Assorted bug fixes, remove dead Torch.Launcher project

This commit is contained in:
John Gross
2017-06-29 12:02:36 -07:00
parent 4b4a069adb
commit c220f899a3
43 changed files with 289 additions and 867 deletions

View File

@@ -8,11 +8,34 @@ namespace Torch.API
[Flags]
public enum ConnectionState
{
/// <summary>
/// Unknown state.
/// </summary>
Unknown,
/// <summary>
/// Connected to game.
/// </summary>
Connected = 1,
/// <summary>
/// Left the game.
/// </summary>
Left = 2,
/// <summary>
/// Disconnected from the game.
/// </summary>
Disconnected = 4,
/// <summary>
/// Kicked from the game.
/// </summary>
Kicked = 8,
/// <summary>
/// Banned from the game.
/// </summary>
Banned = 16,
}
}

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@@ -8,9 +8,24 @@ namespace Torch.API
{
public interface IChatMessage
{
/// <summary>
/// The time the message was created.
/// </summary>
DateTime Timestamp { get; }
/// <summary>
/// The SteamID of the message author.
/// </summary>
ulong SteamId { get; }
/// <summary>
/// The name of the message author.
/// </summary>
string Name { get; }
/// <summary>
/// The content of the message.
/// </summary>
string Message { get; }
}
}

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@@ -7,10 +7,24 @@ using VRage.Game.ModAPI;
namespace Torch.API
{
/// <summary>
/// Represents a player on the server.
/// </summary>
public interface IPlayer
{
/// <summary>
/// The name of the player.
/// </summary>
string Name { get; }
/// <summary>
/// The SteamID of the player.
/// </summary>
ulong SteamId { get; }
/// <summary>
/// The player's current connection state.
/// </summary>
ConnectionState State { get; }
}
}

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@@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Text;
using System.Threading.Tasks;
//Needed so Torch can set the instance here without exposing anything bad to mods or creating a circular dependency.
[assembly: InternalsVisibleTo("Torch")]
namespace Torch.API.ModAPI
{
/// <summary>
/// Entry point for mods to access Torch.
/// </summary>
public static class TorchAPI
{
internal static ITorchBase Instance;
}
}

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@@ -1,18 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.ModAPI
{
/* TODO: this without causing a circular dependency
public static class TorchAPIGateway
{
public static Version Version => TorchBase.Instance.TorchVersion;
public static IMultiplayer Multiplayer => TorchBase.Instance.Multiplayer;
public static IPluginManager Plugins => TorchBase.Instance.Plugins;
}*/
}

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@@ -30,6 +30,7 @@
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<DocumentationFile>bin\x64\Release\Torch.API.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
@@ -168,10 +169,10 @@
<Compile Include="ITorchBase.cs" />
<Compile Include="Plugins\IWpfPlugin.cs" />
<Compile Include="ModAPI\Ingame\GridExtensions.cs" />
<Compile Include="ModAPI\TorchAPIGateway.cs" />
<Compile Include="Plugins\PluginAttribute.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ServerState.cs" />
<Compile Include="ModAPI\TorchAPI.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />

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@@ -35,6 +35,7 @@
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
<DocumentationFile>bin\x64\Release\Torch.Client.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>torchicon.ico</ApplicationIcon>

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@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/>
</startup>
</configuration>

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@@ -1,9 +0,0 @@
<Application x:Class="Torch.Launcher.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Torch.Launcher"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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@@ -1,17 +0,0 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace Torch.Launcher
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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@@ -1,57 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace Torch.Launcher
{
public class Config
{
public int Version { get; set; }
public string RemoteFilePath { get; set; }
public string SpaceDirectory { get; set; }
private Config()
{
Version = 0;
RemoteFilePath = "ftp://athena.jimmacle.com/";
SpaceDirectory = @"C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64";
}
public static string GetConfigPath()
{
var appdata = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
var pistonFolder = Path.Combine(appdata, "Piston");
if (!Directory.Exists(pistonFolder))
Directory.CreateDirectory(pistonFolder);
return Path.Combine(appdata, "Piston\\config.xml");
}
public static Config Load()
{
if (!File.Exists(GetConfigPath()))
return new Config();
XmlSerializer ser = new XmlSerializer(typeof(Config));
using (var f = File.OpenRead(GetConfigPath()))
{
using (var sr = new StreamReader(f))
{
return (Config)ser.Deserialize(sr);
}
}
}
public void Save()
{
XmlSerializer ser = new XmlSerializer(typeof(Config));
using (var sw = new StreamWriter(GetConfigPath()))
{
ser.Serialize(sw, this);
}
}
}
}

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@@ -1,15 +0,0 @@
<Window x:Class="Torch.Launcher.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Torch.Launcher"
mc:Ignorable="d"
Title="Piston Launcher" ResizeMode="NoResize" Height="220" Width="400">
<StackPanel Orientation="Vertical">
<Label FontSize="50" Content="Piston Launcher" HorizontalAlignment="Center"/>
<Button x:Name="LaunchBtn" FontSize="15" Height="25" Content="Launch" Margin="5,5,5,5" Click="LaunchBtn_Click"/>
<Button x:Name="UpdateBtn" FontSize="15" Height="25" Content="Install/Update" Margin="5,5,5,5" Click="UpdateBtn_Click"/>
<Label x:Name="InfoLabel" Margin="5,5,5,5" HorizontalAlignment="Center"/>
</StackPanel>
</Window>

