New saving system with proper waiting for file flush
Command context for servers now supports Respond() Chat manager now treats the steam ID Sync.MyId as a local destination, and processes the event accordingly. Save makes better use of Task<> Restart actually waits for save PlayerCollectionExtension uses a dictionary lookup for TryGetBySteamId Shutting the UI window properly closes Torch Torch Dispose renamed to Destroy, VRage Dispose marked as obsolete (do not use)
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@@ -187,6 +187,7 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ServerState.cs" />
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<Compile Include="ModAPI\TorchAPI.cs" />
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<Compile Include="Session\GameSaveResult.cs" />
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<Compile Include="Session\ITorchSession.cs" />
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<Compile Include="Session\ITorchSessionManager.cs" />
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<Compile Include="Session\TorchSessionState.cs" />
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