.GetRemoteIP();
+ //SteamNetworking.GetP2PSessionState(new CSteamID(steamId), out P2PSessionState_t state);
+ var ip = "0"; //state.GetRemoteIP();
_log.Debug($"ValidateAuthTicketResponse(user={steamId}, response={response}, owner={steamOwner})");
diff --git a/Torch.Server/Torch.Server.csproj b/Torch.Server/Torch.Server.csproj
index 02fd9a0..04e32f5 100644
--- a/Torch.Server/Torch.Server.csproj
+++ b/Torch.Server/Torch.Server.csproj
@@ -117,10 +117,8 @@
..\GameBinaries\SpaceEngineers.ObjectBuilders.XmlSerializers.dll
False
-
- False
- ..\GameBinaries\SteamSDK.dll
- False
+
+ ..\GameBinaries\Steamworks.NET.dll
diff --git a/Torch.Server/ViewModels/ConfigDedicatedViewModel.cs b/Torch.Server/ViewModels/ConfigDedicatedViewModel.cs
index 7838e5e..e0014f1 100644
--- a/Torch.Server/ViewModels/ConfigDedicatedViewModel.cs
+++ b/Torch.Server/ViewModels/ConfigDedicatedViewModel.cs
@@ -76,8 +76,9 @@ namespace Torch.Server.ViewModels
public List Administrators { get => _config.Administrators; set => SetValue(x => _config.Administrators = x, value); }
public List Banned { get => _config.Banned; set => SetValue(x => _config.Banned = x, value); }
-
- public List Mods { get => _config.Mods; set => SetValue(x => _config.Mods = x, value); }
+
+ private List _mods = new List();
+ public List Mods { get => _mods; set => SetValue(x => _mods = x, value); }
public int AsteroidAmount { get => _config.AsteroidAmount; set => SetValue(x => _config.AsteroidAmount = x, value); }
diff --git a/Torch.Server/ViewModels/SessionSettingsViewModel.cs b/Torch.Server/ViewModels/SessionSettingsViewModel.cs
index b0337fb..39f6dff 100644
--- a/Torch.Server/ViewModels/SessionSettingsViewModel.cs
+++ b/Torch.Server/ViewModels/SessionSettingsViewModel.cs
@@ -59,7 +59,7 @@ namespace Torch.Server.ViewModels
///
[Display(Name = "Enable block limits")]
- public System.Boolean EnableBlockLimits { get => _settings.EnableBlockLimits; set => SetValue(ref _settings.EnableBlockLimits, value); }
+ public MyBlockLimitsEnabledEnum EnableBlockLimits { get => _settings.BlockLimitsEnabled; set => SetValue(ref _settings.BlockLimitsEnabled, value); }
///
[Display(Name = "Enable remote removal of owned blocks")]
diff --git a/Torch.Server/ViewModels/SteamUserViewModel.cs b/Torch.Server/ViewModels/SteamUserViewModel.cs
index 87d4987..56bbd9f 100644
--- a/Torch.Server/ViewModels/SteamUserViewModel.cs
+++ b/Torch.Server/ViewModels/SteamUserViewModel.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
-using SteamSDK;
+using Steamworks;
namespace Torch.Server.ViewModels
{
@@ -15,7 +15,7 @@ namespace Torch.Server.ViewModels
public SteamUserViewModel(ulong id)
{
SteamId = id;
- Name = SteamAPI.Instance.Friends.GetPersonaName(id);
+ Name = SteamFriends.GetFriendPersonaName(new CSteamID(id));
}
public SteamUserViewModel() : this(0) { }
diff --git a/Torch.Server/Views/ChatControl.xaml.cs b/Torch.Server/Views/ChatControl.xaml.cs
index 5cce943..3aa3d17 100644
--- a/Torch.Server/Views/ChatControl.xaml.cs
+++ b/Torch.Server/Views/ChatControl.xaml.cs
@@ -19,7 +19,6 @@ using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.World;
-using SteamSDK;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
diff --git a/Torch.Server/Views/ModsControl.xaml.cs b/Torch.Server/Views/ModsControl.xaml.cs
index e9d4641..3fc7ec2 100644
--- a/Torch.Server/Views/ModsControl.xaml.cs
+++ b/Torch.Server/Views/ModsControl.xaml.cs
