New saving system with proper waiting for file flush
Command context for servers now supports Respond() Chat manager now treats the steam ID Sync.MyId as a local destination, and processes the event accordingly. Save makes better use of Task<> Restart actually waits for save PlayerCollectionExtension uses a dictionary lookup for TryGetBySteamId Shutting the UI window properly closes Torch Torch Dispose renamed to Destroy, VRage Dispose marked as obsolete (do not use)
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@@ -139,9 +139,7 @@ namespace Torch.Server
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InsertMessage(new TorchChatMessage("Server", text, MyFontEnum.DarkBlue));
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_server.Invoke(() =>
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{
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string response = commands.HandleCommandFromServer(text);
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if (!string.IsNullOrWhiteSpace(response))
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InsertMessage(new TorchChatMessage("Server", response, MyFontEnum.Blue));
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commands.HandleCommandFromServer(text);
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});
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}
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else
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