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@@ -1,115 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.IO;
using System.Reflection;
using Microsoft.Win32;
namespace Torch.Launcher
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private Config _config;
private TorchFileManager _fileManager;
public MainWindow()
{
InitializeComponent();
_config = Config.Load();
Title += $" v{_config.Version}";
_fileManager = new TorchFileManager(_config.RemoteFilePath);
CheckSpaceDirectory();
CheckSEBranch();
UpdatePistonFiles();
}
protected override void OnClosing(CancelEventArgs e)
{
_config.Save();
base.OnClosing(e);
}
private bool CheckSpaceDirectory()
{
if (Directory.Exists(_config.SpaceDirectory) && Directory.GetFiles(_config.SpaceDirectory).Any(i => i.Contains("SpaceEngineers.exe")))
return true;
var dialog = new SpaceDirPrompt();
dialog.ShowDialog();
if (dialog.Success)
{
_config.SpaceDirectory = dialog.SelectedDir;
return true;
}
return false;
}
private void CheckSEBranch()
{
try
{
var seAsm = Assembly.LoadFrom(Path.Combine(_config.SpaceDirectory, "VRage.Game.dll"));
MessageBox.Show("found SE assembly");
var gameType = seAsm.ExportedTypes.First(x => x.Name == "MyFinalBuildConstants");
MessageBox.Show("found build constant class");
var stable = (bool)gameType.GetField("IS_STABLE", BindingFlags.Public | BindingFlags.Static).GetValue(null);
this.Title += $"SE Branch: {(stable ? "Stable" : "Develop")}";
}
catch (Exception e)
{
MessageBox.Show("Unable to check SE branch.\n\n" + e.Message + "\n\n" + e.StackTrace);
}
}
private void UpdatePistonFiles()
{
var i = 0;
var files = _fileManager.GetDirectoryList();
foreach (var file in files)
{
if (_fileManager.UpdateIfNew(file, _config.SpaceDirectory))
{
i++;
}
}
InfoLabel.Content = $"Updated {i} files";
}
private void LaunchBtn_Click(object sender, RoutedEventArgs e)
{
if (!CheckSpaceDirectory())
return;
Directory.SetCurrentDirectory(_config.SpaceDirectory);
Process.Start(Path.Combine(_config.SpaceDirectory, "PistonClient.exe"));
Environment.Exit(0);
}
private void UpdateBtn_Click(object sender, RoutedEventArgs e)
{
var btn = (Button)sender;
btn.Content = "Up to date!";
btn.IsEnabled = false;
}
}
}

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@@ -1,55 +0,0 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Piston.Launcher")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Piston.Launcher")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@@ -1,63 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Torch.Launcher.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Torch.Launcher.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@@ -1,117 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@@ -1,26 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Torch.Launcher.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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@@ -1,7 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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@@ -1,14 +0,0 @@
<Window x:Class="Torch.Launcher.SpaceDirPrompt"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Torch.Launcher"
mc:Ignorable="d"
Title="Select SE Directory" Height="120" Width="500">
<StackPanel>
<Label Content="SE not found in the default location. Please input the path of your game's Bin64 directory." HorizontalAlignment="Center"/>
<TextBox x:Name="PathBox" Margin="5,5,5,5"/>
<Button x:Name="OkButton" Content="OK" Margin="5,5,5,5" Click="OkButton_Click"></Button>
</StackPanel>
</Window>

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@@ -1,49 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace Torch.Launcher
{
/// <summary>
/// Interaction logic for SpaceDirPrompt.xaml
/// </summary>
public partial class SpaceDirPrompt : Window
{
public string SelectedDir { get; private set; }
public bool Success { get; private set; }
public SpaceDirPrompt()
{
InitializeComponent();
}
private void OkButton_Click(object sender, RoutedEventArgs e)
{
if (!Directory.Exists(PathBox.Text))
{
MessageBox.Show(this, "That's not a valid directory.");
return;
}
if (!Directory.GetFiles(PathBox.Text).Any(i => i.Contains("SpaceEngineers.exe")))
{
MessageBox.Show(this, "SE was not found in the given directory.");
return;
}
Success = true;
SelectedDir = PathBox.Text;
Close();
}
}
}