@@ -15,7 +15,6 @@ using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Sandbox.Engine.Networking;
-using SteamSDK;
using VRage.Game;
namespace Torch.Server
@@ -45,16 +44,16 @@ namespace Torch.Server
mods = dialog.Result;
}
- foreach (var id in mods)
- {
- var details = SteamHelper.GetItemDetails(id);
- if (details.FileType != WorkshopFileType.Community)
- continue;
+ //foreach (var id in mods)
+ //{
+ // var details = SteamHelper.GetItemDetails(id);
+ // if (details.FileType != WorkshopFileType.Community)
+ // continue;
- var item = SteamHelper.GetModItem(details);
- var desc = details.Description.Length < 500 ? details.Description : details.Description.Substring(0, 500);
- ModList.Items.Add(new ModViewModel(item, desc));
- }
+ // var item = SteamHelper.GetModItem(details);
+ // var desc = details.Description.Length < 500 ? details.Description : details.Description.Substring(0, 500);
+ // ModList.Items.Add(new ModViewModel(item, desc));
+ //}
}
private void modList_OnMouseDoubleClick(object sender, MouseButtonEventArgs e)
diff --git a/Torch.Server/Views/PlayerListControl.xaml.cs b/Torch.Server/Views/PlayerListControl.xaml.cs
index d7c2179..bc26eb6 100644
--- a/Torch.Server/Views/PlayerListControl.xaml.cs
+++ b/Torch.Server/Views/PlayerListControl.xaml.cs
@@ -19,7 +19,6 @@ using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using Sandbox.ModAPI;
-using SteamSDK;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
diff --git a/Torch/Commands/TorchCommands.cs b/Torch/Commands/TorchCommands.cs
index d8144ff..53f68b9 100644
--- a/Torch/Commands/TorchCommands.cs
+++ b/Torch/Commands/TorchCommands.cs
@@ -10,7 +10,7 @@ using System.Threading.Tasks;
using System.Timers;
using Sandbox.Game.Multiplayer;
using Sandbox.ModAPI;
-using SteamSDK;
+using Steamworks;
using Torch;
using Torch.API;
using Torch.API.Managers;
@@ -33,11 +33,14 @@ namespace Torch.Commands
[Permission(MyPromoteLevel.None)]
public void GetIP(ulong steamId = 0)
{
- var state = new P2PSessionState();
+ Context.Respond("Cannot obtain client IP.");
+ return;
+
if (steamId == 0)
steamId = Context.Player.SteamUserId;
- Peer2Peer.GetSessionState(steamId, ref state);
- var ip = new IPAddress(BitConverter.GetBytes(state.RemoteIP).Reverse().ToArray());
+
+ SteamNetworking.GetP2PSessionState(new CSteamID(steamId), out P2PSessionState_t state);
+ var ip = new IPAddress(BitConverter.GetBytes(state.m_nRemoteIP).Reverse().ToArray());
Context.Respond($"Your IP is {ip}");
}
diff --git a/Torch/Managers/MultiplayerManagerBase.cs b/Torch/Managers/MultiplayerManagerBase.cs
index 82c131c..c8c68b8 100644
--- a/Torch/Managers/MultiplayerManagerBase.cs
+++ b/Torch/Managers/MultiplayerManagerBase.cs
@@ -21,7 +21,6 @@ using Sandbox.Game.Entities.Character;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using Sandbox.ModAPI;
-using SteamSDK;
using Torch.API;
using Torch.API.Managers;
using Torch.Collections;
diff --git a/Torch/Managers/NetworkManager/NetworkManager.cs b/Torch/Managers/NetworkManager/NetworkManager.cs
index 95a3032..139deaa 100644
--- a/Torch/Managers/NetworkManager/NetworkManager.cs
+++ b/Torch/Managers/NetworkManager/NetworkManager.cs
@@ -29,6 +29,8 @@ namespace Torch.Managers
private static Func _typeTableGetter;
[ReflectedGetter(Name = "m_methodInfoLookup")]
private static Func> _methodInfoLookupGetter;
+ [ReflectedMethod(Type = typeof(MyReplicationLayer), Name = "GetObjectByNetworkId")]
+ private static Func _getObjectByNetworkId;
