Refactor server initialization for service support
This commit is contained in:
184
Torch.Server/Initializer.cs
Normal file
184
Torch.Server/Initializer.cs
Normal file
@@ -0,0 +1,184 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Net;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using NLog;
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using Torch.Utils;
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namespace Torch.Server
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{
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public class Initializer
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{
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private static readonly Logger Log = LogManager.GetLogger(nameof(Initializer));
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private bool _init;
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private const string STEAMCMD_DIR = "steamcmd";
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private const string STEAMCMD_ZIP = "temp.zip";
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private static readonly string STEAMCMD_PATH = $"{STEAMCMD_DIR}\\steamcmd.exe";
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private static readonly string RUNSCRIPT_PATH = $"{STEAMCMD_DIR}\\runscript.txt";
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private const string RUNSCRIPT = @"force_install_dir ../
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login anonymous
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app_update 298740
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quit";
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private TorchAssemblyResolver _resolver;
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private TorchConfig _config;
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private TorchServer _server;
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private string _basePath;
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public TorchConfig Config => _config;
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public TorchServer Server => _server;
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public Initializer(string basePath)
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{
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_basePath = basePath;
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}
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public bool Initialize(string[] args)
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{
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if (_init)
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return false;
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AppDomain.CurrentDomain.UnhandledException += HandleException;
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if (!args.Contains("-noupdate"))
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RunSteamCmd();
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_resolver = new TorchAssemblyResolver(Path.Combine(_basePath, "DedicatedServer64"));
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_config = InitConfig();
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if (!_config.Parse(args))
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return false;
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if (!string.IsNullOrEmpty(_config.WaitForPID))
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{
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try
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{
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var pid = int.Parse(_config.WaitForPID);
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var waitProc = Process.GetProcessById(pid);
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Log.Info("Continuing in 5 seconds.");
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Thread.Sleep(5000);
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if (!waitProc.HasExited)
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{
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Log.Warn($"Killing old process {pid}.");
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waitProc.Kill();
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}
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}
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catch
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{
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// ignored
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}
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}
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_init = true;
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return true;
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}
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public void Run()
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{
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_server = new TorchServer(_config);
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_server.Init();
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if (_config.NoGui || _config.Autostart)
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{
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new Thread(_server.Start).Start();
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}
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if (!_config.NoGui)
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{
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new TorchUI(_server).ShowDialog();
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}
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_resolver?.Dispose();
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}
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private TorchConfig InitConfig()
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{
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var configName = "Torch.cfg";
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var configPath = Path.Combine(Directory.GetCurrentDirectory(), configName);
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if (File.Exists(configName))
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{
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Log.Info($"Loading config {configPath}");
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return TorchConfig.LoadFrom(configPath);
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}
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else
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{
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Log.Info($"Generating default config at {configPath}");
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var config = new TorchConfig { InstancePath = Path.GetFullPath("Instance") };
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config.Save(configPath);
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return config;
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}
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}
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private static void RunSteamCmd()
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{
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var log = LogManager.GetLogger("SteamCMD");
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if (!Directory.Exists(STEAMCMD_DIR))
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{
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Directory.CreateDirectory(STEAMCMD_DIR);
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}
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if (!File.Exists(RUNSCRIPT_PATH))
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File.WriteAllText(RUNSCRIPT_PATH, RUNSCRIPT);
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if (!File.Exists(STEAMCMD_PATH))
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{
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try
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{
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log.Info("Downloading SteamCMD.");
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using (var client = new WebClient())
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client.DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", STEAMCMD_ZIP);
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ZipFile.ExtractToDirectory(STEAMCMD_ZIP, STEAMCMD_DIR);
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File.Delete(STEAMCMD_ZIP);
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log.Info("SteamCMD downloaded successfully!");
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}
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catch
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{
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log.Error("Failed to download SteamCMD, unable to update the DS.");
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return;
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}
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}
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log.Info("Checking for DS updates.");
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var steamCmdProc = new ProcessStartInfo(STEAMCMD_PATH, "+runscript runscript.txt")
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{
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WorkingDirectory = Path.Combine(Directory.GetCurrentDirectory(), STEAMCMD_DIR),
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UseShellExecute = false,
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RedirectStandardOutput = true,
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StandardOutputEncoding = Encoding.ASCII
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};
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var cmd = Process.Start(steamCmdProc);
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// ReSharper disable once PossibleNullReferenceException
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while (!cmd.HasExited)
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{
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log.Info(cmd.StandardOutput.ReadLine());
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Thread.Sleep(100);
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}
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}
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private void HandleException(object sender, UnhandledExceptionEventArgs e)
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{
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var ex = (Exception)e.ExceptionObject;
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Log.Fatal(ex);
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Console.WriteLine("Exiting in 5 seconds.");
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Thread.Sleep(5000);
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if (_config.RestartOnCrash)
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{
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var exe = typeof(Program).Assembly.Location;
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_config.WaitForPID = Process.GetCurrentProcess().Id.ToString();
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Process.Start(exe, _config.ToString());
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}
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//1627 = Function failed during execution.