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@@ -1,117 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{19292801-5B9C-4EE0-961F-0FA37B3A6C3D}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Torch.Launcher</RootNamespace>
<AssemblyName>Torch.Launcher</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="SpaceDirPrompt.xaml.cs">
<DependentUpon>SpaceDirPrompt.xaml</DependentUpon>
</Compile>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="Config.cs" />
<Compile Include="TorchFileManager.cs" />
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Page Include="SpaceDirPrompt.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -1,100 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
namespace Torch.Launcher
{
public class TorchFileManager
{
private readonly string _baseUri;
public TorchFileManager(string baseUri)
{
_baseUri = baseUri;
}
public List<string> GetDirectoryList()
{
var fileList = new List<string>();
var response = RequestFtp("", WebRequestMethods.Ftp.ListDirectory);
using (var tr = (TextReader)new StreamReader(response.GetResponseStream()))
{
string line;
while ((line = tr.ReadLine()) != null)
fileList.Add(line);
}
response.Close();
return fileList;
}
public bool UpdateIfNew(string fileName, string targetDir)
{
var info = GetFileInfo(fileName);
var localPath = Path.Combine(targetDir, fileName);
if (File.Exists(localPath))
{
var localTime = File.GetLastWriteTime(localPath);
if (info.LastModified < localTime)
return false;
}
File.WriteAllBytes(localPath, DownloadFile(fileName));
return true;
}
public byte[] DownloadFile(string fileName)
{
byte[] file;
var response = RequestFtp(fileName, WebRequestMethods.Ftp.DownloadFile);
using (var s = response.GetResponseStream())
{
file = new byte[response.ContentLength];
s.Read(file, 0, (int)response.ContentLength);
}
response.Close();
return file;
}
public FileInfo GetFileInfo(string fileName)
{
var response = RequestFtp(fileName, WebRequestMethods.Ftp.GetDateTimestamp);
return new FileInfo
{
Name = fileName,
LastModified = response.LastModified,
SizeInBytes = response.ContentLength
};
}
private FtpWebResponse RequestFtp(string resource, string method)
{
var request = (FtpWebRequest)WebRequest.Create(_baseUri + resource);
request.Credentials = new NetworkCredential("pistonftp", "piston");
request.Method = method;
try { return (FtpWebResponse)request.GetResponse(); }
catch (WebException e)
{
MessageBox.Show($"{e.Message}\r\n{e.StackTrace}");
throw;
}
}
public struct FileInfo
{
public string Name;
public DateTime LastModified;
public long SizeInBytes;
}
}
}

View File

@@ -25,10 +25,11 @@ using System.IO.Compression;
using System.Net;
using Torch.Server.Managers;
using VRage.FileSystem;
using VRageRender;
namespace Torch.Server
{
public static class Program
internal static class Program
{
private static ITorchServer _server;
private static Logger _log = LogManager.GetLogger("Torch");
@@ -45,7 +46,7 @@ namespace Torch.Server
//Ensures that all the files are downloaded in the Torch directory.
Directory.SetCurrentDirectory(new FileInfo(typeof(Program).Assembly.Location).Directory.ToString());
IsManualInstall = Directory.GetCurrentDirectory().Contains("DedicatedServer64");
IsManualInstall = File.Exists("SpaceEngineersDedicated.exe");
if (!IsManualInstall)
AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;
@@ -75,7 +76,7 @@ namespace Torch.Server
if (!IsManualInstall)
{
new ConfigManager().CreateInstance("Instance");
//new ConfigManager().CreateInstance("Instance");
options.InstancePath = Path.GetFullPath("Instance");
_log.Warn("Would you like to enable automatic updates? (Y/n):");
@@ -256,17 +257,17 @@ quit";
_server = new TorchServer(options);
_server.Init();
if (cli.NoGui || cli.Autostart)
{
new Thread(() => _server.Start()).Start();
}
if (!cli.NoGui)
{
var ui = new TorchUI((TorchServer)_server);
ui.LoadConfig(options);
ui.ShowDialog();
}
if (cli.NoGui || cli.Autostart)
{
_server.Start();
}
}
private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
@@ -304,7 +305,8 @@ quit";
_cli.WaitForPID = Process.GetCurrentProcess().Id.ToString();
Process.Start(exe, _cli.ToString());
}
Environment.Exit(-1);
//1627 = Function failed during execution.
Environment.Exit(1627);
}
}
}

View File

@@ -35,6 +35,7 @@
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
<DocumentationFile>bin\x64\Release\Torch.Server.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup>
<StartupObject>Torch.Server.Program</StartupObject>
@@ -218,6 +219,7 @@
<Compile Include="Views\AddWorkshopItemsDialog.xaml.cs">
<DependentUpon>AddWorkshopItemsDialog.xaml</DependentUpon>
</Compile>
<Compile Include="Views\Converters\InverseBooleanConverter.cs" />
<Compile Include="Views\Converters\Vector3DConverter.cs" />
<Compile Include="Views\Entities\Blocks\BlockView.xaml.cs">
<DependentUpon>BlockView.xaml</DependentUpon>

View File

@@ -19,7 +19,6 @@ namespace Torch.Server
public TorchService()
{
ServiceName = Name;
EventLog.Log = "Application";
CanHandlePowerEvent = true;
CanHandleSessionChangeEvent = false;

