Auto-generate configuration dialog, fix logger names, prepare for async initialization
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@@ -1,40 +1,20 @@
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using Sandbox;
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using Sandbox.Engine.Utils;
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using Sandbox.Game;
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using NLog;
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using Sandbox;
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using Sandbox.Game.Multiplayer;
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using Sandbox.Game.World;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Security.Principal;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Xml.Serialization.GeneratedAssembly;
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using NLog;
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using Sandbox.Engine.Analytics;
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using Sandbox.Game.Multiplayer;
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using Sandbox.ModAPI;
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using SteamSDK;
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using Torch.API;
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using Torch.API.Managers;
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using Torch.API.Session;
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using Torch.Managers;
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using Torch.Server.Managers;
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using Torch.Utils;
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using VRage.Dedicated;
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using VRage.FileSystem;
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using VRage.Game;
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using VRage.Game.ModAPI;
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using VRage.Game.ObjectBuilder;
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using VRage.Game.SessionComponents;
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using VRage.Library;
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using VRage.ObjectBuilders;
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using VRage.Plugins;
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using VRage.Utils;
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#pragma warning disable 618
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@@ -131,7 +111,6 @@ namespace Torch.Server
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Sandbox.Engine.Platform.Game.IsDedicated = true;
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base.Init();
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Managers.GetManager<ITorchSessionManager>().SessionStateChanged += OnSessionStateChanged;
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GetManager<InstanceManager>().LoadInstance(Config.InstancePath);
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}
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