New saving system with proper waiting for file flush
Command context for servers now supports Respond() Chat manager now treats the steam ID Sync.MyId as a local destination, and processes the event accordingly. Save makes better use of Task<> Restart actually waits for save PlayerCollectionExtension uses a dictionary lookup for TryGetBySteamId Shutting the UI window properly closes Torch Torch Dispose renamed to Destroy, VRage Dispose marked as obsolete (do not use)
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@@ -66,9 +66,9 @@ namespace Torch.Client
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SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
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}
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public override void Dispose()
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public override void Destroy()
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{
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base.Dispose();
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base.Destroy();
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_startup.DetectSharpDxLeaksAfterRun();
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}
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