View File

@@ -17,7 +17,7 @@ namespace Torch.Server.ViewModels
public string BlockType { get => _blockType; set { _blockType = value; OnPropertyChanged(); } }
public short Limit { get => _limit; set { _limit = value; OnPropertyChanged(); } }
public CommandBinding Delete { get; } = new CommandBinding(new DeleteCommand());
//public CommandBinding Delete { get; } = new CommandBinding(new DeleteCommand());
public BlockLimitViewModel(SessionSettingsViewModel sessionSettings, string blockType, short limit)
{
@@ -26,6 +26,7 @@ namespace Torch.Server.ViewModels
_limit = limit;
}
/* TODO: figure out how WPF commands work
public class DeleteCommand : ICommand
{
/// <inheritdoc />
@@ -42,6 +43,6 @@ namespace Torch.Server.ViewModels
/// <inheritdoc />
public event EventHandler CanExecuteChanged;
}
}*/
}
}

View File

@@ -57,9 +57,12 @@ namespace Torch.Server.ViewModels
public SessionSettingsViewModel SessionSettings { get; }
public ObservableCollection<string> WorldPaths { get; } = new ObservableCollection<string>();
public string Administrators { get; set; }
public string Banned { get; set; }
public string Mods { get; set; }
private string _administrators;
public string Administrators { get => _administrators; set { _administrators = value; OnPropertyChanged(); } }
private string _banned;
public string Banned { get => _banned; set { _banned = value; OnPropertyChanged(); } }
private string _mods;
public string Mods { get => _mods; set { _mods = value; OnPropertyChanged(); } }
public int AsteroidAmount
{

View File

@@ -3,6 +3,7 @@ using System.Linq;
using Sandbox.Game.Entities;
using VRage.Game.Entity;
using VRage.Game.ModAPI;
using System.Threading.Tasks;
namespace Torch.Server.ViewModels.Entities
{
@@ -10,13 +11,13 @@ namespace Torch.Server.ViewModels.Entities
{
private MyVoxelBase Voxel => (MyVoxelBase)Entity;
public override string Name => string.IsNullOrEmpty(Voxel.StorageName) ? "Unnamed" : Voxel.StorageName;
public override string Name => string.IsNullOrEmpty(Voxel.StorageName) ? "UnnamedProcedural" : Voxel.StorageName;
public override bool CanStop => false;
public MTObservableCollection<GridViewModel> AttachedGrids { get; } = new MTObservableCollection<GridViewModel>();
public void UpdateAttachedGrids()
public async Task UpdateAttachedGrids()
{
//TODO: fix
return;
@@ -24,7 +25,7 @@ namespace Torch.Server.ViewModels.Entities
AttachedGrids.Clear();
var box = Entity.WorldAABB;
var entities = new List<MyEntity>();
MyGamePruningStructure.GetTopMostEntitiesInBox(ref box, entities, MyEntityQueryType.Static);
await TorchBase.Instance.InvokeAsync(() => MyEntities.GetTopMostEntitiesInBox(ref box, entities)).ConfigureAwait(false);
foreach (var entity in entities.Where(e => e is IMyCubeGrid))
{
var gridModel = Tree.Grids.FirstOrDefault(g => g.Entity.EntityId == entity.EntityId);