public NetworkManager(ITorchBase torchInstance) : base(torchInstance)
{
@@ -133,7 +135,7 @@ namespace Torch.Managers
}
var stream = new BitStream();
- stream.ResetRead(packet);
+ stream.ResetRead(packet.BitStream);
var networkId = stream.ReadNetworkId();
//this value is unused, but removing this line corrupts the rest of the stream
@@ -150,7 +152,8 @@ namespace Torch.Managers
}
else // Instance event
{
- var sendAs = ((MyReplicationLayer)MyMultiplayer.ReplicationLayer).GetObjectByNetworkId(networkId);
+ //var sendAs = ((MyReplicationLayer)MyMultiplayer.ReplicationLayer).GetObjectByNetworkId(networkId);
+ var sendAs = _getObjectByNetworkId((MyReplicationLayer)MyMultiplayer.ReplicationLayer, networkId);
if (sendAs == null)
{
return;
diff --git a/Torch/Managers/UpdateManager.cs b/Torch/Managers/UpdateManager.cs
index 4a76c13..bdaaf32 100644
--- a/Torch/Managers/UpdateManager.cs
+++ b/Torch/Managers/UpdateManager.cs
@@ -11,7 +11,6 @@ using System.Threading;
using System.Threading.Tasks;
using NLog;
using Octokit;
-using SteamSDK;
using Torch.API;
namespace Torch.Managers
diff --git a/Torch/Patches/ObjectFactoryInitPatch.cs b/Torch/Patches/ObjectFactoryInitPatch.cs
index 51fc46e..c680edd 100644
--- a/Torch/Patches/ObjectFactoryInitPatch.cs
+++ b/Torch/Patches/ObjectFactoryInitPatch.cs
@@ -31,6 +31,7 @@ namespace Torch.Patches
internal static void ForceRegisterAssemblies()
{
+ var userAssemblies = MyPlugins.UserAssemblies;
// static MyEntities() called by MySandboxGame.ForceStaticCtor
RuntimeHelpers.RunClassConstructor(typeof(MyEntities).TypeHandle);
{
@@ -38,7 +39,14 @@ namespace Torch.Patches
ObjectFactory_RegisterFromAssemblySafe(factory, typeof(MySandboxGame).Assembly); // calling assembly
ObjectFactory_RegisterFromAssemblySafe(factory, MyPlugins.GameAssembly);
ObjectFactory_RegisterFromAssemblySafe(factory, MyPlugins.SandboxAssembly);
- ObjectFactory_RegisterFromAssemblySafe(factory, MyPlugins.UserAssembly);
+ //ObjectFactory_RegisterFromAssemblySafe(factory, MyPlugins.UserAssembly);
+ if (userAssemblies != null)
+ {
+ foreach (var assembly in userAssemblies)
+ {
+ ObjectFactory_RegisterFromAssemblySafe(factory, assembly);
+ }
+ }
}
// static MyGuiManager():
@@ -51,7 +59,14 @@ namespace Torch.Patches
ComponentTypeFactory_RegisterFromAssemblySafe(MyPlugins.SandboxAssembly);
ComponentTypeFactory_RegisterFromAssemblySafe(MyPlugins.GameAssembly);
ComponentTypeFactory_RegisterFromAssemblySafe(MyPlugins.SandboxGameAssembly);
- ComponentTypeFactory_RegisterFromAssemblySafe(MyPlugins.UserAssembly);
+ //ComponentTypeFactory_RegisterFromAssemblySafe(MyPlugins.UserAssembly);
+ if (userAssemblies != null)
+ {
+ foreach (var assembly in userAssemblies)
+ {
+ ComponentTypeFactory_RegisterFromAssemblySafe(assembly);
+ }
+ }
}
// static MyObjectPoolManager()
diff --git a/Torch/SteamHelper.cs b/Torch/SteamHelper.cs
deleted file mode 100644
index d9e92c3..0000000
--- a/Torch/SteamHelper.cs
+++ /dev/null
@@ -1,132 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Linq;
-using System.Text;
-using System.Text.RegularExpressions;
-using System.Threading;
-using System.Threading.Tasks;
-using Microsoft.Win32;
-using NLog;
-using Sandbox;
-using Sandbox.Engine.Networking;
-using Sandbox.Engine.Platform;
-using SteamSDK;
-using Torch.API;
-using VRage.Game;
-
-namespace Torch
-{
- public static class SteamHelper
- {
- private static CancellationTokenSource _tokenSource = new CancellationTokenSource();
- private static CancellationToken _cancelToken;