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Environment.Exit(1627);
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}
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}
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}
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@@ -25,6 +25,7 @@ using System.IO.Compression;
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using System.Net;
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using System.Security.Policy;
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using Torch.Server.Managers;
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using Torch.Utils;
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using VRage.FileSystem;
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using VRageRender;
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@@ -32,268 +33,32 @@ namespace Torch.Server
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{
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internal static class Program
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{
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private static ITorchServer _server;
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private static Logger _log = LogManager.GetLogger("Torch");
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private static bool _restartOnCrash;
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private static TorchConfig _config;
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private static bool _steamCmdDone;
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/// <summary>
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/// <remarks>
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/// This method must *NOT* load any types/assemblies from the vanilla game, otherwise automatic updates will fail.
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/// </summary>
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/// </remarks>
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[STAThread]
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public static void Main(string[] args)
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{
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//Ensures that all the files are downloaded in the Torch directory.
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Directory.SetCurrentDirectory(new FileInfo(typeof(Program).Assembly.Location).Directory.ToString());
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foreach (var file in Directory.GetFiles(Directory.GetCurrentDirectory(), "*.old"))
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File.Delete(file);
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AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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var workingDir = new FileInfo(typeof(Program).Assembly.Location).Directory.ToString();
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var binDir = Path.Combine(workingDir, "DedicatedServer64");
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Directory.SetCurrentDirectory(workingDir);
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if (!Environment.UserInteractive)
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{
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using (var service = new TorchService())
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using (new TorchAssemblyResolver(binDir))
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{
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ServiceBase.Run(service);
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}
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return;
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}
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//CommandLine reflection triggers assembly loading, so DS update must be completely separated.
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if (!args.Contains("-noupdate"))
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{
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if (!Directory.Exists("DedicatedServer64"))
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{
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_log.Error("Game libraries not found. Press the Enter key to install the dedicated server.");
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Console.ReadLine();
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}
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RunSteamCmd();
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}
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InitConfig();
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if (!_config.Parse(args))
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var initializer = new Initializer(workingDir);
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if (!initializer.Initialize(args))
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return;
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if (!string.IsNullOrEmpty(_config.WaitForPID))
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{
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try
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{
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var pid = int.Parse(_config.WaitForPID);
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var waitProc = Process.GetProcessById(pid);
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_log.Info("Continuing in 5 seconds.");
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Thread.Sleep(5000);
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if (!waitProc.HasExited)
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{
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_log.Warn($"Killing old process {pid}.");
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waitProc.Kill();
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}
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}
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catch
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{
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// ignored
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}
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}
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_restartOnCrash = _config.RestartOnCrash;
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RunServer(_config);
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}
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public static void InitConfig()
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{
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var configName = "Torch.cfg";
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var configPath = Path.Combine(Directory.GetCurrentDirectory(), configName);
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if (File.Exists(configName))
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{
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_log.Info($"Loading config {configPath}");
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_config = TorchConfig.LoadFrom(configPath);
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}
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else
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{
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_log.Info($"Generating default config at {configPath}");
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_config = new TorchConfig { InstancePath = Path.GetFullPath("Instance") };
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_config.Save(configPath);
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}
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}
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private const string STEAMCMD_DIR = "steamcmd";
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private const string STEAMCMD_ZIP = "temp.zip";
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private static readonly string STEAMCMD_PATH = $"{STEAMCMD_DIR}\\steamcmd.exe";
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private static readonly string RUNSCRIPT_PATH = $"{STEAMCMD_DIR}\\runscript.txt";
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private const string RUNSCRIPT = @"force_install_dir ../
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login anonymous
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app_update 298740
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quit";
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public static void RunSteamCmd()
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{
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if (_steamCmdDone)
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return;
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var log = LogManager.GetLogger("SteamCMD");
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if (!Directory.Exists(STEAMCMD_DIR))
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{
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Directory.CreateDirectory(STEAMCMD_DIR);
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}
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if (!File.Exists(RUNSCRIPT_PATH))
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File.WriteAllText(RUNSCRIPT_PATH, RUNSCRIPT);
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if (!File.Exists(STEAMCMD_PATH))
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{
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try
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{
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log.Info("Downloading SteamCMD.");
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using (var client = new WebClient())
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client.DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", STEAMCMD_ZIP);
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ZipFile.ExtractToDirectory(STEAMCMD_ZIP, STEAMCMD_DIR);
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File.Delete(STEAMCMD_ZIP);
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log.Info("SteamCMD downloaded successfully!");
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}
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catch
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{
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log.Error("Failed to download SteamCMD, unable to update the DS.");
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return;
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}
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}
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log.Info("Checking for DS updates.");
