xbox compat support

This commit is contained in:
zznty
2021-07-09 01:26:39 +07:00
parent 3e01cecdcc
commit c5c6ef1cd2
3 changed files with 20 additions and 11 deletions

View File

@@ -9,6 +9,7 @@ using System.Text;
using System.Threading.Tasks;
using Havok;
using NLog;
using Sandbox;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Utils;
using Sandbox.Game;
@@ -56,17 +57,19 @@ namespace Torch.Server.Managers
//Initializes saves path. Why this isn't in Init() we may never know.
MyFileSystem.InitUserSpecific(null);
var configPath = Path.Combine(path, CONFIG_NAME);
if (!File.Exists(configPath))
{
Log.Error($"Failed to load dedicated config at {path}");
return;
}
// why?....
// var configPath = Path.Combine(path, CONFIG_NAME);
// if (!File.Exists(configPath))
// {
// Log.Error($"Failed to load dedicated config at {path}");
// return;
// }
var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
config.Load(configPath);
// var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
// config.Load(configPath);
DedicatedConfig = new ConfigDedicatedViewModel(config);
DedicatedConfig = new ConfigDedicatedViewModel((MyConfigDedicated<MyObjectBuilder_SessionSettings>) MySandboxGame.ConfigDedicated);
var worldFolders = Directory.EnumerateDirectories(Path.Combine(Torch.Config.InstancePath, "Saves"));