View File

@@ -10,15 +10,24 @@ using VRage.Library.Utils;
namespace Torch.Server.ViewModels
{
/// <summary>
/// View model for <see cref="MyObjectBuilder_SessionSettings"/>
/// </summary>
public class SessionSettingsViewModel : ViewModel
{
private MyObjectBuilder_SessionSettings _settings;
/// <summary>
/// Creates a new view model with a new <see cref="MyObjectBuilder_SessionSettings"/> object.
/// </summary>
public SessionSettingsViewModel() : this(new MyObjectBuilder_SessionSettings())
{
}
/// <summary>
/// Creates a view model using an existing <see cref="MyObjectBuilder_SessionSettings"/> object.
/// </summary>
public SessionSettingsViewModel(MyObjectBuilder_SessionSettings settings)
{
_settings = settings;
@@ -29,31 +38,38 @@ namespace Torch.Server.ViewModels
public MTObservableCollection<BlockLimitViewModel> BlockLimits { get; } = new MTObservableCollection<BlockLimitViewModel>();
#region Multipliers
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.InventorySizeMultiplier"/>
public float InventorySizeMultiplier
{
get => _settings.InventorySizeMultiplier; set { _settings.InventorySizeMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.RefinerySpeedMultiplier"/>
public float RefinerySpeedMultiplier
{
get => _settings.RefinerySpeedMultiplier; set { _settings.RefinerySpeedMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.AssemblerEfficiencyMultiplier"/>
public float AssemblerEfficiencyMultiplier
{
get => _settings.AssemblerEfficiencyMultiplier; set { _settings.AssemblerEfficiencyMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.AssemblerSpeedMultiplier"/>
public float AssemblerSpeedMultiplier
{
get => _settings.AssemblerSpeedMultiplier; set { _settings.AssemblerSpeedMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.GrinderSpeedMultiplier"/>
public float GrinderSpeedMultiplier
{
get => _settings.GrinderSpeedMultiplier; set { _settings.GrinderSpeedMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.HackSpeedMultiplier"/>
public float HackSpeedMultiplier
{
get => _settings.HackSpeedMultiplier; set { _settings.HackSpeedMultiplier = value; OnPropertyChanged(); }
@@ -61,26 +77,32 @@ namespace Torch.Server.ViewModels
#endregion
#region NPCs
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableDrones"/>
public bool EnableDrones
{
get => _settings.EnableDrones; set { _settings.EnableDrones = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableEncounters"/>
public bool EnableEncounters
{
get => _settings.EnableEncounters; set { _settings.EnableEncounters = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableSpiders"/>
public bool EnableSpiders
{
get => _settings.EnableSpiders; set { _settings.EnableSpiders = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableWolfs"/>
public bool EnableWolves
{
get => _settings.EnableWolfs; set { _settings.EnableWolfs = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.CargoShipsEnabled"/>
public bool EnableCargoShips
{
get => _settings.CargoShipsEnabled; set { _settings.CargoShipsEnabled = value; OnPropertyChanged(); }
@@ -88,206 +110,253 @@ namespace Torch.Server.ViewModels
#endregion
#region Environment
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableSunRotation"/>
public bool EnableSunRotation
{
get => _settings.EnableSunRotation; set { _settings.EnableSunRotation = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableOxygenPressurization"/>
public bool EnableAirtightness
{
get => _settings.EnableOxygenPressurization; set { _settings.EnableOxygenPressurization = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableOxygen"/>
public bool EnableOxygen
{
get => _settings.EnableOxygen; set { _settings.EnableOxygen = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.DestructibleBlocks"/>
public bool EnableDestructibleBlocks
{
get => _settings.DestructibleBlocks; set { _settings.DestructibleBlocks = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableToolShake"/>
public bool EnableToolShake
{
get => _settings.EnableToolShake; set { _settings.EnableToolShake = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableVoxelDestruction"/>
public bool EnableVoxelDestruction
{
get => _settings.EnableVoxelDestruction; set { _settings.EnableVoxelDestruction = value; OnPropertyChanged(); }
}
public List<string> EnvironmentHostilityValues => Enum.GetNames(typeof(MyEnvironmentHostilityEnum)).ToList();
/// <summary>
/// List used to populate the environment hostility combo box.
/// </summary>
public List<string> EnvironmentHostilityValues { get; } = Enum.GetNames(typeof(MyEnvironmentHostilityEnum)).ToList();
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnvironmentHostility"/>
public string EnvironmentHostility
{
get => _settings.EnvironmentHostility.ToString(); set { Enum.TryParse(value, true, out _settings.EnvironmentHostility); OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableFlora"/>
public bool EnableFlora
{
get => _settings.EnableFlora; set { _settings.EnableFlora = value; OnPropertyChanged(); }
}
#endregion
public List<string> GameModeValues => Enum.GetNames(typeof(MyGameModeEnum)).ToList();
/// <summary>
/// List used to populate the game mode combobox.
/// </summary>
public List<string> GameModeValues { get; } = Enum.GetNames(typeof(MyGameModeEnum)).ToList();
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.GameMode"/>
public string GameMode
{
