Fix NetworkManager, add more entity management, default command permission level to "Admin"

This commit is contained in:
John Gross
2017-06-02 19:40:52 -07:00
parent 8ad9ecf2bb
commit c40b17ac30
37 changed files with 489 additions and 114 deletions

View File

@@ -53,20 +53,23 @@ namespace Torch.Server.ViewModels
private void MyEntities_OnEntityAdd(VRage.Game.Entity.MyEntity obj)
{
//TODO: make view models
switch (obj)
{
case MyCubeGrid grid:
Grids.Add(new GridViewModel(grid));
if (Grids.All(g => g.Entity.EntityId != obj.EntityId))
Grids.Add(new GridViewModel(grid, this));
break;
case MyCharacter character:
Characters.Add(new CharacterViewModel(character));
if (Characters.All(g => g.Entity.EntityId != obj.EntityId))
Characters.Add(new CharacterViewModel(character, this));
break;
case MyFloatingObject floating:
FloatingObjects.Add(new FloatingObjectViewModel(floating));
if (FloatingObjects.All(g => g.Entity.EntityId != obj.EntityId))
FloatingObjects.Add(new FloatingObjectViewModel(floating, this));
break;
case MyVoxelBase voxel:
VoxelMaps.Add(new VoxelMapViewModel(voxel));
if (VoxelMaps.All(g => g.Entity.EntityId != obj.EntityId))
VoxelMaps.Add(new VoxelMapViewModel(voxel, this));
break;
}
}