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@@ -252,11 +252,11 @@ namespace Torch.Server
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}
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}
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}
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}
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private void UserGroupStatus(ulong userId, ulong groupId, bool member, bool officier)
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private void UserGroupStatus(ulong userId, ulong groupId, bool member, bool officer)
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{
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{
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if (groupId == MySandboxGame.ConfigDedicated.GroupID && _waitingForGroup.Remove(userId))
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if (groupId == MySandboxGame.ConfigDedicated.GroupID && _waitingForGroup.Remove(userId))
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{
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{
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if ((member || officier))
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if (member || officer)
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{
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{
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UserAccepted(userId);
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UserAccepted(userId);
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}
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}
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@@ -121,7 +121,11 @@
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<Reference Include="WindowsBase" />
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<Reference Include="WindowsBase" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="CommandSystem.cs" />
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<Compile Include="Commands\ChatCommand.cs" />
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<Compile Include="Commands\ChatCommandAttribute.cs" />
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<Compile Include="Commands\ChatCommandModule.cs" />
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<Compile Include="Commands\CommandContext.cs" />
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<Compile Include="Commands\CommandSystem.cs" />
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<Compile Include="ConnectionState.cs" />
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<Compile Include="ConnectionState.cs" />
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<Compile Include="Logger.cs" />
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<Compile Include="Logger.cs" />
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<Compile Include="TorchPlugin.cs" />
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<Compile Include="TorchPlugin.cs" />
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