- private static Logger _log = LogManager.GetCurrentClassLogger();
- public static string BasePath { get; private set; }
- private static string _libraryFolders;
-
- public static void Init()
- {
- BasePath = Registry.GetValue(@"HKEY_CURRENT_USER\Software\Valve\Steam", "SteamPath", null) as string;
- _libraryFolders = File.ReadAllText(Path.Combine(BasePath, @"steamapps\libraryfolders.vdf"));
- _cancelToken = _tokenSource.Token;
-
- Task.Run(() =>
- {
- while (!_cancelToken.IsCancellationRequested)
- {
- SteamAPI.Instance.RunCallbacks();
- Thread.Sleep(100);
- }
- });
- }
-
- public static void StopCallbackLoop()
- {
- _tokenSource.Cancel();
- }
-
- public static MySteamWorkshop.SubscribedItem GetItemInfo(ulong itemId)
- {
- MySteamWorkshop.SubscribedItem item = null;
-
- using (var mre = new ManualResetEvent(false))
- {
- SteamAPI.Instance.RemoteStorage.GetPublishedFileDetails(itemId, 0, (ioFail, result) =>
- {
- if (!ioFail && result.Result == Result.OK)
- {
- item = new MySteamWorkshop.SubscribedItem
- {
- Title = result.Title,
- Description = result.Description,
- PublishedFileId = result.PublishedFileId,
- SteamIDOwner = result.SteamIDOwner,
- Tags = result.Tags.Split(' '),
- TimeUpdated = result.TimeUpdated,
- UGCHandle = result.FileHandle
- };
- }
- else
- {
- _log.Error($"Failed to get item info for {itemId}");
- }
-
- mre.Set();
- });
-
- mre.WaitOne();
- mre.Reset();
-
- return item;
- }
- }
-
- public static SteamUGCDetails GetItemDetails(ulong itemId)
- {
- SteamUGCDetails details = default(SteamUGCDetails);
- using (var re = new AutoResetEvent(false))
- {
- SteamAPI.Instance.UGC.RequestUGCDetails(itemId, 0, (b, result) =>
- {
- if (!b && result.Details.Result == Result.OK)
- details = result.Details;
- else
- _log.Error($"Failed to get item details for {itemId}");
-
- re.Set();
- });
-
- re.WaitOne();
- }
-
- return details;
- }
-
- public static MyObjectBuilder_Checkpoint.ModItem GetModItem(ulong modId)
- {
- var details = GetItemDetails(modId);
- return new MyObjectBuilder_Checkpoint.ModItem(null, modId, details.Title);
- }
-
- public static MyObjectBuilder_Checkpoint.ModItem GetModItem(SteamUGCDetails details)
- {
- return new MyObjectBuilder_Checkpoint.ModItem(null, details.PublishedFileId, details.Title);
- }
-
- public static string GetInstallFolder(string subfolderName)
- {
- var basePaths = new List();
- var matches = Regex.Matches(_libraryFolders, @"""\d+""[ \t]+""([^""]+)""", RegexOptions.Singleline);
- foreach (Match match in matches)
- {
- basePaths.Add(match.Groups[1].Value);
- }
-
- var path = basePaths.Select(p => Path.Combine(p, "SteamApps", "common", subfolderName)).FirstOrDefault(Directory.Exists);
- if (path != null && !path.EndsWith("\\"))
- path += "\\";
- return path;
- }
- }
-}
diff --git a/Torch/SteamService.cs b/Torch/SteamService.cs
deleted file mode 100644
index 552bc4f..0000000
--- a/Torch/SteamService.cs
+++ /dev/null
@@ -1,95 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-using NLog;
-using SteamSDK;
-using VRage.Steam;
-using Sandbox;
-using Sandbox.Engine.Networking;
-using Torch.Utils;
-using VRage.GameServices;
-
-namespace Torch
-{
- ///
- /// SNAGGED FROM PHOENIX84'S SE WORKSHOP TOOL
- /// Keen's steam service calls RestartIfNecessary, which triggers steam to think the game was launched
- /// outside of Steam, which causes this process to exit, and the game to launch instead with an arguments warning.