get => _settings.GameMode.ToString(); set { Enum.TryParse(value, true, out _settings.GameMode); OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.AutoHealing"/>
public bool EnableAutoHealing
{
get => _settings.AutoHealing; set { _settings.AutoHealing = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableCopyPaste"/>
public bool EnableCopyPaste
{
get => _settings.EnableCopyPaste; set { _settings.EnableCopyPaste = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ShowPlayerNamesOnHud"/>
public bool ShowPlayerNamesOnHud
{
get => _settings.ShowPlayerNamesOnHud; set { _settings.ShowPlayerNamesOnHud = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.Enable3rdPersonView"/>
public bool EnableThirdPerson
{
get => _settings.Enable3rdPersonView; set { _settings.Enable3rdPersonView = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableSpectator"/>
public bool EnableSpectator
{
get => _settings.EnableSpectator; set { _settings.EnableSpectator = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.SpawnWithTools"/>
public bool SpawnWithTools
{
get => _settings.SpawnWithTools; set { _settings.SpawnWithTools = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableConvertToStation"/>
public bool EnableConvertToStation
{
get => _settings.EnableConvertToStation; set { _settings.EnableConvertToStation = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableJetpack"/>
public bool EnableJetpack
{
get => _settings.EnableJetpack; set { _settings.EnableJetpack = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableRemoteBlockRemoval"/>
public bool EnableRemoteOwnerRemoval
{
get => _settings.EnableRemoteBlockRemoval; set { _settings.EnableRemoteBlockRemoval = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableRespawnShips"/>
public bool EnableRespawnShips
{
get => _settings.EnableRespawnShips; set { _settings.EnableRespawnShips = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableScripterRole"/>
public bool EnableScripterRole
{
get => _settings.EnableScripterRole; set { _settings.EnableScripterRole = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.RealisticSound"/>
public bool EnableRealisticSound
{
get => _settings.RealisticSound; set { _settings.RealisticSound = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ResetOwnership"/>
public bool ResetOwnership
{
get => _settings.ResetOwnership; set { _settings.ResetOwnership = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.RespawnShipDelete"/>
public bool DeleteRespawnShips
{
get => _settings.RespawnShipDelete; set { _settings.RespawnShipDelete = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ThrusterDamage"/>
public bool EnableThrusterDamage
{
get => _settings.ThrusterDamage; set { _settings.ThrusterDamage = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.WeaponsEnabled"/>
public bool EnableWeapons
{
get => _settings.WeaponsEnabled; set { _settings.WeaponsEnabled = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableIngameScripts"/>
public bool EnableIngameScripts
{
get => _settings.EnableIngameScripts; set { _settings.EnableIngameScripts = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.AutoSaveInMinutes"/>
public uint AutosaveInterval
{
get => _settings.AutoSaveInMinutes; set { _settings.AutoSaveInMinutes = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.FloraDensity"/>
public int FloraDensity
{
get => _settings.FloraDensity; set { _settings.FloraDensity = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.FloraDensityMultiplier"/>
public float FloraDensityMultiplier
{
get => _settings.FloraDensityMultiplier; set { _settings.FloraDensityMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxBackupSaves"/>
public short MaxBackupSaves
{
get => _settings.MaxBackupSaves; set { _settings.MaxBackupSaves = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxBlocksPerPlayer"/>
public int MaxBlocksPerPlayer
{
get => _settings.MaxBlocksPerPlayer; set { _settings.MaxBlocksPerPlayer = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxFloatingObjects"/>
public short MaxFloatingObjects
{
get => _settings.MaxFloatingObjects; set { _settings.MaxFloatingObjects = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxGridSize"/>
public int MaxGridSize
{
get => _settings.MaxGridSize; set { _settings.MaxGridSize = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxPlayers"/>
public short MaxPlayers
{
get => _settings.MaxPlayers; set { _settings.MaxPlayers = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.PhysicsIterations"/>
public int PhysicsIterations
{
get => _settings.PhysicsIterations; set { _settings.PhysicsIterations = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.SpawnShipTimeMultiplier"/>
public float SpawnTimeMultiplier
{
get => _settings.SpawnShipTimeMultiplier; set { _settings.SpawnShipTimeMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.SunRotationIntervalMinutes"/>
public float SunRotationInterval
{
get => _settings.SunRotationIntervalMinutes; set { _settings.SunRotationIntervalMinutes = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ViewDistance"/>
public int ViewDistance
{
get => _settings.ViewDistance; set { _settings.ViewDistance = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.WorldSizeKm"/>
public int WorldSize
{
get => _settings.WorldSizeKm; set { _settings.WorldSizeKm = value; OnPropertyChanged(); }
}
/// <summary />
public static implicit operator MyObjectBuilder_SessionSettings(SessionSettingsViewModel viewModel)
{
viewModel._settings.BlockTypeLimits.Dictionary.Clear();