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var steamCmdProc = new ProcessStartInfo(STEAMCMD_PATH, "+runscript runscript.txt")
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{
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WorkingDirectory = Path.Combine(Directory.GetCurrentDirectory(), STEAMCMD_DIR),
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UseShellExecute = false,
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RedirectStandardOutput = true,
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StandardOutputEncoding = Encoding.ASCII
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};
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var cmd = Process.Start(steamCmdProc);
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// ReSharper disable once PossibleNullReferenceException
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while (!cmd.HasExited)
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{
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log.Info(cmd.StandardOutput.ReadLine());
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Thread.Sleep(100);
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}
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_steamCmdDone = true;
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}
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public static void RunServer(TorchConfig config)
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{
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/*
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if (!parser.ParseArguments(args, config))
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{
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_log.Error($"Parsing arguments failed: {string.Join(" ", args)}");
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return;
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}
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if (!string.IsNullOrEmpty(config.Config) && File.Exists(config.Config))
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{
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config = ServerConfig.LoadFrom(config.Config);
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parser.ParseArguments(args, config);
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}*/
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//RestartOnCrash autostart autosave=15
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//gamepath ="C:\Program Files\Space Engineers DS" instance="Hydro Survival" instancepath="C:\ProgramData\SpaceEngineersDedicated\Hydro Survival"
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/*
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if (config.InstallService)
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{
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var serviceName = $"\"Torch - {config.InstanceName}\"";
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// Working on installing the service properly instead of with sc.exe
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_log.Info($"Installing service '{serviceName}");
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var exePath = $"\"{Assembly.GetExecutingAssembly().Location}\"";
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var createInfo = new ServiceCreateInfo
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{
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Name = config.InstanceName,
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BinaryPath = exePath,
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};
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_log.Info("Service Installed");
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var runArgs = string.Join(" ", args.Skip(1));
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_log.Info($"Installing Torch as a service with arguments '{runArgs}'");
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var startInfo = new ProcessStartInfo
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{
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FileName = "sc.exe",
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Arguments = $"create Torch binPath=\"{Assembly.GetExecutingAssembly().Location} {runArgs}\"",
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CreateNoWindow = true,
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UseShellExecute = true,
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Verb = "runas"
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};
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Process.Start(startInfo).WaitForExit();
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_log.Info("Torch service installed");
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return;
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}
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if (config.UninstallService)
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{
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_log.Info("Uninstalling Torch service");
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var startInfo = new ProcessStartInfo
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{
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FileName = "sc.exe",
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Arguments = "delete Torch",
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CreateNoWindow = true,
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UseShellExecute = true,
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Verb = "runas"
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};
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Process.Start(startInfo).WaitForExit();
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_log.Info("Torch service uninstalled");
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return;
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}*/
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_server = new TorchServer(config);
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_server.Init();
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if (config.NoGui || config.Autostart)
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{
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new Thread(() => _server.Start()).Start();
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}
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if (!config.NoGui)
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{
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var ui = new TorchUI((TorchServer)_server);
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ui.ShowDialog();
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}
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}
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private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
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{
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try
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{
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var basePath = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location), "DedicatedServer64");
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string asmPath = Path.Combine(basePath, new AssemblyName(args.Name).Name + ".dll");
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if (File.Exists(asmPath))
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return Assembly.LoadFrom(asmPath);
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}
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catch
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{
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// ignored
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}
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return null;
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}
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private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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var ex = (Exception)e.ExceptionObject;
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_log.Fatal(ex);
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Console.WriteLine("Exiting in 5 seconds.");
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Thread.Sleep(5000);
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if (_restartOnCrash)
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{
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var exe = typeof(Program).Assembly.Location;
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_config.WaitForPID = Process.GetCurrentProcess().Id.ToString();
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Process.Start(exe, _config.ToString());
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}
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//1627 = Function failed during execution.
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Environment.Exit(1627);
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initializer.Run();
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}
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}
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}
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|
@@ -193,6 +193,7 @@
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<DependentUpon>AssemblyInfo.tt</DependentUpon>
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</Compile>
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<Compile Include="Properties\AssemblyInfo1.cs" />
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<Compile Include="Initializer.cs" />
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<Compile Include="ServerStatistics.cs" />
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<Compile Include="TorchConfig.cs" />
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<Compile Include="TorchService.cs">
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|
@@ -8,6 +8,7 @@ using NLog;
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namespace Torch.Server
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{
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// TODO: redesign this gerbage
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public class TorchConfig : CommandLine, ITorchConfig
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{
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private static Logger _log = LogManager.GetLogger("Config");
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|
@@ -146,7 +146,15 @@ namespace Torch.Server
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base.Start();
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// Stops RunInternal from calling MyFileSystem.InitUserSpecific(null), we call it in InstanceManager.