- /// We have to override the default behavior, then forcibly set the correct options.
- ///
- public class SteamService : MySteamService
- {
- private static readonly Logger _log = LogManager.GetCurrentClassLogger();
-
-#pragma warning disable 649
- [ReflectedSetter(Name = nameof(SteamServerAPI))]
- private static Action _steamServerAPISetter;
- [ReflectedSetter(Name = "m_gameServer")]
- private static Action _steamGameServerSetter;
- [ReflectedSetter(Name = nameof(AppId))]
- private static Action _steamAppIdSetter;
- [ReflectedSetter(Name = nameof(API))]
- private static Action _steamApiSetter;
- [ReflectedSetter(Name = nameof(IsActive))]
- private static Action _steamIsActiveSetter;
- [ReflectedSetter(Name = nameof(UserId))]
- private static Action _steamUserIdSetter;
- [ReflectedSetter(Name = nameof(UserName))]
- private static Action _steamUserNameSetter;
- [ReflectedSetter(Name = nameof(OwnsGame))]
- private static Action _steamOwnsGameSetter;
- [ReflectedSetter(Name = nameof(UserUniverse))]
- private static Action _steamUserUniverseSetter;
- [ReflectedSetter(Name = nameof(BranchName))]
- private static Action _steamBranchNameSetter;
- [ReflectedSetter(Name = nameof(InventoryAPI))]
- private static Action _steamInventoryAPISetter;
- [ReflectedMethod]
- private static Action RegisterCallbacks;
- [ReflectedSetter(Name = nameof(Peer2Peer))]
- private static Action _steamPeer2PeerSetter;
-#pragma warning restore 649
-
- public SteamService(bool isDedicated, uint appId)
- : base(true, appId)
- {
- SteamServerAPI.Instance.Dispose();
- _steamServerAPISetter.Invoke(this, null);
- _steamGameServerSetter.Invoke(this, null);
- _steamAppIdSetter.Invoke(this, appId);
-
- if (isDedicated)
- {
- _steamServerAPISetter.Invoke(this, null);
- _steamGameServerSetter.Invoke(this, new MySteamGameServer());
- }
- else
- {
- SteamAPI steamApi = SteamAPI.Instance;
- _steamApiSetter.Invoke(this, steamApi);
- bool initResult = steamApi.Init();
- if (!initResult)
- _log.Warn("Failed to initialize SteamService");
- _steamIsActiveSetter.Invoke(this, initResult);
-
- if (IsActive)
- {
- _steamUserIdSetter.Invoke(this, steamApi.GetSteamUserId());
- _steamUserNameSetter.Invoke(this, steamApi.GetSteamName());
- _steamOwnsGameSetter.Invoke(this, steamApi.HasGame());
- _steamUserUniverseSetter.Invoke(this, (MyGameServiceUniverse)steamApi.GetSteamUserUniverse());
- _steamBranchNameSetter.Invoke(this, steamApi.GetBranchName());
- steamApi.LoadStats();
-
- _steamInventoryAPISetter.Invoke(this, new MySteamInventory());
- RegisterCallbacks(this);
- } else
- _log.Warn("SteamService isn't initialized; Torch Client won't start");
- }
-
- _steamPeer2PeerSetter.Invoke(this, new MySteamPeer2Peer());
- }
- }
-}
diff --git a/Torch/Torch.csproj b/Torch/Torch.csproj