View File

@@ -58,6 +58,9 @@ namespace Torch.Server
{
//Can't use Message.Text directly because of object ownership in WPF.
var text = Message.Text;
if (string.IsNullOrEmpty(text))
return;
var commands = _server.Commands;
string response = null;
if (commands.IsCommand(text))

View File

@@ -14,7 +14,7 @@
<DockPanel DockPanel.Dock="Top">
<Label Content="World:" DockPanel.Dock="Left" />
<Button Content="New World" Margin="3" DockPanel.Dock="Right" Click="NewWorld_OnClick"/>
<ComboBox Text="{Binding LoadWorld}" ItemsSource="{Binding WorldPaths}" IsEditable="True" Margin="3" />
<ComboBox Text="{Binding LoadWorld}" ItemsSource="{Binding WorldPaths}" IsEditable="True" Margin="3" SelectionChanged="Selector_OnSelectionChanged"/>
</DockPanel>
<DockPanel DockPanel.Dock="Bottom">
<StackPanel DockPanel.Dock="Left">

View File

@@ -40,6 +40,7 @@ namespace Torch.Server.Views
public MyConfigDedicated<MyObjectBuilder_SessionSettings> Config { get; set; }
private ConfigDedicatedViewModel _viewModel;
private string _configPath;
private TorchConfig _torchConfig;
public ConfigControl()
{
@@ -76,6 +77,8 @@ namespace Torch.Server.Views
public void LoadDedicatedConfig(TorchConfig torchConfig)
{
_torchConfig = torchConfig;
DataContext = null;
MySandboxGame.Config = new MyConfig(MyPerServerSettings.GameNameSafe + ".cfg");
var path = Path.Combine(torchConfig.InstancePath, "SpaceEngineers-Dedicated.cfg");
@@ -90,45 +93,38 @@ namespace Torch.Server.Views
Config.Load(path);
_configPath = path;
var checkpoint = MyLocalCache.LoadCheckpoint(Config.LoadWorld, out ulong _);
if (checkpoint == null)
{
Log.Error("Failed to load checkpoint when loading DS config.");
}
else
{
Config.Mods.Clear();
foreach (var mod in checkpoint.Mods)
Config.Mods.Add(mod.PublishedFileId);
}
_viewModel = new ConfigDedicatedViewModel(Config);
var worldFolders = Directory.EnumerateDirectories(Path.Combine(torchConfig.InstancePath, "Saves"));
foreach (var f in worldFolders)
_viewModel.WorldPaths.Add(f);
LoadWorldMods();
DataContext = _viewModel;
}
/*
private void Banned_OnMouseDoubleClick(object sender, MouseButtonEventArgs e)
private void LoadWorldMods()
{
var editor = new CollectionEditor {Owner = Window.GetWindow(this)};
editor.Edit(_viewModel.Banned, "Banned Players");
}
var sandboxPath = Path.Combine(Config.LoadWorld, "Sandbox.sbc");
private void Administrators_OnMouseDoubleClick(object sender, MouseButtonEventArgs e)
{
var editor = new CollectionEditor { Owner = Window.GetWindow(this) };
editor.Edit(_viewModel.Administrators, "Administrators");
}
if (!File.Exists(sandboxPath))
return;
private void Mods_OnMouseDoubleClick(object sender, MouseButtonEventArgs e)
{
var editor = new CollectionEditor { Owner = Window.GetWindow(this) };
editor.Edit(_viewModel.Mods, "Mods");
}*/
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
if (checkpoint == null)
{
Log.Error($"Failed to load {Config.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {TorchBase.Instance.Config.InstancePath})");
return;
}
var sb = new StringBuilder();
foreach (var mod in checkpoint.Mods)
sb.AppendLine(mod.PublishedFileId.ToString());
_viewModel.Mods = sb.ToString();
Log.Info("Loaded mod list from world");
}
private void Save_OnClick(object sender, RoutedEventArgs e)
{
@@ -150,5 +146,15 @@ namespace Torch.Server.Views
{
MessageBox.Show("Feature coming soon :)");
}
private void Selector_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
{
//The control doesn't update the binding before firing the event.
if (e.AddedItems.Count > 0)
{
Config.LoadWorld = (string)e.AddedItems[0];
LoadWorldMods();
}
}
}
}

View File

@@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data;
namespace Torch.Server.Views.Converters
{
[ValueConversion(typeof(bool), typeof(bool))]
public class InverseBooleanConverter : IValueConverter
{
#region IValueConverter Members
public object Convert(object value, Type targetType, object parameter,
System.Globalization.CultureInfo culture)
{
if (targetType != typeof(bool))
throw new InvalidOperationException("The target must be a boolean");
return !(bool)value;
}
public object ConvertBack(object value, Type targetType, object parameter,
System.Globalization.CultureInfo culture)
{
throw new NotSupportedException();
}
#endregion
}
}

View File

@@ -29,7 +29,7 @@ namespace Torch.Server.Views.Entities
private void VoxelMapView_DataContextChanged(object sender, DependencyPropertyChangedEventArgs e)
{
((VoxelMapViewModel)e.NewValue).UpdateAttachedGrids();
Task.Run(() => ((VoxelMapViewModel)e.NewValue).UpdateAttachedGrids()).Wait();
}
}
}

View File

@@ -68,8 +68,8 @@ namespace Torch.Server.Views
private void TreeViewItem_OnExpanded(object sender, RoutedEventArgs e)
{
LogManager.GetLogger("EntitiesControl").Debug(nameof(TreeViewItem_OnExpanded));
var item = (TreeViewItem)e.Source;
//Exact item that was expanded.
var item = (TreeViewItem)e.OriginalSource;
if (item.DataContext is ILazyLoad l)
l.Load();
}

View File

@@ -11,8 +11,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Torch.Client", "Torch.Clien
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Torch.Server", "Torch.Server\Torch.Server.csproj", "{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Torch.Launcher", "Torch.Launcher\Torch.Launcher.csproj", "{19292801-5B9C-4EE0-961F-0FA37B3A6C3D}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{7AD02A71-1D4C-48F9-A8C1-789A5512424F}"
ProjectSection(SolutionItems) = preProject
NLog.config = NLog.config
@@ -40,10 +38,6 @@ Global
{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}.Debug|x64.Build.0 = Debug|x64
{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}.Release|x64.ActiveCfg = Release|x64
{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}.Release|x64.Build.0 = Release|x64
{19292801-5B9C-4EE0-961F-0FA37B3A6C3D}.Debug|x64.ActiveCfg = Debug|x64
{19292801-5B9C-4EE0-961F-0FA37B3A6C3D}.Debug|x64.Build.0 = Debug|x64
{19292801-5B9C-4EE0-961F-0FA37B3A6C3D}.Release|x64.ActiveCfg = Release|x64
{19292801-5B9C-4EE0-961F-0FA37B3A6C3D}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -83,11 +83,13 @@ namespace Torch.Managers
public IMyPlayer GetPlayerByName(string name)
{
ValidateOnlinePlayersList();
return _onlinePlayers.FirstOrDefault(x => x.Value.DisplayName == name).Value;
}
public IMyPlayer GetPlayerBySteamId(ulong steamId)
{
ValidateOnlinePlayersList();
_onlinePlayers.TryGetValue(new MyPlayer.PlayerId(steamId), out MyPlayer p);
return p;
}
@@ -116,12 +118,18 @@ namespace Torch.Managers
}
}
private void ValidateOnlinePlayersList()
{
if (_onlinePlayers == null)
_onlinePlayers = MySession.Static.Players.GetPrivateField<Dictionary<MyPlayer.PlayerId, MyPlayer>>("m_players");
}
private void OnSessionLoaded()
{
MyMultiplayer.Static.ClientKicked += OnClientKicked;
MyMultiplayer.Static.ClientLeft += OnClientLeft;
_onlinePlayers = MySession.Static.Players.GetPrivateField<Dictionary<MyPlayer.PlayerId, MyPlayer>>("m_players");
ValidateOnlinePlayersList();
//TODO: Move these with the methods?
RemoveHandlers();