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MySandboxGame.IsReloading = true;
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try
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{
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_dsRunInternal.Invoke();
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}
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catch (TargetInvocationException e)
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{
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// Makes log formatting a little nicer.
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throw e.InnerException ?? e;
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}
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MySandboxGame.Log.Close();
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State = ServerState.Stopped;
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|
@@ -14,13 +14,15 @@ namespace Torch.Server
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{
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public const string Name = "Torch (SEDS)";
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private TorchServer _server;
|
||||
private static Logger _log = LogManager.GetLogger("Torch");
|
||||
private Initializer _initializer;
|
||||
|
||||
public TorchService()
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||||
{
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||||
ServiceName = Name;
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||||
var workingDir = new FileInfo(typeof(TorchService).Assembly.Location).Directory.ToString();
|
||||
Directory.SetCurrentDirectory(workingDir);
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_initializer = new Initializer(workingDir);
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|
||||
CanHandlePowerEvent = true;
|
||||
ServiceName = Name;
|
||||
CanHandleSessionChangeEvent = false;
|
||||
CanPauseAndContinue = false;
|
||||
CanStop = true;
|
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@@ -31,17 +33,8 @@ namespace Torch.Server
|
||||
{
|
||||
base.OnStart(args);
|
||||
|
||||
string configName = args.Length > 0 ? args[0] : "Torch.cfg";
|
||||
var options = new TorchConfig("Torch");
|
||||
if (File.Exists(configName))
|
||||
options = TorchConfig.LoadFrom(configName);
|
||||
else
|
||||
options.Save(configName);
|
||||
|
||||
_server = new TorchServer(options);
|
||||
_server.Init();
|
||||
_server.RunArgs = args;
|
||||
Task.Run(() => _server.Start());
|
||||
_initializer.Initialize(args);
|
||||
_initializer.Run();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -50,17 +43,5 @@ namespace Torch.Server
|
||||
_server.Stop();
|
||||
base.OnStop();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void OnShutdown()
|
||||
{
|
||||
base.OnShutdown();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override bool OnPowerEvent(PowerBroadcastStatus powerStatus)
|
||||
{
|
||||
return base.OnPowerEvent(powerStatus);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -62,7 +62,7 @@ namespace Torch.Commands
|
||||
_parameters = commandMethod.GetParameters();
|
||||
|
||||
var sb = new StringBuilder();
|
||||
sb.Append($"/{string.Join(" ", Path)} ");
|
||||
sb.Append($"!{string.Join(" ", Path)} ");
|
||||
for (var i = 0; i < _parameters.Length; i++)
|
||||
{
|
||||
var param = _parameters[i];
|
||||
|
@@ -108,6 +108,9 @@ namespace Torch.Managers
|
||||
|
||||
private async void CheckAndUpdateTorch()
|
||||
{
|
||||
// Doesn't work properly or reliably, TODO update when Jenkins is fully configured
|
||||
return;
|
||||
|
||||
if (!Torch.Config.GetTorchUpdates)
|
||||
return;
|
||||
|
||||
|
@@ -57,14 +57,19 @@ namespace Torch
|
||||
/// <inheritdoc />
|
||||
public string[] RunArgs { get; set; }
|
||||
/// <inheritdoc />
|
||||
[Obsolete("Use GetManager<T>() or the [Dependency] attribute.")]
|
||||
public IPluginManager Plugins { get; protected set; }
|
||||
/// <inheritdoc />
|
||||
[Obsolete("Use GetManager<T>() or the [Dependency] attribute.")]
|
||||
public IMultiplayerManager Multiplayer { get; protected set; }
|
||||
/// <inheritdoc />
|
||||
[Obsolete("Use GetManager<T>() or the [Dependency] attribute.")]
|
||||
public EntityManager Entities { get; protected set; }
|
||||
/// <inheritdoc />
|
||||
[Obsolete("Use GetManager<T>() or the [Dependency] attribute.")]
|
||||
public INetworkManager Network { get; protected set; }
|
||||
/// <inheritdoc />
|
||||
[Obsolete("Use GetManager<T>() or the [Dependency] attribute.")]
|
||||
public CommandManager Commands { get; protected set; }
|
||||
/// <inheritdoc />
|
||||
public event Action SessionLoading;
|
||||
|
Reference in New Issue
Block a user