ensure restart save is exclusive to prevent save corruption
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@@ -248,7 +248,7 @@ namespace Torch.Server
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{
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if (save)
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{
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var saveResult = Save().Result;
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var saveResult = Save(exclusive: true).Result;
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if (saveResult is not (GameSaveResult.Success or GameSaveResult.TimedOut))
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{
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Log.Error("Save failed due to {Reason}. Restart aborted!", saveResult);
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