View File

@@ -27,6 +27,7 @@ namespace Torch.Managers
/// <param name="site"></param>
/// <param name="stream"></param>
/// <param name="obj"></param>
/// <param name="packet"></param>
/// <returns></returns>
public abstract bool Handle(ulong remoteUserId, CallSite site, BitStream stream, object obj, MyPacket packet);

View File

@@ -5,13 +5,14 @@ using System.Text;
using System.Threading.Tasks;
using Sandbox.ModAPI;
using Torch.API;
using Torch.API.Managers;
using Torch.API.ModAPI;
using Torch.API.ModAPI.Ingame;
using VRage.Scripting;
namespace Torch.Managers
{
public class ScriptingManager
public class ScriptingManager : IManager
{
private MyScriptWhitelist _whitelist;
@@ -24,7 +25,7 @@ namespace Torch.Managers
using (var whitelist = _whitelist.OpenBatch())
{
//whitelist.AllowNamespaceOfTypes(MyWhitelistTarget.ModApi, typeof(TorchAPIGateway));
whitelist.AllowNamespaceOfTypes(MyWhitelistTarget.ModApi, typeof(TorchAPI));
whitelist.AllowNamespaceOfTypes(MyWhitelistTarget.Both, typeof(GridExtensions));
}

View File

@@ -11,7 +11,7 @@ namespace Torch.Managers
/// <summary>
/// Handles updating of the DS and Torch plugins.
/// </summary>
public class UpdateManager
public class UpdateManager : IDisposable
{
private Timer _updatePollTimer;
@@ -24,5 +24,11 @@ namespace Torch.Managers
{
}
/// <inheritdoc />
public void Dispose()
{
_updatePollTimer?.Dispose();
}
}
}

View File

@@ -9,10 +9,10 @@ using Newtonsoft.Json;
namespace Torch
{
/// <summary>
/// Simple class that manages saving <see cref="T"/> to disk using JSON serialization.
/// Simple class that manages saving <see cref="Persistent{T}.Data"/> to disk using JSON serialization.
/// </summary>
/// <typeparam name="T">Data class</typeparam>
public class Persistent<T> : IDisposable where T : new()
/// <typeparam name="T">Data class type</typeparam>
public sealed class Persistent<T> : IDisposable where T : new()
{
public string Path { get; set; }
public T Data { get; private set; }

View File

@@ -30,6 +30,7 @@
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<DocumentationFile>bin\x64\Release\Torch.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">

View File

@@ -18,6 +18,7 @@ using Sandbox.ModAPI;
using SpaceEngineers.Game;
using Torch.API;
using Torch.API.Managers;
using Torch.API.ModAPI;
using Torch.Commands;
using Torch.Managers;
using VRage.Collections;
@@ -30,6 +31,9 @@ using VRage.Utils;
namespace Torch
{
/// <summary>
/// Base class for code shared between the Torch client and server.
/// </summary>
public abstract class TorchBase : ViewModel, ITorchBase, IPlugin
{
/// <summary>
@@ -51,10 +55,14 @@ namespace Torch
public event Action SessionLoaded;
public event Action SessionUnloading;
public event Action SessionUnloaded;
private HashSet<IManager> _managers;
private readonly List<IManager> _managers;
private bool _init;
/// <summary>
///
/// </summary>
/// <exception cref="InvalidOperationException">Thrown if a TorchBase instance already exists.</exception>
protected TorchBase()
{
if (Instance != null)
@@ -71,19 +79,15 @@ namespace Torch
Network = new NetworkManager(this);
Commands = new CommandManager(this);
_managers = new HashSet<IManager>
{
Plugins,
Multiplayer,
Entities,
Network,
Commands
};
_managers = new List<IManager> {Network, Commands, Plugins, Multiplayer, Entities, new ChatManager(this)};
TorchAPI.Instance = this;
}
public HashSetReader<IManager> GetManagers()
public ListReader<IManager> GetManagers()
{
return new HashSetReader<IManager>(_managers);
return new ListReader<IManager>(_managers);
}
public T GetManager<T>() where T : class, IManager
@@ -120,11 +124,11 @@ namespace Torch
await Task.Run(() =>
{
if (!e.WaitOne(60000))
{
Log.Error("Save failed!");
Multiplayer.SendMessage("Save timed out!", "Error");
}
if (e.WaitOne(60000))
return;
Log.Error("Save failed!");
Multiplayer.SendMessage("Save timed out!", "Error");
}).ConfigureAwait(false);
}
}
@@ -251,7 +255,7 @@ namespace Torch
public virtual void Start()
{
Plugins.Init();
}
public virtual void Stop() { }