index 703a964..9c803a5 100644
--- a/Torch/Torch.csproj
+++ b/Torch/Torch.csproj
@@ -84,9 +84,8 @@
..\GameBinaries\SpaceEngineers.ObjectBuilders.XmlSerializers.dll
False
-
- ..\GameBinaries\SteamSDK.dll
- False
+
+ ..\GameBinaries\Steamworks.NET.dll
@@ -254,13 +253,11 @@
-
-
diff --git a/Torch/Utils/MiscExtensions.cs b/Torch/Utils/MiscExtensions.cs
index 6f97755..272b20d 100644
--- a/Torch/Utils/MiscExtensions.cs
+++ b/Torch/Utils/MiscExtensions.cs
@@ -6,7 +6,7 @@ using System.Net;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
-using SteamSDK;
+using Steamworks;
namespace Torch.Utils
{
@@ -52,10 +52,10 @@ namespace Torch.Utils
return result;
}
- public static IPAddress GetRemoteIP(this P2PSessionState state)
+ public static IPAddress GetRemoteIP(this P2PSessionState_t state)
{
// What is endianness anyway?
- return new IPAddress(BitConverter.GetBytes(state.RemoteIP).Reverse().ToArray());
+ return new IPAddress(BitConverter.GetBytes(state.m_nRemoteIP).Reverse().ToArray());
}
}
}
diff --git a/Torch/Utils/Reflection.cs b/Torch/Utils/Reflection.cs
index 5234a29..fbbbb46 100644
--- a/Torch/Utils/Reflection.cs
+++ b/Torch/Utils/Reflection.cs
@@ -5,7 +5,6 @@ using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using NLog;
-using SteamSDK;
namespace Torch.Utils
{
diff --git a/Torch/VRageGame.cs b/Torch/VRageGame.cs
index 49dc49d..eafe74a 100644
--- a/Torch/VRageGame.cs
+++ b/Torch/VRageGame.cs
@@ -35,6 +35,7 @@ using VRage.Plugins;
using VRage.Steam;
using VRage.Utils;
using VRageRender;
+using MyRenderProfiler = VRage.Profiler.MyRenderProfiler;
namespace Torch
{
@@ -198,8 +199,8 @@ namespace Torch
MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
}
MyRenderProxy.Initialize(renderer);
- MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
- MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
+ MyRenderProfiler.SetAutocommit(false);
+ MyRenderProfiler.InitMemoryHack("MainEntryPoint");
}
// Loads object builder serializers. Intuitive, right?
@@ -276,7 +277,7 @@ namespace Torch
MyObjectBuilder_Checkpoint checkpoint = MyLocalCache.LoadCheckpoint(sessionPath, out checkpointSize);
if (MySession.IsCompatibleVersion(checkpoint))
{
- if (MySteamWorkshop.DownloadWorldModsBlocking(checkpoint.Mods).Success)
+ if (MyWorkshop.DownloadWorldModsBlocking(checkpoint.Mods).Success)
{
// MySpaceAnalytics.Instance.SetEntry(MyGameEntryEnum.Load);
MySession.Load(sessionPath, checkpoint, checkpointSize);
diff --git a/Torch/ViewModels/PlayerViewModel.cs b/Torch/ViewModels/PlayerViewModel.cs
index c05a64c..857bb41 100644
--- a/Torch/ViewModels/PlayerViewModel.cs
+++ b/Torch/ViewModels/PlayerViewModel.cs
@@ -4,7 +4,6 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer;
-using SteamSDK;
using Torch.API;
using VRage.Replication;